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23
.editorconfig
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23
.editorconfig
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@@ -0,0 +1,23 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.gd]
|
||||
indent_style = tab
|
||||
indent_size = 4
|
||||
|
||||
[*.{tscn,tres,godot,cfg}]
|
||||
indent_style = tab
|
||||
|
||||
[*.md]
|
||||
trim_trailing_whitespace = false
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
|
||||
[*.json]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -3,6 +3,7 @@
|
||||
# Godot generated files
|
||||
.godot/
|
||||
.import/
|
||||
*.uid
|
||||
|
||||
# Godot-specific ignores
|
||||
export.cfg
|
||||
|
||||
@@ -254,17 +254,17 @@ Realistisch für einen Vollzeit-Entwickler mit Familie und Side-Projekten. Kürz
|
||||
- [ ] Settings-Menü (Lautstärke, Reset)
|
||||
- [ ] Character-State-System (gesund, krank, schläft)
|
||||
|
||||
### Sprint 5-7: Erdgeschoss (Woche 6-8)
|
||||
- [ ] Empfang komplett
|
||||
- [ ] Geschenke-Shop
|
||||
- [ ] Restaurant
|
||||
- [ ] Notaufnahme mit Krankenwagen-Animation
|
||||
### Sprint 5-7: Erdgeschoss (Woche 6-8) ✅
|
||||
- [x] Empfang komplett
|
||||
- [x] Geschenke-Shop
|
||||
- [x] Restaurant
|
||||
- [x] Notaufnahme mit Krankenwagen-Animation
|
||||
|
||||
### Sprint 8-10: 1. Obergeschoss (Woche 9-11)
|
||||
- [ ] Röntgen mit Slide-Animation
|
||||
- [ ] Apotheke (alle Medikamente positiv!)
|
||||
- [ ] Labor
|
||||
- [ ] Patientenzimmer
|
||||
### Sprint 8-10: 1. Obergeschoss (Woche 9-11) ✅
|
||||
- [x] Röntgen mit Slide-Animation
|
||||
- [x] Apotheke (alle Medikamente positiv!)
|
||||
- [x] Labor
|
||||
- [x] Patientenzimmer
|
||||
|
||||
### Sprint 11-13: 2. Obergeschoss (Woche 12-14)
|
||||
- [ ] Ultraschall (sanfte Herzschlag-Animation)
|
||||
|
||||
58
docs/smoke-tests.md
Normal file
58
docs/smoke-tests.md
Normal file
@@ -0,0 +1,58 @@
|
||||
# Smoke-Test-Checkliste
|
||||
|
||||
> Smoke Tests werden nach jedem Sprint manuell auf einem echten Android-Tablet durchgeführt.
|
||||
> Ziel ist kein vollständiger Test, sondern ein schnelles "Geht es grundlegend?" vor dem Zeigen an die Kinder.
|
||||
> Neue Sprint-Abschnitte werden jeweils zu Beginn des Sprints ergänzt.
|
||||
|
||||
---
|
||||
|
||||
## Basis-Tests (jeder Sprint)
|
||||
|
||||
Diese Tests werden bei jedem Sprint-Abschluss durchgeführt, unabhängig vom Inhalt.
|
||||
|
||||
- [ ] App startet ohne Absturz
|
||||
- [ ] Kein Freeze oder schwarzer Screen in den ersten 5 Sekunden
|
||||
- [ ] Musik spielt beim Start (ca. 60% Lautstärke)
|
||||
- [ ] HUD: Back-Button sichtbar und funktionsfähig
|
||||
- [ ] HUD: Musik-Toggle funktioniert (an/aus)
|
||||
- [ ] Performance: Keine sichtbaren Ruckler beim Scrollen/Navigieren
|
||||
- [ ] Touch-Targets: Alle interaktiven Elemente mit Kinderfingern erreichbar (min. 48dp)
|
||||
- [ ] Offline: Spiel funktioniert vollständig ohne WLAN/Mobilfunk
|
||||
- [ ] Kein Netzwerk-Request im Hintergrund (DevTools / Android Profiler prüfen)
|
||||
|
||||
---
|
||||
|
||||
## Sprint 1 — Proof of Concept
|
||||
|
||||
Ziel: Erster spielbarer Raum (Empfang/Reception), Drag & Drop einer Figur, ein interaktives Objekt.
|
||||
|
||||
- [ ] Empfangs-Raum lädt ohne Fehler
|
||||
- [ ] Figur (Häschen oder Kätzchen) ist auf dem Bildschirm sichtbar
|
||||
- [ ] Figur lässt sich per Touch aufheben (Drag-Start)
|
||||
- [ ] Figur lässt sich an beliebiger Stelle loslassen (Drop)
|
||||
- [ ] Figur kehrt nicht automatisch zur Startposition zurück
|
||||
- [ ] Interaktives Objekt (Blume) reagiert auf Touch (Animation oder Sound)
|
||||
- [ ] Position der Figur bleibt nach App-Neustart erhalten (Save/Load)
|
||||
- [ ] Keine GDScript-Fehler in der Godot-Konsole
|
||||
|
||||
---
|
||||
|
||||
## Sprint 2 — (wird ergänzt)
|
||||
|
||||
---
|
||||
|
||||
## Sprint 3 — (wird ergänzt)
|
||||
|
||||
---
|
||||
|
||||
## Sprint 4 — (wird ergänzt)
|
||||
|
||||
---
|
||||
|
||||
## Sprint 5 — (wird ergänzt)
|
||||
|
||||
---
|
||||
|
||||
## Notizen
|
||||
|
||||
_Auffälligkeiten, Geräte-spezifische Bugs oder UAT-Feedback der Kinder hier festhalten._
|
||||
@@ -0,0 +1,893 @@
|
||||
# Sprint 11-13: 2. Obergeschoss — Implementation Plan
|
||||
|
||||
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
|
||||
|
||||
**Goal:** Three fully interactive second-floor rooms (Ultrasound with continuous heartbeat animation, Delivery Room with mama-arrives animation, Nursery with rocking cradles) wired into Main.tscn.
|
||||
|
||||
**Architecture:** Floor 2 follows the same side-by-side layout — three rooms at X offsets 0, 1280, 2560 within the `Floor2` node (Floor 2 has only 3 rooms, unlike Floors 0 and 1 which have 4). Two new animated components are introduced: `UltrasoundMachine` (continuous looping heartbeat tween) and `DeliveryBed` (4-state FSM: mama slides in, baby fades in, tap again to reset). `Cradle` adds a rocking rotation animation on tap. `Main.tscn` is updated to replace the Floor 2 placeholder nodes with the real rooms.
|
||||
|
||||
**Tech Stack:** Godot 4.6.2, GDScript (static typing), existing `InteractiveObject` base class, placeholder ColorRect graphics.
|
||||
|
||||
---
|
||||
|
||||
## File Map
|
||||
|
||||
| Action | File | Responsibility |
|
||||
|--------|------|----------------|
|
||||
| Create | `scripts/objects/ultrasound_machine.gd` | Continuous heartbeat pulse animation (looping tween, no tap required) |
|
||||
| Create | `scenes/objects/UltrasoundMachine.tscn` | Machine body + screen + pulsing HeartbeatDot Node2D |
|
||||
| Create | `scripts/objects/delivery_bed.gd` | 4-state FSM: IDLE → MAMA_ARRIVING → COMPLETE → RESETTING |
|
||||
| Create | `scenes/objects/DeliveryBed.tscn` | Bed frame + Mama Node2D (slides in) + Baby Node2D (fades in) |
|
||||
| Create | `scripts/objects/cradle.gd` | Rocking rotation animation on tap (2-state FSM) |
|
||||
| Create | `scenes/objects/Cradle.tscn` | Hanging cradle with suspension ropes and basket |
|
||||
| Create | `scenes/rooms/floor2/Ultrasound.tscn` | Exam table, UltrasoundMachine, 2 interactive objects |
|
||||
| Create | `scenes/rooms/floor2/DeliveryRoom.tscn` | DeliveryBed component, 2 interactive objects |
|
||||
| Create | `scenes/rooms/floor2/Nursery.tscn` | Rail + 3 Cradle instances, 2 interactive objects |
|
||||
| Modify | `scenes/main/Main.tscn` | Replace Floor2 placeholder with 3 rooms + nav arrows; fix elevator position |
|
||||
|
||||
**Room layout in Floor2 (local X positions):**
|
||||
- Ultrasound: x=0 (room index 0) — camera center world (640, -1080)
|
||||
- DeliveryRoom: x=1280 (room index 1) — camera center world (1920, -1080)
|
||||
- Nursery: x=2560 (room index 2) — camera center world (3200, -1080)
|
||||
- *(No room 3 — Floor 2 has only 3 rooms)*
|
||||
|
||||
**Floor2 elevator (top floor — no up button):**
|
||||
- ElevatorDown2: position (1100, 540) → target_floor = 1
|
||||
|
||||
**NavigationArrows in Floor2 (4 total for 2 boundaries):**
|
||||
|
||||
| Node | X | Y | target_floor | target_room | label |
|
||||
|------|---|---|---|---|---|
|
||||
| NavRight0to1_F2 | 1200 | 480 | 2 | 1 | → |
|
||||
| NavLeft1to0_F2 | 1340 | 480 | 2 | 0 | ← |
|
||||
| NavRight1to2_F2 | 2480 | 480 | 2 | 2 | → |
|
||||
| NavLeft2to1_F2 | 2600 | 480 | 2 | 1 | ← |
|
||||
|
||||
**UltrasoundMachine visual layout (local space, origin = machine base center):**
|
||||
- MachineBody: grey ColorRect 80×160 at (-40, -160) — tall standing machine
|
||||
- ScreenFrame: dark ColorRect 68×52 at (-34, -152) — 4px border around screen
|
||||
- Screen: very dark ColorRect 60×44 at (-30, -148) — display area
|
||||
- HeartbeatDot: Node2D at (0, -126) — center of Screen; scales up/down for pulse
|
||||
- HeartbeatShape: bright green ColorRect 12×12 at (-6, -6) child of HeartbeatDot
|
||||
- Probe: grey ColorRect 14×80 at (-7, -30) — ultrasound probe below arm
|
||||
|
||||
**DeliveryBed visual layout (local space, origin = center of bed frame):**
|
||||
- BedFrame: ColorRect 260×50 at (-130, -50) — bed surface
|
||||
- BedPillow: ColorRect 80×50 at (-130, -100) — head of bed
|
||||
- BedLeg1: ColorRect 14×120 at (-120, 0)
|
||||
- BedLeg2: ColorRect 14×120 at (106, 0)
|
||||
- Mama: Node2D starts at (-600, 0), parks at (-100, 0)
|
||||
- MamaBody: ColorRect 60×100 at (-30, -100) child of Mama
|
||||
- MamaHead: ColorRect 50×50 at (-25, -150) child of Mama
|
||||
- Baby: Node2D at (0, -80), starts invisible (modulate.a = 0.0)
|
||||
- BabyBody: ColorRect 40×30 at (-20, -15) child of Baby
|
||||
|
||||
**Cradle visual layout (local space, origin = top attachment point, pivot for rocking):**
|
||||
- SuspensionLeft: ColorRect 4×50 at (-25, 0) — rope going down-left
|
||||
- SuspensionRight: ColorRect 4×50 at (21, 0) — rope going down-right
|
||||
- CradleBasket: ColorRect 70×40 at (-35, 50) — cradle body
|
||||
- CradleRim: ColorRect 70×8 at (-35, 46) — top rim of basket
|
||||
- BabyBlanket: ColorRect 58×22 at (-29, 56) — blanket inside basket
|
||||
|
||||
---
|
||||
|
||||
## Task 1: UltrasoundMachine component
|
||||
|
||||
**Files:**
|
||||
- Create: `scripts/objects/ultrasound_machine.gd`
|
||||
- Create: `scenes/objects/UltrasoundMachine.tscn`
|
||||
|
||||
The heartbeat runs automatically on scene load — no tap required. The HeartbeatDot Node2D scales up then back down on a looping tween.
|
||||
|
||||
- [ ] **Step 1: Create ultrasound_machine.gd**
|
||||
|
||||
```gdscript
|
||||
## UltrasoundMachine — displays a continuous heartbeat pulse on the screen.
|
||||
class_name UltrasoundMachine extends Node2D
|
||||
|
||||
const BEAT_RISE_DURATION: float = 0.12
|
||||
const BEAT_FALL_DURATION: float = 0.12
|
||||
const BEAT_INTERVAL: float = 0.60
|
||||
const BEAT_SCALE_PEAK: Vector2 = Vector2(1.5, 1.5)
|
||||
const BEAT_SCALE_REST: Vector2 = Vector2(1.0, 1.0)
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_start_heartbeat_loop()
|
||||
|
||||
|
||||
func _start_heartbeat_loop() -> void:
|
||||
var dot: Node2D = get_node_or_null("HeartbeatDot") as Node2D
|
||||
if dot == null:
|
||||
return
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_loops()
|
||||
tween.tween_property(dot, "scale", BEAT_SCALE_PEAK, BEAT_RISE_DURATION)
|
||||
tween.tween_property(dot, "scale", BEAT_SCALE_REST, BEAT_FALL_DURATION)
|
||||
tween.tween_interval(BEAT_INTERVAL)
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Create UltrasoundMachine.tscn**
|
||||
|
||||
```
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_ultrasoundmachine"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/ultrasound_machine.gd" id="1_ultrasound"]
|
||||
|
||||
[node name="UltrasoundMachine" type="Node2D"]
|
||||
script = ExtResource("1_ultrasound")
|
||||
|
||||
[node name="MachineBody" type="ColorRect" parent="."]
|
||||
color = Color(0.68, 0.70, 0.76, 1)
|
||||
size = Vector2(80, 160)
|
||||
position = Vector2(-40, -160)
|
||||
|
||||
[node name="ScreenFrame" type="ColorRect" parent="."]
|
||||
color = Color(0.30, 0.32, 0.36, 1)
|
||||
size = Vector2(68, 52)
|
||||
position = Vector2(-34, -152)
|
||||
|
||||
[node name="Screen" type="ColorRect" parent="."]
|
||||
color = Color(0.06, 0.08, 0.12, 1)
|
||||
size = Vector2(60, 44)
|
||||
position = Vector2(-30, -148)
|
||||
|
||||
[node name="HeartbeatDot" type="Node2D" parent="."]
|
||||
position = Vector2(0, -126)
|
||||
|
||||
[node name="HeartbeatShape" type="ColorRect" parent="HeartbeatDot"]
|
||||
color = Color(0.40, 0.95, 0.60, 1)
|
||||
size = Vector2(12, 12)
|
||||
position = Vector2(-6, -6)
|
||||
|
||||
[node name="Probe" type="ColorRect" parent="."]
|
||||
color = Color(0.55, 0.57, 0.62, 1)
|
||||
size = Vector2(14, 80)
|
||||
position = Vector2(-7, -30)
|
||||
```
|
||||
|
||||
- [ ] **Step 3: Commit**
|
||||
|
||||
```bash
|
||||
cd "F:/Development/_gameDev/Cozypaw-Hospital"
|
||||
git add scripts/objects/ultrasound_machine.gd scenes/objects/UltrasoundMachine.tscn
|
||||
git commit -m "feat(ultrasound): add UltrasoundMachine component with continuous heartbeat animation"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 2: DeliveryBed component
|
||||
|
||||
**Files:**
|
||||
- Create: `scripts/objects/delivery_bed.gd`
|
||||
- Create: `scenes/objects/DeliveryBed.tscn`
|
||||
|
||||
Tap the bed → Mama slides in from left → Baby fades in on the bed. Tap again → Mama slides out, Baby fades out. Tapping during animation is ignored.
|
||||
|
||||
- [ ] **Step 1: Create delivery_bed.gd**
|
||||
|
||||
```gdscript
|
||||
## DeliveryBed — tap to animate mama arriving and baby appearing; tap again to reset.
|
||||
class_name DeliveryBed extends Node2D
|
||||
|
||||
enum State { IDLE, MAMA_ARRIVING, COMPLETE, RESETTING }
|
||||
|
||||
const MAMA_OFFSCREEN_X: float = -600.0
|
||||
const MAMA_PARKED_X: float = -100.0
|
||||
const ARRIVE_DURATION: float = 1.0
|
||||
const BABY_FADE_DURATION: float = 0.6
|
||||
const RESET_DURATION: float = 0.8
|
||||
const BUTTON_HALF_WIDTH: float = 120.0
|
||||
const BUTTON_HALF_HEIGHT: float = 40.0
|
||||
|
||||
var _state: State = State.IDLE
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var mama: Node2D = get_node_or_null("Mama") as Node2D
|
||||
if mama != null:
|
||||
mama.position.x = MAMA_OFFSCREEN_X
|
||||
var baby: Node2D = get_node_or_null("Baby") as Node2D
|
||||
if baby != null:
|
||||
baby.modulate.a = 0.0
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if _state == State.MAMA_ARRIVING or _state == State.RESETTING:
|
||||
return
|
||||
var screen_pos: Vector2
|
||||
if event is InputEventScreenTouch and event.pressed:
|
||||
screen_pos = event.position
|
||||
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
screen_pos = event.position
|
||||
else:
|
||||
return
|
||||
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
|
||||
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
|
||||
var local_pos: Vector2 = to_local(world_pos)
|
||||
if abs(local_pos.x) <= BUTTON_HALF_WIDTH and abs(local_pos.y) <= BUTTON_HALF_HEIGHT:
|
||||
if _state == State.IDLE:
|
||||
_start_arrival()
|
||||
elif _state == State.COMPLETE:
|
||||
_start_reset()
|
||||
|
||||
|
||||
func _start_arrival() -> void:
|
||||
_state = State.MAMA_ARRIVING
|
||||
var mama: Node2D = get_node_or_null("Mama") as Node2D
|
||||
if mama == null:
|
||||
_state = State.IDLE
|
||||
return
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_OUT)
|
||||
tween.set_trans(Tween.TRANS_QUAD)
|
||||
tween.tween_property(mama, "position:x", MAMA_PARKED_X, ARRIVE_DURATION)
|
||||
tween.finished.connect(_on_mama_arrived)
|
||||
|
||||
|
||||
func _on_mama_arrived() -> void:
|
||||
_state = State.COMPLETE
|
||||
var baby: Node2D = get_node_or_null("Baby") as Node2D
|
||||
if baby == null:
|
||||
return
|
||||
var tween: Tween = create_tween()
|
||||
tween.tween_property(baby, "modulate:a", 1.0, BABY_FADE_DURATION)
|
||||
|
||||
|
||||
func _start_reset() -> void:
|
||||
_state = State.RESETTING
|
||||
var baby: Node2D = get_node_or_null("Baby") as Node2D
|
||||
if baby != null:
|
||||
var fade_tween: Tween = create_tween()
|
||||
fade_tween.tween_property(baby, "modulate:a", 0.0, BABY_FADE_DURATION)
|
||||
var mama: Node2D = get_node_or_null("Mama") as Node2D
|
||||
if mama == null:
|
||||
_state = State.IDLE
|
||||
return
|
||||
var slide_tween: Tween = create_tween()
|
||||
slide_tween.set_ease(Tween.EASE_IN)
|
||||
slide_tween.set_trans(Tween.TRANS_QUAD)
|
||||
slide_tween.tween_property(mama, "position:x", MAMA_OFFSCREEN_X, RESET_DURATION)
|
||||
slide_tween.finished.connect(func() -> void: _state = State.IDLE)
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Create DeliveryBed.tscn**
|
||||
|
||||
```
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_deliverybed"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/delivery_bed.gd" id="1_deliverybed"]
|
||||
|
||||
[node name="DeliveryBed" type="Node2D"]
|
||||
script = ExtResource("1_deliverybed")
|
||||
|
||||
[node name="BedFrame" type="ColorRect" parent="."]
|
||||
color = Color(0.85, 0.85, 0.90, 1)
|
||||
size = Vector2(260, 50)
|
||||
position = Vector2(-130, -50)
|
||||
|
||||
[node name="BedPillow" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.96, 1.0, 1)
|
||||
size = Vector2(80, 50)
|
||||
position = Vector2(-130, -100)
|
||||
|
||||
[node name="BedLeg1" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.70, 0.76, 1)
|
||||
size = Vector2(14, 120)
|
||||
position = Vector2(-120, 0)
|
||||
|
||||
[node name="BedLeg2" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.70, 0.76, 1)
|
||||
size = Vector2(14, 120)
|
||||
position = Vector2(106, 0)
|
||||
|
||||
[node name="Mama" type="Node2D" parent="."]
|
||||
position = Vector2(-600, 0)
|
||||
|
||||
[node name="MamaBody" type="ColorRect" parent="Mama"]
|
||||
color = Color(0.92, 0.75, 0.65, 1)
|
||||
size = Vector2(60, 100)
|
||||
position = Vector2(-30, -100)
|
||||
|
||||
[node name="MamaHead" type="ColorRect" parent="Mama"]
|
||||
color = Color(0.92, 0.75, 0.65, 1)
|
||||
size = Vector2(50, 50)
|
||||
position = Vector2(-25, -150)
|
||||
|
||||
[node name="Baby" type="Node2D" parent="."]
|
||||
position = Vector2(0, -80)
|
||||
|
||||
[node name="BabyBody" type="ColorRect" parent="Baby"]
|
||||
color = Color(0.96, 0.88, 0.82, 1)
|
||||
size = Vector2(40, 30)
|
||||
position = Vector2(-20, -15)
|
||||
```
|
||||
|
||||
- [ ] **Step 3: Commit**
|
||||
|
||||
```bash
|
||||
cd "F:/Development/_gameDev/Cozypaw-Hospital"
|
||||
git add scripts/objects/delivery_bed.gd scenes/objects/DeliveryBed.tscn
|
||||
git commit -m "feat(delivery): add DeliveryBed component with mama-arrives baby-appears animation"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 3: Cradle component
|
||||
|
||||
**Files:**
|
||||
- Create: `scripts/objects/cradle.gd`
|
||||
- Create: `scenes/objects/Cradle.tscn`
|
||||
|
||||
Tap the cradle → it rocks (rotates ±15°). The origin is at the top attachment point, so rotation creates a natural pendulum swing. Tapping during rocking is ignored.
|
||||
|
||||
- [ ] **Step 1: Create cradle.gd**
|
||||
|
||||
```gdscript
|
||||
## Cradle — rocks with a pendulum rotation when tapped.
|
||||
class_name Cradle extends Node2D
|
||||
|
||||
enum State { IDLE, ROCKING }
|
||||
|
||||
const ROCK_ANGLE: float = 15.0
|
||||
const ROCK_DURATION: float = 0.5
|
||||
const BUTTON_HALF_SIZE: float = 80.0
|
||||
|
||||
var _state: State = State.IDLE
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if _state != State.IDLE:
|
||||
return
|
||||
var screen_pos: Vector2
|
||||
if event is InputEventScreenTouch and event.pressed:
|
||||
screen_pos = event.position
|
||||
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
screen_pos = event.position
|
||||
else:
|
||||
return
|
||||
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
|
||||
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
|
||||
var local_pos: Vector2 = to_local(world_pos)
|
||||
if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE:
|
||||
_start_rocking()
|
||||
|
||||
|
||||
func _start_rocking() -> void:
|
||||
_state = State.ROCKING
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_IN_OUT)
|
||||
tween.set_trans(Tween.TRANS_SINE)
|
||||
tween.tween_property(self, "rotation_degrees", ROCK_ANGLE, ROCK_DURATION)
|
||||
tween.tween_property(self, "rotation_degrees", -ROCK_ANGLE, ROCK_DURATION)
|
||||
tween.tween_property(self, "rotation_degrees", 0.0, ROCK_DURATION * 0.5)
|
||||
tween.finished.connect(func() -> void: _state = State.IDLE)
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Create Cradle.tscn**
|
||||
|
||||
```
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_cradle"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/cradle.gd" id="1_cradle"]
|
||||
|
||||
[node name="Cradle" type="Node2D"]
|
||||
script = ExtResource("1_cradle")
|
||||
|
||||
[node name="SuspensionLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.65, 0.50, 1)
|
||||
size = Vector2(4, 50)
|
||||
position = Vector2(-25, 0)
|
||||
|
||||
[node name="SuspensionRight" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.65, 0.50, 1)
|
||||
size = Vector2(4, 50)
|
||||
position = Vector2(21, 0)
|
||||
|
||||
[node name="CradleBasket" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.82, 0.72, 1)
|
||||
size = Vector2(70, 40)
|
||||
position = Vector2(-35, 50)
|
||||
|
||||
[node name="CradleRim" type="ColorRect" parent="."]
|
||||
color = Color(0.95, 0.90, 0.82, 1)
|
||||
size = Vector2(70, 8)
|
||||
position = Vector2(-35, 46)
|
||||
|
||||
[node name="BabyBlanket" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.84, 0.96, 1)
|
||||
size = Vector2(58, 22)
|
||||
position = Vector2(-29, 56)
|
||||
```
|
||||
|
||||
- [ ] **Step 3: Commit**
|
||||
|
||||
```bash
|
||||
cd "F:/Development/_gameDev/Cozypaw-Hospital"
|
||||
git add scripts/objects/cradle.gd scenes/objects/Cradle.tscn
|
||||
git commit -m "feat(nursery): add Cradle component with pendulum rocking animation"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 4: Ultrasound room scene
|
||||
|
||||
**Files:**
|
||||
- Create: `scenes/rooms/floor2/Ultrasound.tscn`
|
||||
|
||||
- [ ] **Step 1: Create Ultrasound.tscn**
|
||||
|
||||
```
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_ultrasound"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/UltrasoundMachine.tscn" id="2_ultrasound"]
|
||||
|
||||
[node name="Ultrasound" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.92, 0.90, 0.96, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.80, 0.78, 0.84, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.88, 0.94, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.88, 0.94, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="ExamTable" type="ColorRect" parent="."]
|
||||
color = Color(0.84, 0.86, 0.90, 1)
|
||||
size = Vector2(340, 40)
|
||||
position = Vector2(300, 490)
|
||||
|
||||
[node name="ExamTableLeg1" type="ColorRect" parent="."]
|
||||
color = Color(0.65, 0.68, 0.74, 1)
|
||||
size = Vector2(16, 130)
|
||||
position = Vector2(320, 530)
|
||||
|
||||
[node name="ExamTableLeg2" type="ColorRect" parent="."]
|
||||
color = Color(0.65, 0.68, 0.74, 1)
|
||||
size = Vector2(16, 130)
|
||||
position = Vector2(608, 530)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(160, 490)
|
||||
|
||||
[node name="UltrasoundMachine" parent="." instance=ExtResource("2_ultrasound")]
|
||||
position = Vector2(780, 490)
|
||||
|
||||
[node name="GelBottle" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(920, 450)
|
||||
|
||||
[node name="Blanket" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(480, 450)
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Commit**
|
||||
|
||||
```bash
|
||||
cd "F:/Development/_gameDev/Cozypaw-Hospital"
|
||||
git add scenes/rooms/floor2/Ultrasound.tscn
|
||||
git commit -m "feat(ultrasound): add Ultrasound room with exam table and UltrasoundMachine"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 5: DeliveryRoom scene
|
||||
|
||||
**Files:**
|
||||
- Create: `scenes/rooms/floor2/DeliveryRoom.tscn`
|
||||
|
||||
- [ ] **Step 1: Create DeliveryRoom.tscn**
|
||||
|
||||
```
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_deliveryroom"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/DeliveryBed.tscn" id="2_deliverybed"]
|
||||
|
||||
[node name="DeliveryRoom" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.98, 0.92, 0.94, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.82, 0.76, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.90, 0.92, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.90, 0.92, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(160, 490)
|
||||
|
||||
[node name="DeliveryBed" parent="." instance=ExtResource("2_deliverybed")]
|
||||
position = Vector2(540, 490)
|
||||
|
||||
[node name="FlowerVase" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(1020, 540)
|
||||
|
||||
[node name="BabyBlanket" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(880, 540)
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Commit**
|
||||
|
||||
```bash
|
||||
cd "F:/Development/_gameDev/Cozypaw-Hospital"
|
||||
git add scenes/rooms/floor2/DeliveryRoom.tscn
|
||||
git commit -m "feat(delivery): add DeliveryRoom with animated DeliveryBed"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 6: Nursery scene
|
||||
|
||||
**Files:**
|
||||
- Create: `scenes/rooms/floor2/Nursery.tscn`
|
||||
|
||||
The CradleRail is a horizontal bar that the cradles visually hang from. The three Cradle origins (top attachment points) are positioned at y=240, just below the rail bottom edge (rail top at y=228, size.y=12 → bottom at y=240).
|
||||
|
||||
- [ ] **Step 1: Create Nursery.tscn**
|
||||
|
||||
```
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_nursery"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/Cradle.tscn" id="2_cradle"]
|
||||
|
||||
[node name="Nursery" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.96, 0.84, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.84, 0.70, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.94, 0.94, 0.82, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.94, 0.94, 0.82, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="CradleRail" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.65, 0.50, 1)
|
||||
size = Vector2(800, 12)
|
||||
position = Vector2(200, 228)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(160, 490)
|
||||
|
||||
[node name="Cradle1" parent="." instance=ExtResource("2_cradle")]
|
||||
position = Vector2(340, 240)
|
||||
|
||||
[node name="Cradle2" parent="." instance=ExtResource("2_cradle")]
|
||||
position = Vector2(600, 240)
|
||||
|
||||
[node name="Cradle3" parent="." instance=ExtResource("2_cradle")]
|
||||
position = Vector2(860, 240)
|
||||
|
||||
[node name="TeddyBear" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(1100, 540)
|
||||
|
||||
[node name="MilkBottle" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(960, 540)
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Commit**
|
||||
|
||||
```bash
|
||||
cd "F:/Development/_gameDev/Cozypaw-Hospital"
|
||||
git add scenes/rooms/floor2/Nursery.tscn
|
||||
git commit -m "feat(nursery): add Nursery room with rail and three rocking cradles"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 7: Update Main.tscn — wire up Floor 2
|
||||
|
||||
**Files:**
|
||||
- Modify: `scenes/main/Main.tscn`
|
||||
|
||||
**Changes from current file:**
|
||||
1. `load_steps` increases from 17 → 20 (add 3 new ext_resources: Ultrasound, DeliveryRoom, Nursery)
|
||||
2. Add 3 new ext_resource declarations (ids 16–18)
|
||||
3. In the Floor2 section: **remove** the placeholder `Background`, `FloorLabel`, `FloorRect` nodes
|
||||
4. **Add** 3 room instances to Floor2 at x offsets 0, 1280, 2560 *(no room 3)*
|
||||
5. **Move** ElevatorDown2 from (1200, 360) → (1100, 540) *(consistent with Floor1 pattern)*
|
||||
6. **Add** 4 NavigationArrow instances for Floor2 room navigation *(only 2 boundaries, not 3)*
|
||||
|
||||
**load_steps arithmetic:** 15 existing ext_resources + 3 new = 18 ext_resources + 1 sub_resource + 1 scene root = 20.
|
||||
|
||||
- [ ] **Step 1: Read current Main.tscn**
|
||||
|
||||
Read `F:/Development/_gameDev/Cozypaw-Hospital/scenes/main/Main.tscn` to confirm current state before writing.
|
||||
|
||||
- [ ] **Step 2: Write the complete new Main.tscn**
|
||||
|
||||
```
|
||||
[gd_scene load_steps=20 format=3 uid="uid://cozypaw_main"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/main/main.gd" id="1_main"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Reception.tscn" id="2_reception"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/characters/Character.tscn" id="3_char"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/ui/HUD.tscn" id="4_hud"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/ui/SettingsMenu.tscn" id="5_settings"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/ElevatorButton.tscn" id="6_elevbtn"]
|
||||
[ext_resource type="Script" path="res://scripts/characters/character_data.gd" id="7_chardata"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/GiftShop.tscn" id="8_giftshop"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Restaurant.tscn" id="9_restaurant"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/EmergencyRoom.tscn" id="10_emergency"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/NavigationArrow.tscn" id="11_navarrow"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/XRay.tscn" id="12_xray"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Pharmacy.tscn" id="13_pharmacy"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Lab.tscn" id="14_lab"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/PatientRoom.tscn" id="15_patientroom"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/Ultrasound.tscn" id="16_ultrasound"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/DeliveryRoom.tscn" id="17_delivery"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/Nursery.tscn" id="18_nursery"]
|
||||
|
||||
[sub_resource type="Resource" id="CharacterData_bunny1"]
|
||||
script = ExtResource("7_chardata")
|
||||
id = "bunny_01"
|
||||
display_name = "Bunny"
|
||||
species = 0
|
||||
state = 0
|
||||
current_floor = 0
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Main" type="Node2D"]
|
||||
script = ExtResource("1_main")
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
position = Vector2(640, 360)
|
||||
zoom = Vector2(1, 1)
|
||||
|
||||
[node name="Hospital" type="Node2D" parent="."]
|
||||
|
||||
[node name="Floor0" type="Node2D" parent="Hospital"]
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Reception" parent="Hospital/Floor0" instance=ExtResource("2_reception")]
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="GiftShop" parent="Hospital/Floor0" instance=ExtResource("8_giftshop")]
|
||||
position = Vector2(1280, 0)
|
||||
|
||||
[node name="Restaurant" parent="Hospital/Floor0" instance=ExtResource("9_restaurant")]
|
||||
position = Vector2(2560, 0)
|
||||
|
||||
[node name="EmergencyRoom" parent="Hospital/Floor0" instance=ExtResource("10_emergency")]
|
||||
position = Vector2(3840, 0)
|
||||
|
||||
[node name="ElevatorUp0" parent="Hospital/Floor0" instance=ExtResource("6_elevbtn")]
|
||||
position = Vector2(1100, 160)
|
||||
target_floor = 1
|
||||
|
||||
[node name="NavRight0to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1200, 480)
|
||||
target_floor = 0
|
||||
target_room = 1
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft1to0" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1340, 480)
|
||||
target_floor = 0
|
||||
target_room = 0
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight1to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2480, 480)
|
||||
target_floor = 0
|
||||
target_room = 2
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft2to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2600, 480)
|
||||
target_floor = 0
|
||||
target_room = 1
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight2to3" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(3760, 480)
|
||||
target_floor = 0
|
||||
target_room = 3
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft3to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(3920, 480)
|
||||
target_floor = 0
|
||||
target_room = 2
|
||||
label_text = "←"
|
||||
|
||||
[node name="Floor1" type="Node2D" parent="Hospital"]
|
||||
position = Vector2(0, -720)
|
||||
|
||||
[node name="XRay" parent="Hospital/Floor1" instance=ExtResource("12_xray")]
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Pharmacy" parent="Hospital/Floor1" instance=ExtResource("13_pharmacy")]
|
||||
position = Vector2(1280, 0)
|
||||
|
||||
[node name="Lab" parent="Hospital/Floor1" instance=ExtResource("14_lab")]
|
||||
position = Vector2(2560, 0)
|
||||
|
||||
[node name="PatientRoom" parent="Hospital/Floor1" instance=ExtResource("15_patientroom")]
|
||||
position = Vector2(3840, 0)
|
||||
|
||||
[node name="ElevatorDown1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")]
|
||||
position = Vector2(1100, 540)
|
||||
target_floor = 0
|
||||
|
||||
[node name="ElevatorUp1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")]
|
||||
position = Vector2(1100, 180)
|
||||
target_floor = 2
|
||||
|
||||
[node name="NavRight0to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1200, 480)
|
||||
target_floor = 1
|
||||
target_room = 1
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft1to0_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1340, 480)
|
||||
target_floor = 1
|
||||
target_room = 0
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight1to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2480, 480)
|
||||
target_floor = 1
|
||||
target_room = 2
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft2to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2600, 480)
|
||||
target_floor = 1
|
||||
target_room = 1
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight2to3_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(3760, 480)
|
||||
target_floor = 1
|
||||
target_room = 3
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft3to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(3920, 480)
|
||||
target_floor = 1
|
||||
target_room = 2
|
||||
label_text = "←"
|
||||
|
||||
[node name="Floor2" type="Node2D" parent="Hospital"]
|
||||
position = Vector2(0, -1440)
|
||||
|
||||
[node name="Ultrasound" parent="Hospital/Floor2" instance=ExtResource("16_ultrasound")]
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="DeliveryRoom" parent="Hospital/Floor2" instance=ExtResource("17_delivery")]
|
||||
position = Vector2(1280, 0)
|
||||
|
||||
[node name="Nursery" parent="Hospital/Floor2" instance=ExtResource("18_nursery")]
|
||||
position = Vector2(2560, 0)
|
||||
|
||||
[node name="ElevatorDown2" parent="Hospital/Floor2" instance=ExtResource("6_elevbtn")]
|
||||
position = Vector2(1100, 540)
|
||||
target_floor = 1
|
||||
|
||||
[node name="NavRight0to1_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1200, 480)
|
||||
target_floor = 2
|
||||
target_room = 1
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft1to0_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1340, 480)
|
||||
target_floor = 2
|
||||
target_room = 0
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight1to2_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2480, 480)
|
||||
target_floor = 2
|
||||
target_room = 2
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft2to1_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2600, 480)
|
||||
target_floor = 2
|
||||
target_room = 1
|
||||
label_text = "←"
|
||||
|
||||
[node name="Characters" type="Node2D" parent="."]
|
||||
|
||||
[node name="Bunny1" parent="Characters" instance=ExtResource("3_char")]
|
||||
position = Vector2(300, 400)
|
||||
data = SubResource("CharacterData_bunny1")
|
||||
|
||||
[node name="UI" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="HUD" parent="UI" instance=ExtResource("4_hud")]
|
||||
|
||||
[node name="SettingsMenu" parent="UI" instance=ExtResource("5_settings")]
|
||||
```
|
||||
|
||||
- [ ] **Step 3: Commit and push**
|
||||
|
||||
```bash
|
||||
cd "F:/Development/_gameDev/Cozypaw-Hospital"
|
||||
git add scenes/main/Main.tscn
|
||||
git commit -m "feat(floor2): wire up all three second-floor rooms with navigation arrows"
|
||||
git push origin develop
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Self-Review: Spec Coverage Check
|
||||
|
||||
| Sprint 11-13 requirement | Covered by |
|
||||
|--------------------------|-----------|
|
||||
| Ultraschall (sanfte Herzschlag-Animation) | Task 1: UltrasoundMachine with looping scale tween on HeartbeatDot; Task 4: Ultrasound room |
|
||||
| Kreißsaal (Mama kommt rein, Baby ist da) | Task 2: DeliveryBed 4-state FSM (tap → mama slides in → baby fades in → tap → reset); Task 5: DeliveryRoom |
|
||||
| Säuglingsstation mit Wiegen | Task 3: Cradle with pendulum rotation; Task 6: Nursery with 3 Cradle instances on a rail |
|
||||
| All rooms accessible via elevator + horizontal nav | Task 7: Main.tscn with 4 nav arrows for 2 boundaries + ElevatorDown2 |
|
||||
| Keine Gift-Mechaniken (product principle) | All interactive objects: GelBottle, Blanket, FlowerVase, BabyBlanket, TeddyBear, MilkBottle — all safe/positive |
|
||||
|
||||
**Placeholder scan:** All code blocks complete. No TBD or TODO. Node paths referenced in scripts match scenes:
|
||||
- `ultrasound_machine.gd` → `"HeartbeatDot"` — exists as direct child of UltrasoundMachine ✓
|
||||
- `delivery_bed.gd` → `"Mama"` (Node2D), `"Baby"` (Node2D) — both exist as direct children of DeliveryBed ✓
|
||||
- `cradle.gd` → rotates `self` — no node path lookup needed ✓
|
||||
|
||||
**Type consistency:**
|
||||
- `_on_mama_arrived()` used as `tween.finished.connect(_on_mama_arrived)` — method callable, matches function signature ✓
|
||||
- `Baby.modulate:a` tweened as float — `modulate` is Color, `:a` accesses the alpha channel as float ✓
|
||||
- `MAMA_OFFSCREEN_X = -600.0` used in `_ready()` and `_start_reset()` — consistent ✓
|
||||
- `MAMA_PARKED_X = -100.0` used only in `_start_arrival()` ✓
|
||||
- `rotation_degrees` tweened as float (ROCK_ANGLE = 15.0) — matches `self.rotation_degrees` property type ✓
|
||||
|
||||
**Floor2 room count:** 3 rooms (not 4). Nav arrows: 4 total (2 boundaries × 2 directions). ElevatorDown2 only (no ElevatorUp2 — Floor 2 is the top floor). ✓
|
||||
|
||||
---
|
||||
|
||||
## Smoke Test Checklist (manual, on device after completion)
|
||||
|
||||
- [ ] Elevator from Floor 1 lands at Floor 2 Ultrasound room
|
||||
- [ ] Heartbeat animation starts automatically on entering Ultrasound room (green dot pulses every ~0.84s)
|
||||
- [ ] "→" navigates Floor 2: Ultrasound → DeliveryRoom → Nursery and back with "←"
|
||||
- [ ] No "→" arrow visible in Nursery room (no room 3)
|
||||
- [ ] Tapping DeliveryBed: Mama slides in from left, Baby appears
|
||||
- [ ] Tapping DeliveryBed again: Mama slides out left, Baby disappears
|
||||
- [ ] Tapping DeliveryBed during animation: nothing happens (state guard)
|
||||
- [ ] Tapping any Cradle: cradle rocks (swings ±15°, returns to center)
|
||||
- [ ] Tapping Cradle during rocking: nothing (state guard)
|
||||
- [ ] All interactive objects (GelBottle, Blanket, FlowerVase, BabyBlanket, TeddyBear, MilkBottle) bounce on tap
|
||||
- [ ] Elevator Down from Floor 2 → Floor 1 XRay room
|
||||
- [ ] Bunny can be dragged to Floor 2
|
||||
43
project.godot
Normal file
43
project.godot
Normal file
@@ -0,0 +1,43 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Cozypaw Hospital"
|
||||
config/description="Werbefrei. Offline. Für Kinder."
|
||||
config/version="0.1.0"
|
||||
run/main_scene="res://scenes/main/Main.tscn"
|
||||
config/features=PackedStringArray("4.6", "Mobile")
|
||||
boot_splash/show_image=false
|
||||
|
||||
[autoload]
|
||||
|
||||
GameState="*res://scripts/autoload/GameState.gd"
|
||||
SaveManager="*res://scripts/autoload/SaveManager.gd"
|
||||
AudioManager="*res://scripts/autoload/AudioManager.gd"
|
||||
InputManager="*res://scripts/autoload/InputManager.gd"
|
||||
RoomNavigator="*res://scripts/systems/room_navigator.gd"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=1280
|
||||
window/size/viewport_height=720
|
||||
window/stretch/mode="canvas_items"
|
||||
window/stretch/aspect="expand"
|
||||
|
||||
[input_devices]
|
||||
|
||||
pointing/emulate_touch_from_mouse=true
|
||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
renderer/rendering_method.mobile="gl_compatibility"
|
||||
textures/vram_compression/import_etc2_astc=true
|
||||
51
scenes/characters/Character.tscn
Normal file
51
scenes/characters/Character.tscn
Normal file
@@ -0,0 +1,51 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cozypaw_char"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/characters/character.gd" id="1_char"]
|
||||
[ext_resource type="Script" path="res://scripts/systems/drag_drop_component.gd" id="2_drag"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_char"]
|
||||
size = Vector2(64, 80)
|
||||
|
||||
[node name="Character" type="Node2D"]
|
||||
script = ExtResource("1_char")
|
||||
character_id = "bunny_01"
|
||||
display_name = "Bunny"
|
||||
|
||||
[node name="Visual" type="ColorRect" parent="."]
|
||||
color = Color(0.95, 0.85, 0.9, 1)
|
||||
size = Vector2(64, 80)
|
||||
position = Vector2(-32, -80)
|
||||
|
||||
[node name="Eyes" type="Node2D" parent="Visual"]
|
||||
|
||||
[node name="EyeLeft" type="ColorRect" parent="Visual/Eyes"]
|
||||
color = Color(0.1, 0.1, 0.1, 1)
|
||||
size = Vector2(8, 8)
|
||||
position = Vector2(14, 20)
|
||||
|
||||
[node name="EyeRight" type="ColorRect" parent="Visual/Eyes"]
|
||||
color = Color(0.1, 0.1, 0.1, 1)
|
||||
size = Vector2(8, 8)
|
||||
position = Vector2(42, 20)
|
||||
|
||||
[node name="Ears" type="Node2D" parent="."]
|
||||
|
||||
[node name="EarLeft" type="ColorRect" parent="Ears"]
|
||||
color = Color(0.95, 0.85, 0.9, 1)
|
||||
size = Vector2(18, 36)
|
||||
position = Vector2(-22, -114)
|
||||
|
||||
[node name="EarRight" type="ColorRect" parent="Ears"]
|
||||
color = Color(0.95, 0.85, 0.9, 1)
|
||||
size = Vector2(18, 36)
|
||||
position = Vector2(4, -114)
|
||||
|
||||
[node name="DragDropComponent" type="Node" parent="."]
|
||||
script = ExtResource("2_drag")
|
||||
|
||||
[node name="CollisionArea" type="Area2D" parent="."]
|
||||
input_pickable = true
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape2D" parent="CollisionArea"]
|
||||
shape = SubResource("RectangleShape2D_char")
|
||||
position = Vector2(0, -40)
|
||||
204
scenes/main/Main.tscn
Normal file
204
scenes/main/Main.tscn
Normal file
@@ -0,0 +1,204 @@
|
||||
[gd_scene load_steps=20 format=3 uid="uid://cozypaw_main"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/main/main.gd" id="1_main"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Reception.tscn" id="2_reception"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/characters/Character.tscn" id="3_char"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/ui/HUD.tscn" id="4_hud"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/ui/SettingsMenu.tscn" id="5_settings"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/ElevatorButton.tscn" id="6_elevbtn"]
|
||||
[ext_resource type="Script" path="res://scripts/characters/character_data.gd" id="7_chardata"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/GiftShop.tscn" id="8_giftshop"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Restaurant.tscn" id="9_restaurant"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/EmergencyRoom.tscn" id="10_emergency"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/NavigationArrow.tscn" id="11_navarrow"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/XRay.tscn" id="12_xray"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Pharmacy.tscn" id="13_pharmacy"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Lab.tscn" id="14_lab"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/PatientRoom.tscn" id="15_patientroom"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/Ultrasound.tscn" id="16_ultrasound"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/DeliveryRoom.tscn" id="17_delivery"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/Nursery.tscn" id="18_nursery"]
|
||||
|
||||
[sub_resource type="Resource" id="CharacterData_bunny1"]
|
||||
script = ExtResource("7_chardata")
|
||||
id = "bunny_01"
|
||||
display_name = "Bunny"
|
||||
species = 0
|
||||
state = 0
|
||||
current_floor = 0
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Main" type="Node2D"]
|
||||
script = ExtResource("1_main")
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
position = Vector2(640, 360)
|
||||
zoom = Vector2(1, 1)
|
||||
|
||||
[node name="Hospital" type="Node2D" parent="."]
|
||||
|
||||
[node name="Floor0" type="Node2D" parent="Hospital"]
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Reception" parent="Hospital/Floor0" instance=ExtResource("2_reception")]
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="GiftShop" parent="Hospital/Floor0" instance=ExtResource("8_giftshop")]
|
||||
position = Vector2(1280, 0)
|
||||
|
||||
[node name="Restaurant" parent="Hospital/Floor0" instance=ExtResource("9_restaurant")]
|
||||
position = Vector2(2560, 0)
|
||||
|
||||
[node name="EmergencyRoom" parent="Hospital/Floor0" instance=ExtResource("10_emergency")]
|
||||
position = Vector2(3840, 0)
|
||||
|
||||
[node name="ElevatorUp0" parent="Hospital/Floor0" instance=ExtResource("6_elevbtn")]
|
||||
position = Vector2(1100, 160)
|
||||
target_floor = 1
|
||||
|
||||
[node name="NavRight0to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1200, 480)
|
||||
target_floor = 0
|
||||
target_room = 1
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft1to0" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1340, 480)
|
||||
target_floor = 0
|
||||
target_room = 0
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight1to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2480, 480)
|
||||
target_floor = 0
|
||||
target_room = 2
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft2to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2600, 480)
|
||||
target_floor = 0
|
||||
target_room = 1
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight2to3" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(3760, 480)
|
||||
target_floor = 0
|
||||
target_room = 3
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft3to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(3920, 480)
|
||||
target_floor = 0
|
||||
target_room = 2
|
||||
label_text = "←"
|
||||
|
||||
[node name="Floor1" type="Node2D" parent="Hospital"]
|
||||
position = Vector2(0, -720)
|
||||
|
||||
[node name="XRay" parent="Hospital/Floor1" instance=ExtResource("12_xray")]
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Pharmacy" parent="Hospital/Floor1" instance=ExtResource("13_pharmacy")]
|
||||
position = Vector2(1280, 0)
|
||||
|
||||
[node name="Lab" parent="Hospital/Floor1" instance=ExtResource("14_lab")]
|
||||
position = Vector2(2560, 0)
|
||||
|
||||
[node name="PatientRoom" parent="Hospital/Floor1" instance=ExtResource("15_patientroom")]
|
||||
position = Vector2(3840, 0)
|
||||
|
||||
[node name="ElevatorDown1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")]
|
||||
position = Vector2(1100, 540)
|
||||
target_floor = 0
|
||||
|
||||
[node name="ElevatorUp1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")]
|
||||
position = Vector2(1100, 180)
|
||||
target_floor = 2
|
||||
|
||||
[node name="NavRight0to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1200, 480)
|
||||
target_floor = 1
|
||||
target_room = 1
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft1to0_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1340, 480)
|
||||
target_floor = 1
|
||||
target_room = 0
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight1to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2480, 480)
|
||||
target_floor = 1
|
||||
target_room = 2
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft2to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2600, 480)
|
||||
target_floor = 1
|
||||
target_room = 1
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight2to3_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(3760, 480)
|
||||
target_floor = 1
|
||||
target_room = 3
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft3to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(3920, 480)
|
||||
target_floor = 1
|
||||
target_room = 2
|
||||
label_text = "←"
|
||||
|
||||
[node name="Floor2" type="Node2D" parent="Hospital"]
|
||||
position = Vector2(0, -1440)
|
||||
|
||||
[node name="Ultrasound" parent="Hospital/Floor2" instance=ExtResource("16_ultrasound")]
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="DeliveryRoom" parent="Hospital/Floor2" instance=ExtResource("17_delivery")]
|
||||
position = Vector2(1280, 0)
|
||||
|
||||
[node name="Nursery" parent="Hospital/Floor2" instance=ExtResource("18_nursery")]
|
||||
position = Vector2(2560, 0)
|
||||
|
||||
[node name="ElevatorDown2" parent="Hospital/Floor2" instance=ExtResource("6_elevbtn")]
|
||||
position = Vector2(1100, 540)
|
||||
target_floor = 1
|
||||
|
||||
[node name="NavRight0to1_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1200, 480)
|
||||
target_floor = 2
|
||||
target_room = 1
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft1to0_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1340, 480)
|
||||
target_floor = 2
|
||||
target_room = 0
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight1to2_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2480, 480)
|
||||
target_floor = 2
|
||||
target_room = 2
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft2to1_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2600, 480)
|
||||
target_floor = 2
|
||||
target_room = 1
|
||||
label_text = "←"
|
||||
|
||||
[node name="Characters" type="Node2D" parent="."]
|
||||
|
||||
[node name="Bunny1" parent="Characters" instance=ExtResource("3_char")]
|
||||
position = Vector2(300, 400)
|
||||
data = SubResource("CharacterData_bunny1")
|
||||
|
||||
[node name="UI" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="HUD" parent="UI" instance=ExtResource("4_hud")]
|
||||
|
||||
[node name="SettingsMenu" parent="UI" instance=ExtResource("5_settings")]
|
||||
41
scenes/objects/Ambulance.tscn
Normal file
41
scenes/objects/Ambulance.tscn
Normal file
@@ -0,0 +1,41 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_ambulance"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/ambulance.gd" id="1_ambulance"]
|
||||
|
||||
[node name="Ambulance" type="Node2D"]
|
||||
script = ExtResource("1_ambulance")
|
||||
|
||||
[node name="Body" type="ColorRect" parent="."]
|
||||
color = Color(1.0, 1.0, 1.0, 1)
|
||||
size = Vector2(180, 100)
|
||||
position = Vector2(-90, -50)
|
||||
|
||||
[node name="RedStripe" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.15, 0.15, 1)
|
||||
size = Vector2(180, 20)
|
||||
position = Vector2(-90, -15)
|
||||
|
||||
[node name="Cabin" type="ColorRect" parent="."]
|
||||
color = Color(0.82, 0.85, 0.90, 1)
|
||||
size = Vector2(70, 60)
|
||||
position = Vector2(-90, -50)
|
||||
|
||||
[node name="WindowFront" type="ColorRect" parent="."]
|
||||
color = Color(0.60, 0.85, 1.0, 1)
|
||||
size = Vector2(50, 38)
|
||||
position = Vector2(-82, -46)
|
||||
|
||||
[node name="WheelFront" type="ColorRect" parent="."]
|
||||
color = Color(0.15, 0.15, 0.15, 1)
|
||||
size = Vector2(30, 30)
|
||||
position = Vector2(-75, 48)
|
||||
|
||||
[node name="WheelBack" type="ColorRect" parent="."]
|
||||
color = Color(0.15, 0.15, 0.15, 1)
|
||||
size = Vector2(30, 30)
|
||||
position = Vector2(50, 48)
|
||||
|
||||
[node name="Siren" type="ColorRect" parent="."]
|
||||
color = Color(0.10, 0.40, 1.0, 1)
|
||||
size = Vector2(40, 18)
|
||||
position = Vector2(-20, -68)
|
||||
31
scenes/objects/Cradle.tscn
Normal file
31
scenes/objects/Cradle.tscn
Normal file
@@ -0,0 +1,31 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_cradle"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/cradle.gd" id="1_cradle"]
|
||||
|
||||
[node name="Cradle" type="Node2D"]
|
||||
script = ExtResource("1_cradle")
|
||||
|
||||
[node name="SuspensionLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.65, 0.50, 1)
|
||||
size = Vector2(4, 50)
|
||||
position = Vector2(-25, 0)
|
||||
|
||||
[node name="SuspensionRight" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.65, 0.50, 1)
|
||||
size = Vector2(4, 50)
|
||||
position = Vector2(21, 0)
|
||||
|
||||
[node name="CradleBasket" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.82, 0.72, 1)
|
||||
size = Vector2(70, 40)
|
||||
position = Vector2(-35, 50)
|
||||
|
||||
[node name="CradleRim" type="ColorRect" parent="."]
|
||||
color = Color(0.95, 0.90, 0.82, 1)
|
||||
size = Vector2(70, 8)
|
||||
position = Vector2(-35, 46)
|
||||
|
||||
[node name="BabyBlanket" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.84, 0.96, 1)
|
||||
size = Vector2(58, 22)
|
||||
position = Vector2(-29, 56)
|
||||
47
scenes/objects/DeliveryBed.tscn
Normal file
47
scenes/objects/DeliveryBed.tscn
Normal file
@@ -0,0 +1,47 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_deliverybed"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/delivery_bed.gd" id="1_deliverybed"]
|
||||
|
||||
[node name="DeliveryBed" type="Node2D"]
|
||||
script = ExtResource("1_deliverybed")
|
||||
|
||||
[node name="BedFrame" type="ColorRect" parent="."]
|
||||
color = Color(0.85, 0.85, 0.90, 1)
|
||||
size = Vector2(260, 50)
|
||||
position = Vector2(-130, -50)
|
||||
|
||||
[node name="BedPillow" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.96, 1.0, 1)
|
||||
size = Vector2(80, 50)
|
||||
position = Vector2(-130, -100)
|
||||
|
||||
[node name="BedLeg1" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.70, 0.76, 1)
|
||||
size = Vector2(14, 120)
|
||||
position = Vector2(-120, 0)
|
||||
|
||||
[node name="BedLeg2" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.70, 0.76, 1)
|
||||
size = Vector2(14, 120)
|
||||
position = Vector2(106, 0)
|
||||
|
||||
[node name="Mama" type="Node2D" parent="."]
|
||||
position = Vector2(-600, 0)
|
||||
|
||||
[node name="MamaBody" type="ColorRect" parent="Mama"]
|
||||
color = Color(0.92, 0.75, 0.65, 1)
|
||||
size = Vector2(60, 100)
|
||||
position = Vector2(-30, -100)
|
||||
|
||||
[node name="MamaHead" type="ColorRect" parent="Mama"]
|
||||
color = Color(0.92, 0.75, 0.65, 1)
|
||||
size = Vector2(50, 50)
|
||||
position = Vector2(-25, -150)
|
||||
|
||||
[node name="Baby" type="Node2D" parent="."]
|
||||
position = Vector2(0, -80)
|
||||
|
||||
[node name="BabyBody" type="ColorRect" parent="Baby"]
|
||||
color = Color(0.96, 0.88, 0.82, 1)
|
||||
size = Vector2(40, 30)
|
||||
position = Vector2(-20, -15)
|
||||
29
scenes/objects/ElevatorButton.tscn
Normal file
29
scenes/objects/ElevatorButton.tscn
Normal file
@@ -0,0 +1,29 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_elevator_btn"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/elevator_button.gd" id="1_elevbtn"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_elevbtn"]
|
||||
size = Vector2(80, 80)
|
||||
|
||||
[node name="ElevatorButton" type="Node2D"]
|
||||
script = ExtResource("1_elevbtn")
|
||||
|
||||
[node name="Visual" type="ColorRect" parent="."]
|
||||
color = Color(0.95, 0.75, 0.3, 1)
|
||||
size = Vector2(80, 80)
|
||||
position = Vector2(-40, -40)
|
||||
|
||||
[node name="Label" type="Label" parent="Visual"]
|
||||
offset_left = 0.0
|
||||
offset_top = 0.0
|
||||
offset_right = 80.0
|
||||
offset_bottom = 80.0
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
text = "▲"
|
||||
|
||||
[node name="CollisionArea" type="Area2D" parent="."]
|
||||
input_pickable = true
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape2D" parent="CollisionArea"]
|
||||
shape = SubResource("RectangleShape2D_elevbtn")
|
||||
32
scenes/objects/InteractiveObject.tscn
Normal file
32
scenes/objects/InteractiveObject.tscn
Normal file
@@ -0,0 +1,32 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cozypaw_iobj"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/interactive_object.gd" id="1_iobj"]
|
||||
[ext_resource type="Script" path="res://scripts/systems/drag_drop_component.gd" id="2_drag"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_obj"]
|
||||
size = Vector2(48, 48)
|
||||
|
||||
[node name="InteractiveObject" type="Node2D"]
|
||||
script = ExtResource("1_iobj")
|
||||
object_id = "flower_01"
|
||||
|
||||
[node name="Visual" type="Node2D" parent="."]
|
||||
|
||||
[node name="Stem" type="ColorRect" parent="Visual"]
|
||||
color = Color(0.2, 0.7, 0.2, 1)
|
||||
size = Vector2(8, 40)
|
||||
position = Vector2(-4, -40)
|
||||
|
||||
[node name="Bloom" type="ColorRect" parent="Visual"]
|
||||
color = Color(1.0, 0.4, 0.6, 1)
|
||||
size = Vector2(32, 32)
|
||||
position = Vector2(-16, -72)
|
||||
|
||||
[node name="DragDropComponent" type="Node" parent="."]
|
||||
script = ExtResource("2_drag")
|
||||
|
||||
[node name="CollisionArea" type="Area2D" parent="."]
|
||||
input_pickable = true
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape2D" parent="CollisionArea"]
|
||||
shape = SubResource("RectangleShape2D_obj")
|
||||
21
scenes/objects/NavigationArrow.tscn
Normal file
21
scenes/objects/NavigationArrow.tscn
Normal file
@@ -0,0 +1,21 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_navarrow"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/navigation_arrow.gd" id="1_navarrow"]
|
||||
|
||||
[node name="NavigationArrow" type="Node2D"]
|
||||
script = ExtResource("1_navarrow")
|
||||
|
||||
[node name="Body" type="ColorRect" parent="."]
|
||||
color = Color(0.30, 0.60, 1.0, 0.85)
|
||||
size = Vector2(96, 96)
|
||||
position = Vector2(-48, -48)
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
offset_left = -24.0
|
||||
offset_top = -18.0
|
||||
offset_right = 24.0
|
||||
offset_bottom = 18.0
|
||||
text = "→"
|
||||
theme_override_font_sizes/font_size = 36
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
34
scenes/objects/UltrasoundMachine.tscn
Normal file
34
scenes/objects/UltrasoundMachine.tscn
Normal file
@@ -0,0 +1,34 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_ultrasoundmachine"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/ultrasound_machine.gd" id="1_ultrasound"]
|
||||
|
||||
[node name="UltrasoundMachine" type="Node2D"]
|
||||
script = ExtResource("1_ultrasound")
|
||||
|
||||
[node name="MachineBody" type="ColorRect" parent="."]
|
||||
color = Color(0.68, 0.70, 0.76, 1)
|
||||
size = Vector2(80, 160)
|
||||
position = Vector2(-40, -160)
|
||||
|
||||
[node name="ScreenFrame" type="ColorRect" parent="."]
|
||||
color = Color(0.30, 0.32, 0.36, 1)
|
||||
size = Vector2(68, 52)
|
||||
position = Vector2(-34, -152)
|
||||
|
||||
[node name="Screen" type="ColorRect" parent="."]
|
||||
color = Color(0.06, 0.08, 0.12, 1)
|
||||
size = Vector2(60, 44)
|
||||
position = Vector2(-30, -148)
|
||||
|
||||
[node name="HeartbeatDot" type="Node2D" parent="."]
|
||||
position = Vector2(0, -126)
|
||||
|
||||
[node name="HeartbeatShape" type="ColorRect" parent="HeartbeatDot"]
|
||||
color = Color(0.40, 0.95, 0.60, 1)
|
||||
size = Vector2(12, 12)
|
||||
position = Vector2(-6, -6)
|
||||
|
||||
[node name="Probe" type="ColorRect" parent="."]
|
||||
color = Color(0.55, 0.57, 0.62, 1)
|
||||
size = Vector2(14, 80)
|
||||
position = Vector2(-7, -30)
|
||||
34
scenes/objects/XRayMachine.tscn
Normal file
34
scenes/objects/XRayMachine.tscn
Normal file
@@ -0,0 +1,34 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_xraymachine"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/xray_machine.gd" id="1_xraymachine"]
|
||||
|
||||
[node name="XRayMachine" type="Node2D"]
|
||||
script = ExtResource("1_xraymachine")
|
||||
|
||||
[node name="MachineBody" type="ColorRect" parent="."]
|
||||
color = Color(0.68, 0.70, 0.76, 1)
|
||||
size = Vector2(80, 200)
|
||||
position = Vector2(-40, -200)
|
||||
|
||||
[node name="MachineArm" type="ColorRect" parent="."]
|
||||
color = Color(0.62, 0.64, 0.70, 1)
|
||||
size = Vector2(220, 24)
|
||||
position = Vector2(-40, -180)
|
||||
|
||||
[node name="ViewerFrame" type="ColorRect" parent="."]
|
||||
color = Color(0.20, 0.22, 0.26, 1)
|
||||
size = Vector2(80, 60)
|
||||
position = Vector2(-40, -195)
|
||||
|
||||
[node name="Viewer" type="ColorRect" parent="."]
|
||||
color = Color(0.06, 0.08, 0.12, 1)
|
||||
size = Vector2(66, 46)
|
||||
position = Vector2(-33, -189)
|
||||
|
||||
[node name="Plate" type="Node2D" parent="."]
|
||||
position = Vector2(-50, 20)
|
||||
|
||||
[node name="PlateBody" type="ColorRect" parent="Plate"]
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||||
color = Color(0.28, 0.32, 0.38, 1)
|
||||
size = Vector2(200, 14)
|
||||
position = Vector2(0, -7)
|
||||
75
scenes/rooms/floor0/EmergencyRoom.tscn
Normal file
75
scenes/rooms/floor0/EmergencyRoom.tscn
Normal file
@@ -0,0 +1,75 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_emergency"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/Ambulance.tscn" id="2_ambulance"]
|
||||
|
||||
[node name="EmergencyRoom" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.94, 1.0, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.72, 0.74, 0.80, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.92, 0.96, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.92, 0.96, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="AmbulanceBay" type="ColorRect" parent="."]
|
||||
color = Color(0.58, 0.60, 0.68, 1)
|
||||
size = Vector2(380, 120)
|
||||
position = Vector2(860, 500)
|
||||
|
||||
[node name="AmbulanceBayLine" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.80, 0.10, 1)
|
||||
size = Vector2(380, 6)
|
||||
position = Vector2(860, 500)
|
||||
|
||||
[node name="MedicalTable" type="ColorRect" parent="."]
|
||||
color = Color(0.85, 0.85, 0.92, 1)
|
||||
size = Vector2(260, 30)
|
||||
position = Vector2(180, 490)
|
||||
|
||||
[node name="MedicalTableLeg1" type="ColorRect" parent="."]
|
||||
color = Color(0.68, 0.68, 0.76, 1)
|
||||
size = Vector2(16, 130)
|
||||
position = Vector2(200, 520)
|
||||
|
||||
[node name="MedicalTableLeg2" type="ColorRect" parent="."]
|
||||
color = Color(0.68, 0.68, 0.76, 1)
|
||||
size = Vector2(16, 130)
|
||||
position = Vector2(408, 520)
|
||||
|
||||
[node name="IVPole" type="ColorRect" parent="."]
|
||||
color = Color(0.78, 0.78, 0.84, 1)
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||||
size = Vector2(10, 220)
|
||||
position = Vector2(545, 350)
|
||||
|
||||
[node name="IVBag" type="ColorRect" parent="."]
|
||||
color = Color(0.55, 0.85, 0.95, 1)
|
||||
size = Vector2(50, 70)
|
||||
position = Vector2(525, 280)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(310, 490)
|
||||
|
||||
[node name="Stretcher" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(680, 490)
|
||||
|
||||
[node name="IVStand" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(550, 440)
|
||||
|
||||
[node name="Ambulance" parent="." instance=ExtResource("2_ambulance")]
|
||||
position = Vector2(500, 570)
|
||||
trigger_floor = 0
|
||||
trigger_room = 3
|
||||
65
scenes/rooms/floor0/GiftShop.tscn
Normal file
65
scenes/rooms/floor0/GiftShop.tscn
Normal file
@@ -0,0 +1,65 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_giftshop"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
|
||||
[node name="GiftShop" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(1.0, 0.88, 0.92, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.80, 0.68, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.90, 0.90, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.90, 0.90, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="ShelfBoard" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.50, 0.25, 1)
|
||||
size = Vector2(800, 20)
|
||||
position = Vector2(240, 360)
|
||||
|
||||
[node name="ShelfLegLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.60, 0.38, 0.18, 1)
|
||||
size = Vector2(16, 240)
|
||||
position = Vector2(240, 380)
|
||||
|
||||
[node name="ShelfLegRight" type="ColorRect" parent="."]
|
||||
color = Color(0.60, 0.38, 0.18, 1)
|
||||
size = Vector2(16, 240)
|
||||
position = Vector2(1024, 380)
|
||||
|
||||
[node name="Counter" type="ColorRect" parent="."]
|
||||
color = Color(0.60, 0.38, 0.18, 1)
|
||||
size = Vector2(240, 80)
|
||||
position = Vector2(520, 540)
|
||||
|
||||
[node name="CounterTop" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.50, 0.25, 1)
|
||||
size = Vector2(240, 12)
|
||||
position = Vector2(520, 528)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(300, 520)
|
||||
|
||||
[node name="FlowerBouquet" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(380, 330)
|
||||
|
||||
[node name="PlushToy" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(640, 330)
|
||||
|
||||
[node name="GiftCard" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(900, 330)
|
||||
|
||||
[node name="GiftBox" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(640, 510)
|
||||
87
scenes/rooms/floor0/Reception.tscn
Normal file
87
scenes/rooms/floor0/Reception.tscn
Normal file
@@ -0,0 +1,87 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_reception"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
|
||||
[node name="Reception" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.78, 0.94, 0.80, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.80, 0.68, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.92, 0.88, 0.82, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.92, 0.88, 0.82, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="Counter" type="ColorRect" parent="."]
|
||||
color = Color(0.55, 0.35, 0.18, 1)
|
||||
size = Vector2(340, 80)
|
||||
position = Vector2(460, 540)
|
||||
|
||||
[node name="CounterTop" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.50, 0.28, 1)
|
||||
size = Vector2(340, 12)
|
||||
position = Vector2(460, 528)
|
||||
|
||||
[node name="NumberDisplayFrame" type="ColorRect" parent="."]
|
||||
color = Color(0.20, 0.20, 0.20, 1)
|
||||
size = Vector2(120, 80)
|
||||
position = Vector2(570, 445)
|
||||
|
||||
[node name="NumberDisplayScreen" type="ColorRect" parent="."]
|
||||
color = Color(0.10, 0.80, 0.20, 1)
|
||||
size = Vector2(100, 60)
|
||||
position = Vector2(580, 455)
|
||||
|
||||
[node name="BenchLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.60, 0.40, 0.20, 1)
|
||||
size = Vector2(180, 40)
|
||||
position = Vector2(100, 578)
|
||||
|
||||
[node name="BenchLeftLeg1" type="ColorRect" parent="."]
|
||||
color = Color(0.45, 0.28, 0.12, 1)
|
||||
size = Vector2(16, 32)
|
||||
position = Vector2(112, 618)
|
||||
|
||||
[node name="BenchLeftLeg2" type="ColorRect" parent="."]
|
||||
color = Color(0.45, 0.28, 0.12, 1)
|
||||
size = Vector2(16, 32)
|
||||
position = Vector2(252, 618)
|
||||
|
||||
[node name="BenchRight" type="ColorRect" parent="."]
|
||||
color = Color(0.60, 0.40, 0.20, 1)
|
||||
size = Vector2(180, 40)
|
||||
position = Vector2(940, 578)
|
||||
|
||||
[node name="BenchRightLeg1" type="ColorRect" parent="."]
|
||||
color = Color(0.45, 0.28, 0.12, 1)
|
||||
size = Vector2(16, 32)
|
||||
position = Vector2(952, 618)
|
||||
|
||||
[node name="BenchRightLeg2" type="ColorRect" parent="."]
|
||||
color = Color(0.45, 0.28, 0.12, 1)
|
||||
size = Vector2(16, 32)
|
||||
position = Vector2(1092, 618)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(300, 520)
|
||||
|
||||
[node name="Flower" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(200, 560)
|
||||
|
||||
[node name="Bell" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(530, 510)
|
||||
|
||||
[node name="PottedPlant" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(1180, 560)
|
||||
95
scenes/rooms/floor0/Restaurant.tscn
Normal file
95
scenes/rooms/floor0/Restaurant.tscn
Normal file
@@ -0,0 +1,95 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_restaurant"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
|
||||
[node name="Restaurant" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(1.0, 0.95, 0.82, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.65, 0.50, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.92, 0.80, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
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color = Color(0.96, 0.92, 0.80, 1)
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||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="KitchenCounter" type="ColorRect" parent="."]
|
||||
color = Color(0.55, 0.35, 0.18, 1)
|
||||
size = Vector2(360, 80)
|
||||
position = Vector2(460, 240)
|
||||
|
||||
[node name="KitchenCounterTop" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.50, 0.28, 1)
|
||||
size = Vector2(360, 12)
|
||||
position = Vector2(460, 228)
|
||||
|
||||
[node name="Table1" type="ColorRect" parent="."]
|
||||
color = Color(0.65, 0.42, 0.20, 1)
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||||
size = Vector2(200, 20)
|
||||
position = Vector2(120, 520)
|
||||
|
||||
[node name="Table1Leg1" type="ColorRect" parent="."]
|
||||
color = Color(0.50, 0.32, 0.15, 1)
|
||||
size = Vector2(16, 100)
|
||||
position = Vector2(140, 540)
|
||||
|
||||
[node name="Table1Leg2" type="ColorRect" parent="."]
|
||||
color = Color(0.50, 0.32, 0.15, 1)
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||||
size = Vector2(16, 100)
|
||||
position = Vector2(304, 540)
|
||||
|
||||
[node name="Table2" type="ColorRect" parent="."]
|
||||
color = Color(0.65, 0.42, 0.20, 1)
|
||||
size = Vector2(200, 20)
|
||||
position = Vector2(540, 520)
|
||||
|
||||
[node name="Table2Leg1" type="ColorRect" parent="."]
|
||||
color = Color(0.50, 0.32, 0.15, 1)
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||||
size = Vector2(16, 100)
|
||||
position = Vector2(560, 540)
|
||||
|
||||
[node name="Table2Leg2" type="ColorRect" parent="."]
|
||||
color = Color(0.50, 0.32, 0.15, 1)
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||||
size = Vector2(16, 100)
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||||
position = Vector2(724, 540)
|
||||
|
||||
[node name="Table3" type="ColorRect" parent="."]
|
||||
color = Color(0.65, 0.42, 0.20, 1)
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||||
size = Vector2(200, 20)
|
||||
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|
||||
|
||||
[node name="Table3Leg1" type="ColorRect" parent="."]
|
||||
color = Color(0.50, 0.32, 0.15, 1)
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||||
size = Vector2(16, 100)
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||||
position = Vector2(980, 540)
|
||||
|
||||
[node name="Table3Leg2" type="ColorRect" parent="."]
|
||||
color = Color(0.50, 0.32, 0.15, 1)
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||||
size = Vector2(16, 100)
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||||
position = Vector2(1144, 540)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
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||||
position = Vector2(300, 490)
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||||
|
||||
[node name="SoupBowl" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(220, 490)
|
||||
|
||||
[node name="Sandwich" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(640, 490)
|
||||
|
||||
[node name="JuiceGlass" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(1060, 490)
|
||||
|
||||
[node name="CashRegister" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(640, 210)
|
||||
70
scenes/rooms/floor1/Lab.tscn
Normal file
70
scenes/rooms/floor1/Lab.tscn
Normal file
@@ -0,0 +1,70 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_lab"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
|
||||
[node name="Lab" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.94, 0.96, 1)
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||||
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|
||||
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|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.78, 0.82, 0.86, 1)
|
||||
size = Vector2(1280, 100)
|
||||
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|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.92, 0.94, 1)
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||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.92, 0.94, 1)
|
||||
size = Vector2(40, 620)
|
||||
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|
||||
|
||||
[node name="LabBench" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.88, 0.92, 1)
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||||
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|
||||
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|
||||
|
||||
[node name="LabBenchFront" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.72, 0.78, 1)
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||||
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|
||||
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|
||||
|
||||
[node name="LabBenchLegLeft" type="ColorRect" parent="."]
|
||||
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||||
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|
||||
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|
||||
|
||||
[node name="LabBenchLegRight" type="ColorRect" parent="."]
|
||||
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||||
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|
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|
||||
|
||||
[node name="Sink" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.80, 0.84, 1)
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||||
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|
||||
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|
||||
|
||||
[node name="SinkBase" type="ColorRect" parent="."]
|
||||
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||||
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|
||||
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|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
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|
||||
|
||||
[node name="Microscope" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(380, 450)
|
||||
|
||||
[node name="TestTubeRack" parent="." instance=ExtResource("1_iobj")]
|
||||
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|
||||
|
||||
[node name="ReagentBottle" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(820, 450)
|
||||
|
||||
[node name="PetriDish" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(490, 450)
|
||||
84
scenes/rooms/floor1/PatientRoom.tscn
Normal file
84
scenes/rooms/floor1/PatientRoom.tscn
Normal file
@@ -0,0 +1,84 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_patientroom"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
|
||||
[node name="PatientRoom" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.94, 0.88, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.82, 0.72, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.94, 0.92, 0.86, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.94, 0.92, 0.86, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="Bed1Frame" type="ColorRect" parent="."]
|
||||
color = Color(0.85, 0.85, 0.90, 1)
|
||||
size = Vector2(260, 50)
|
||||
position = Vector2(120, 490)
|
||||
|
||||
[node name="Bed1Pillow" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.96, 1.0, 1)
|
||||
size = Vector2(80, 50)
|
||||
position = Vector2(120, 440)
|
||||
|
||||
[node name="Bed1Leg1" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.70, 0.76, 1)
|
||||
size = Vector2(14, 130)
|
||||
position = Vector2(136, 540)
|
||||
|
||||
[node name="Bed1Leg2" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.70, 0.76, 1)
|
||||
size = Vector2(14, 130)
|
||||
position = Vector2(350, 540)
|
||||
|
||||
[node name="Bed2Frame" type="ColorRect" parent="."]
|
||||
color = Color(0.85, 0.85, 0.90, 1)
|
||||
size = Vector2(260, 50)
|
||||
position = Vector2(680, 490)
|
||||
|
||||
[node name="Bed2Pillow" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.96, 1.0, 1)
|
||||
size = Vector2(80, 50)
|
||||
position = Vector2(680, 440)
|
||||
|
||||
[node name="Bed2Leg1" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.70, 0.76, 1)
|
||||
size = Vector2(14, 130)
|
||||
position = Vector2(696, 540)
|
||||
|
||||
[node name="Bed2Leg2" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.70, 0.76, 1)
|
||||
size = Vector2(14, 130)
|
||||
position = Vector2(910, 540)
|
||||
|
||||
[node name="TVFrame" type="ColorRect" parent="."]
|
||||
color = Color(0.18, 0.18, 0.20, 1)
|
||||
size = Vector2(200, 130)
|
||||
position = Vector2(1000, 200)
|
||||
|
||||
[node name="TVScreen" type="ColorRect" parent="."]
|
||||
color = Color(0.08, 0.10, 0.14, 1)
|
||||
size = Vector2(184, 114)
|
||||
position = Vector2(1008, 208)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(480, 490)
|
||||
|
||||
[node name="TV" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(1100, 265)
|
||||
|
||||
[node name="BedsideTable" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(500, 540)
|
||||
70
scenes/rooms/floor1/Pharmacy.tscn
Normal file
70
scenes/rooms/floor1/Pharmacy.tscn
Normal file
@@ -0,0 +1,70 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_pharmacy"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
|
||||
[node name="Pharmacy" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.94, 0.82, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.80, 0.68, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.94, 0.86, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.94, 0.86, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="MedicineShelf" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.55, 0.30, 1)
|
||||
size = Vector2(700, 20)
|
||||
position = Vector2(290, 300)
|
||||
|
||||
[node name="MedicineShelfLegLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.62, 0.44, 0.22, 1)
|
||||
size = Vector2(16, 320)
|
||||
position = Vector2(290, 300)
|
||||
|
||||
[node name="MedicineShelfLegRight" type="ColorRect" parent="."]
|
||||
color = Color(0.62, 0.44, 0.22, 1)
|
||||
size = Vector2(16, 320)
|
||||
position = Vector2(974, 300)
|
||||
|
||||
[node name="MedicineShelf2" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.55, 0.30, 1)
|
||||
size = Vector2(700, 20)
|
||||
position = Vector2(290, 460)
|
||||
|
||||
[node name="Counter" type="ColorRect" parent="."]
|
||||
color = Color(0.62, 0.44, 0.22, 1)
|
||||
size = Vector2(300, 80)
|
||||
position = Vector2(490, 540)
|
||||
|
||||
[node name="CounterTop" type="ColorRect" parent="."]
|
||||
color = Color(0.78, 0.62, 0.36, 1)
|
||||
size = Vector2(300, 12)
|
||||
position = Vector2(490, 528)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(200, 520)
|
||||
|
||||
[node name="VitaminBottle" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(380, 270)
|
||||
|
||||
[node name="BandageRoll" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(640, 270)
|
||||
|
||||
[node name="SyrupBottle" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(900, 270)
|
||||
|
||||
[node name="MedicineBox" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(640, 430)
|
||||
55
scenes/rooms/floor1/XRay.tscn
Normal file
55
scenes/rooms/floor1/XRay.tscn
Normal file
@@ -0,0 +1,55 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_xray"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/XRayMachine.tscn" id="2_xraymachine"]
|
||||
|
||||
[node name="XRay" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.92, 0.96, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.78, 0.80, 0.86, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.90, 0.94, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.90, 0.94, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="ExamTable" type="ColorRect" parent="."]
|
||||
color = Color(0.84, 0.86, 0.90, 1)
|
||||
size = Vector2(320, 40)
|
||||
position = Vector2(480, 490)
|
||||
|
||||
[node name="ExamTableLeg1" type="ColorRect" parent="."]
|
||||
color = Color(0.65, 0.68, 0.74, 1)
|
||||
size = Vector2(16, 130)
|
||||
position = Vector2(500, 530)
|
||||
|
||||
[node name="ExamTableLeg2" type="ColorRect" parent="."]
|
||||
color = Color(0.65, 0.68, 0.74, 1)
|
||||
size = Vector2(16, 130)
|
||||
position = Vector2(768, 530)
|
||||
|
||||
[node name="LeadApron" type="ColorRect" parent="."]
|
||||
color = Color(0.30, 0.40, 0.35, 1)
|
||||
size = Vector2(60, 120)
|
||||
position = Vector2(1100, 480)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(200, 490)
|
||||
|
||||
[node name="XRayMachine" parent="." instance=ExtResource("2_xraymachine")]
|
||||
position = Vector2(500, 510)
|
||||
|
||||
[node name="PlasterStation" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(900, 560)
|
||||
38
scenes/rooms/floor2/DeliveryRoom.tscn
Normal file
38
scenes/rooms/floor2/DeliveryRoom.tscn
Normal file
@@ -0,0 +1,38 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_deliveryroom"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/DeliveryBed.tscn" id="2_deliverybed"]
|
||||
|
||||
[node name="DeliveryRoom" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.98, 0.92, 0.94, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.82, 0.76, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.90, 0.92, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.90, 0.92, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(160, 490)
|
||||
|
||||
[node name="DeliveryBed" parent="." instance=ExtResource("2_deliverybed")]
|
||||
position = Vector2(540, 490)
|
||||
|
||||
[node name="FlowerVase" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(1020, 540)
|
||||
|
||||
[node name="BabyBlanket" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(880, 540)
|
||||
49
scenes/rooms/floor2/Nursery.tscn
Normal file
49
scenes/rooms/floor2/Nursery.tscn
Normal file
@@ -0,0 +1,49 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_nursery"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/Cradle.tscn" id="2_cradle"]
|
||||
|
||||
[node name="Nursery" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.96, 0.84, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.84, 0.70, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.94, 0.94, 0.82, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.94, 0.94, 0.82, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="CradleRail" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.65, 0.50, 1)
|
||||
size = Vector2(800, 12)
|
||||
position = Vector2(200, 228)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(160, 490)
|
||||
|
||||
[node name="Cradle1" parent="." instance=ExtResource("2_cradle")]
|
||||
position = Vector2(340, 240)
|
||||
|
||||
[node name="Cradle2" parent="." instance=ExtResource("2_cradle")]
|
||||
position = Vector2(600, 240)
|
||||
|
||||
[node name="Cradle3" parent="." instance=ExtResource("2_cradle")]
|
||||
position = Vector2(860, 240)
|
||||
|
||||
[node name="TeddyBear" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(1100, 540)
|
||||
|
||||
[node name="MilkBottle" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(960, 540)
|
||||
53
scenes/rooms/floor2/Ultrasound.tscn
Normal file
53
scenes/rooms/floor2/Ultrasound.tscn
Normal file
@@ -0,0 +1,53 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_ultrasound"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/UltrasoundMachine.tscn" id="2_ultrasound"]
|
||||
|
||||
[node name="Ultrasound" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.92, 0.90, 0.96, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.80, 0.78, 0.84, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.88, 0.94, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.88, 0.94, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="ExamTable" type="ColorRect" parent="."]
|
||||
color = Color(0.84, 0.86, 0.90, 1)
|
||||
size = Vector2(340, 40)
|
||||
position = Vector2(300, 490)
|
||||
|
||||
[node name="ExamTableLeg1" type="ColorRect" parent="."]
|
||||
color = Color(0.65, 0.68, 0.74, 1)
|
||||
size = Vector2(16, 130)
|
||||
position = Vector2(320, 530)
|
||||
|
||||
[node name="ExamTableLeg2" type="ColorRect" parent="."]
|
||||
color = Color(0.65, 0.68, 0.74, 1)
|
||||
size = Vector2(16, 130)
|
||||
position = Vector2(608, 530)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(160, 490)
|
||||
|
||||
[node name="UltrasoundMachine" parent="." instance=ExtResource("2_ultrasound")]
|
||||
position = Vector2(780, 490)
|
||||
|
||||
[node name="GelBottle" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(920, 450)
|
||||
|
||||
[node name="Blanket" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(480, 450)
|
||||
49
scenes/ui/HUD.tscn
Normal file
49
scenes/ui/HUD.tscn
Normal file
@@ -0,0 +1,49 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_hud"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/systems/hud.gd" id="1_hud"]
|
||||
|
||||
[node name="HUD" type="CanvasLayer"]
|
||||
script = ExtResource("1_hud")
|
||||
|
||||
[node name="BackButton" type="Button" parent="."]
|
||||
anchors_preset = 0
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
offset_left = 16.0
|
||||
offset_top = 16.0
|
||||
offset_right = 80.0
|
||||
offset_bottom = 80.0
|
||||
text = "←"
|
||||
flat = false
|
||||
|
||||
[node name="MusicToggle" type="Button" parent="."]
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.0
|
||||
offset_left = -80.0
|
||||
offset_top = 16.0
|
||||
offset_right = -16.0
|
||||
offset_bottom = 80.0
|
||||
text = "♪"
|
||||
flat = false
|
||||
|
||||
[node name="SettingsButton" type="Button" parent="."]
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 0.0
|
||||
offset_left = -160.0
|
||||
offset_top = 16.0
|
||||
offset_right = -96.0
|
||||
offset_bottom = 80.0
|
||||
text = "⚙"
|
||||
flat = false
|
||||
|
||||
[connection signal="pressed" from="BackButton" to="." method="_on_back_button_pressed"]
|
||||
[connection signal="pressed" from="MusicToggle" to="." method="_on_music_toggle_pressed"]
|
||||
[connection signal="pressed" from="SettingsButton" to="." method="_on_settings_button_pressed"]
|
||||
103
scenes/ui/SettingsMenu.tscn
Normal file
103
scenes/ui/SettingsMenu.tscn
Normal file
@@ -0,0 +1,103 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_settings"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/systems/settings_menu.gd" id="1_settings"]
|
||||
|
||||
[node name="SettingsMenu" type="CanvasLayer"]
|
||||
script = ExtResource("1_settings")
|
||||
visible = false
|
||||
|
||||
[node name="Backdrop" type="ColorRect" parent="."]
|
||||
color = Color(0, 0, 0, 0.7)
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 0.0
|
||||
offset_top = 0.0
|
||||
offset_right = 0.0
|
||||
offset_bottom = 0.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="Panel" type="Panel" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -200.0
|
||||
offset_top = -150.0
|
||||
offset_right = 200.0
|
||||
offset_bottom = 150.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="Title" type="Label" parent="Panel"]
|
||||
offset_left = 0.0
|
||||
offset_top = 16.0
|
||||
offset_right = 400.0
|
||||
offset_bottom = 64.0
|
||||
horizontal_alignment = 1
|
||||
text = "⚙"
|
||||
theme_override_font_sizes/font_size = 32
|
||||
|
||||
[node name="MusicLabel" type="Label" parent="Panel"]
|
||||
offset_left = 24.0
|
||||
offset_top = 76.0
|
||||
offset_right = 80.0
|
||||
offset_bottom = 108.0
|
||||
text = "♪"
|
||||
theme_override_font_sizes/font_size = 24
|
||||
|
||||
[node name="MusicSlider" type="HSlider" parent="Panel"]
|
||||
min_value = 0.0
|
||||
max_value = 1.0
|
||||
step = 0.05
|
||||
value = 0.6
|
||||
offset_left = 88.0
|
||||
offset_top = 76.0
|
||||
offset_right = 376.0
|
||||
offset_bottom = 108.0
|
||||
|
||||
[node name="SfxLabel" type="Label" parent="Panel"]
|
||||
offset_left = 24.0
|
||||
offset_top = 120.0
|
||||
offset_right = 80.0
|
||||
offset_bottom = 152.0
|
||||
text = "🔊"
|
||||
theme_override_font_sizes/font_size = 24
|
||||
|
||||
[node name="SfxSlider" type="HSlider" parent="Panel"]
|
||||
min_value = 0.0
|
||||
max_value = 1.0
|
||||
step = 0.05
|
||||
value = 1.0
|
||||
offset_left = 88.0
|
||||
offset_top = 120.0
|
||||
offset_right = 376.0
|
||||
offset_bottom = 152.0
|
||||
|
||||
[node name="ResetButton" type="Button" parent="Panel"]
|
||||
offset_left = 24.0
|
||||
offset_top = 172.0
|
||||
offset_right = 88.0
|
||||
offset_bottom = 236.0
|
||||
text = "↺"
|
||||
theme_override_font_sizes/font_size = 28
|
||||
|
||||
[node name="ResetConfirmDialog" type="ConfirmationDialog" parent="Panel"]
|
||||
title = "Reset?"
|
||||
dialog_text = "Spielstand löschen?"
|
||||
|
||||
[node name="CloseButton" type="Button" parent="Panel"]
|
||||
offset_left = 312.0
|
||||
offset_top = 172.0
|
||||
offset_right = 376.0
|
||||
offset_bottom = 236.0
|
||||
text = "✕"
|
||||
theme_override_font_sizes/font_size = 28
|
||||
|
||||
[connection signal="value_changed" from="Panel/MusicSlider" to="." method="_on_music_slider_value_changed"]
|
||||
[connection signal="value_changed" from="Panel/SfxSlider" to="." method="_on_sfx_slider_value_changed"]
|
||||
[connection signal="pressed" from="Panel/ResetButton" to="." method="_on_reset_button_pressed"]
|
||||
[connection signal="confirmed" from="Panel/ResetConfirmDialog" to="." method="_on_reset_confirmed"]
|
||||
[connection signal="pressed" from="Panel/CloseButton" to="." method="_on_close_button_pressed"]
|
||||
63
scripts/autoload/AudioManager.gd
Normal file
63
scripts/autoload/AudioManager.gd
Normal file
@@ -0,0 +1,63 @@
|
||||
## AudioManager — music playback with cross-fade, SFX playback, volume control.
|
||||
extends Node
|
||||
|
||||
const DEFAULT_MUSIC_VOLUME: float = 0.6
|
||||
const CROSSFADE_DURATION: float = 1.0
|
||||
|
||||
var _music_player_a: AudioStreamPlayer
|
||||
var _music_player_b: AudioStreamPlayer
|
||||
var _active_player: AudioStreamPlayer
|
||||
var _sfx_player: AudioStreamPlayer
|
||||
var _music_volume: float = DEFAULT_MUSIC_VOLUME
|
||||
var _sfx_volume: float = 1.0
|
||||
var _is_fading: bool = false
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_music_player_a = AudioStreamPlayer.new()
|
||||
_music_player_b = AudioStreamPlayer.new()
|
||||
_sfx_player = AudioStreamPlayer.new()
|
||||
add_child(_music_player_a)
|
||||
add_child(_music_player_b)
|
||||
add_child(_sfx_player)
|
||||
_active_player = _music_player_a
|
||||
_apply_music_volume()
|
||||
|
||||
|
||||
func play_music(stream: AudioStream) -> void:
|
||||
if _active_player.stream == stream and _active_player.playing:
|
||||
return
|
||||
var next_player: AudioStreamPlayer = _music_player_b if _active_player == _music_player_a else _music_player_a
|
||||
next_player.stream = stream
|
||||
next_player.volume_db = linear_to_db(0.0)
|
||||
next_player.play()
|
||||
var prev_player: AudioStreamPlayer = _active_player
|
||||
_active_player = next_player
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_parallel(true)
|
||||
tween.tween_property(prev_player, "volume_db", linear_to_db(0.0), CROSSFADE_DURATION)
|
||||
tween.tween_property(next_player, "volume_db", linear_to_db(_music_volume), CROSSFADE_DURATION)
|
||||
tween.chain().tween_callback(prev_player.stop)
|
||||
|
||||
|
||||
func play_sfx(stream: AudioStream) -> void:
|
||||
_sfx_player.stream = stream
|
||||
_sfx_player.volume_db = linear_to_db(_sfx_volume)
|
||||
_sfx_player.play()
|
||||
|
||||
|
||||
func set_music_volume(value: float) -> void:
|
||||
_music_volume = clampf(value, 0.0, 1.0)
|
||||
_apply_music_volume()
|
||||
|
||||
|
||||
func set_sfx_volume(value: float) -> void:
|
||||
_sfx_volume = clampf(value, 0.0, 1.0)
|
||||
|
||||
|
||||
func get_music_volume() -> float:
|
||||
return _music_volume
|
||||
|
||||
|
||||
func _apply_music_volume() -> void:
|
||||
_active_player.volume_db = linear_to_db(_music_volume)
|
||||
65
scripts/autoload/GameState.gd
Normal file
65
scripts/autoload/GameState.gd
Normal file
@@ -0,0 +1,65 @@
|
||||
## GameState — global game state: character positions, object states, current room.
|
||||
extends Node
|
||||
|
||||
signal state_changed
|
||||
signal character_moved(character_id: String, position: Vector2)
|
||||
|
||||
var _character_positions: Dictionary = {}
|
||||
var _object_states: Dictionary = {}
|
||||
var current_room: String = "reception"
|
||||
var music_volume: float = 0.6
|
||||
var sfx_volume: float = 1.0
|
||||
|
||||
|
||||
func has_character_position(id: String) -> bool:
|
||||
return _character_positions.has(id)
|
||||
|
||||
|
||||
func get_character_position(id: String) -> Vector2:
|
||||
return _character_positions.get(id, Vector2.ZERO)
|
||||
|
||||
|
||||
func set_character_position(id: String, pos: Vector2) -> void:
|
||||
_character_positions[id] = pos
|
||||
character_moved.emit(id, pos)
|
||||
state_changed.emit()
|
||||
|
||||
|
||||
func get_object_state(id: String) -> String:
|
||||
return _object_states.get(id, "idle")
|
||||
|
||||
|
||||
func set_object_state(id: String, state: String) -> void:
|
||||
_object_states[id] = state
|
||||
state_changed.emit()
|
||||
|
||||
|
||||
func get_save_data() -> Dictionary:
|
||||
var positions: Dictionary = {}
|
||||
for key: String in _character_positions:
|
||||
var pos: Vector2 = _character_positions[key]
|
||||
positions[key] = [pos.x, pos.y]
|
||||
return {
|
||||
"character_positions": positions,
|
||||
"object_states": _object_states,
|
||||
"current_room": current_room,
|
||||
"music_volume": music_volume,
|
||||
"sfx_volume": sfx_volume,
|
||||
}
|
||||
|
||||
|
||||
func apply_save_data(data: Dictionary) -> void:
|
||||
if data.has("character_positions"):
|
||||
_character_positions = {}
|
||||
for key: String in data["character_positions"]:
|
||||
var val: Variant = data["character_positions"][key]
|
||||
if val is Array and val.size() >= 2:
|
||||
_character_positions[key] = Vector2(val[0], val[1])
|
||||
if data.has("object_states"):
|
||||
_object_states = data["object_states"]
|
||||
if data.has("current_room"):
|
||||
current_room = data["current_room"]
|
||||
if data.has("music_volume"):
|
||||
music_volume = data["music_volume"]
|
||||
if data.has("sfx_volume"):
|
||||
sfx_volume = data["sfx_volume"]
|
||||
40
scripts/autoload/InputManager.gd
Normal file
40
scripts/autoload/InputManager.gd
Normal file
@@ -0,0 +1,40 @@
|
||||
## InputManager — abstracts touch and mouse input into unified drag signals.
|
||||
extends Node
|
||||
|
||||
signal drag_started(position: Vector2)
|
||||
signal drag_moved(position: Vector2)
|
||||
signal drag_ended(position: Vector2)
|
||||
|
||||
var _is_dragging: bool = false
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event is InputEventScreenTouch:
|
||||
if event.pressed:
|
||||
_emit_drag_started(event.position)
|
||||
else:
|
||||
_emit_drag_ended(event.position)
|
||||
elif event is InputEventScreenDrag:
|
||||
if _is_dragging:
|
||||
_emit_drag_moved(event.position)
|
||||
elif event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
if event.pressed:
|
||||
_emit_drag_started(event.position)
|
||||
else:
|
||||
_emit_drag_ended(event.position)
|
||||
elif event is InputEventMouseMotion and _is_dragging:
|
||||
_emit_drag_moved(event.position)
|
||||
|
||||
|
||||
func _emit_drag_started(pos: Vector2) -> void:
|
||||
_is_dragging = true
|
||||
drag_started.emit(pos)
|
||||
|
||||
|
||||
func _emit_drag_moved(pos: Vector2) -> void:
|
||||
drag_moved.emit(pos)
|
||||
|
||||
|
||||
func _emit_drag_ended(pos: Vector2) -> void:
|
||||
_is_dragging = false
|
||||
drag_ended.emit(pos)
|
||||
43
scripts/autoload/SaveManager.gd
Normal file
43
scripts/autoload/SaveManager.gd
Normal file
@@ -0,0 +1,43 @@
|
||||
## SaveManager — persists game state as JSON to user://savegame.json, auto-saves on state_changed.
|
||||
extends Node
|
||||
|
||||
const SAVE_PATH: String = "user://savegame.json"
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
GameState.state_changed.connect(_on_state_changed)
|
||||
|
||||
|
||||
func save_game() -> void:
|
||||
var data: Dictionary = GameState.get_save_data()
|
||||
var file: FileAccess = FileAccess.open(SAVE_PATH, FileAccess.WRITE)
|
||||
if file == null:
|
||||
push_error("SaveManager: cannot open save file for writing")
|
||||
return
|
||||
file.store_string(JSON.stringify(data))
|
||||
file.close()
|
||||
|
||||
|
||||
func load_game() -> void:
|
||||
if not FileAccess.file_exists(SAVE_PATH):
|
||||
return
|
||||
var file: FileAccess = FileAccess.open(SAVE_PATH, FileAccess.READ)
|
||||
if file == null:
|
||||
return
|
||||
var raw: String = file.get_as_text()
|
||||
file.close()
|
||||
var parsed: Variant = JSON.parse_string(raw)
|
||||
if parsed is Dictionary:
|
||||
GameState.apply_save_data(parsed)
|
||||
|
||||
|
||||
func reset_game() -> void:
|
||||
if FileAccess.file_exists(SAVE_PATH):
|
||||
var dir: DirAccess = DirAccess.open("user://")
|
||||
if dir != null:
|
||||
dir.remove("savegame.json")
|
||||
GameState.apply_save_data({})
|
||||
|
||||
|
||||
func _on_state_changed() -> void:
|
||||
save_game()
|
||||
69
scripts/characters/character.gd
Normal file
69
scripts/characters/character.gd
Normal file
@@ -0,0 +1,69 @@
|
||||
## Character — base class for all playable figures (bunny, cat, etc.).
|
||||
class_name Character extends Node2D
|
||||
|
||||
const _CharacterData = preload("res://scripts/characters/character_data.gd")
|
||||
|
||||
signal character_picked_up(character: Character)
|
||||
signal character_placed(character: Character, position: Vector2)
|
||||
signal state_changed(new_state: CharacterData.State)
|
||||
|
||||
@export var character_id: String = ""
|
||||
@export var display_name: String = ""
|
||||
@export var data: CharacterData
|
||||
|
||||
var _is_held: bool = false
|
||||
|
||||
const _STATE_COLORS: Dictionary = {
|
||||
CharacterData.State.HEALTHY: Color(0.6, 0.8, 1.0),
|
||||
CharacterData.State.SICK: Color(0.7, 0.9, 0.7),
|
||||
CharacterData.State.SLEEPING: Color(0.8, 0.7, 0.95),
|
||||
CharacterData.State.TIRED: Color(1.0, 0.95, 0.6),
|
||||
CharacterData.State.PREGNANT: Color(1.0, 0.85, 0.9),
|
||||
CharacterData.State.BABY: Color(0.9, 0.95, 1.0),
|
||||
}
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var drag: DragDropComponent = get_node_or_null("DragDropComponent") as DragDropComponent
|
||||
if drag != null:
|
||||
drag.drag_picked_up.connect(_on_drag_picked_up)
|
||||
drag.drag_released.connect(_on_drag_released)
|
||||
if data != null:
|
||||
_update_visual_state()
|
||||
|
||||
|
||||
func set_state(new_state: CharacterData.State) -> void:
|
||||
if data == null:
|
||||
return
|
||||
data.state = new_state
|
||||
_update_visual_state()
|
||||
state_changed.emit(new_state)
|
||||
|
||||
|
||||
func _update_visual_state() -> void:
|
||||
if data == null:
|
||||
return
|
||||
var visual: ColorRect = get_node_or_null("Visual") as ColorRect
|
||||
if visual == null:
|
||||
return
|
||||
var color: Color = _STATE_COLORS.get(data.state, Color(0.6, 0.8, 1.0))
|
||||
visual.color = color
|
||||
var ear_left: ColorRect = get_node_or_null("Ears/EarLeft") as ColorRect
|
||||
var ear_right: ColorRect = get_node_or_null("Ears/EarRight") as ColorRect
|
||||
if ear_left != null:
|
||||
ear_left.color = color
|
||||
if ear_right != null:
|
||||
ear_right.color = color
|
||||
|
||||
|
||||
func _on_drag_picked_up(_pos: Vector2) -> void:
|
||||
_is_held = true
|
||||
character_picked_up.emit(self)
|
||||
|
||||
|
||||
func _on_drag_released(pos: Vector2) -> void:
|
||||
_is_held = false
|
||||
if data == null or data.id.is_empty():
|
||||
return
|
||||
GameState.set_character_position(character_id, global_position)
|
||||
character_placed.emit(self, global_position)
|
||||
12
scripts/characters/character_data.gd
Normal file
12
scripts/characters/character_data.gd
Normal file
@@ -0,0 +1,12 @@
|
||||
## CharacterData — Resource holding all persistent state for one character.
|
||||
class_name CharacterData extends Resource
|
||||
|
||||
enum State { HEALTHY, SICK, SLEEPING, TIRED, PREGNANT, BABY }
|
||||
enum Species { BUNNY, KITTEN }
|
||||
|
||||
@export var id: String = ""
|
||||
@export var display_name: String = ""
|
||||
@export var species: Species = Species.BUNNY
|
||||
@export var state: State = State.HEALTHY
|
||||
@export var current_floor: int = 0
|
||||
@export var position: Vector2 = Vector2.ZERO
|
||||
17
scripts/main/main.gd
Normal file
17
scripts/main/main.gd
Normal file
@@ -0,0 +1,17 @@
|
||||
## Main — scene root: wires up RoomNavigator and restores saved character positions.
|
||||
extends Node2D
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
RoomNavigator.initialize($Camera2D)
|
||||
SaveManager.load_game()
|
||||
AudioManager.set_music_volume(GameState.music_volume)
|
||||
AudioManager.set_sfx_volume(GameState.sfx_volume)
|
||||
_apply_saved_state()
|
||||
|
||||
|
||||
func _apply_saved_state() -> void:
|
||||
for character in $Characters.get_children():
|
||||
if character is Character and character.data != null:
|
||||
if GameState.has_character_position(character.data.id):
|
||||
character.global_position = GameState.get_character_position(character.data.id)
|
||||
84
scripts/objects/ambulance.gd
Normal file
84
scripts/objects/ambulance.gd
Normal file
@@ -0,0 +1,84 @@
|
||||
## Ambulance — drives in from off-screen right when Emergency Room is entered; tap to toggle.
|
||||
class_name Ambulance extends Node2D
|
||||
|
||||
const OFFSCREEN_OFFSET: float = 1200.0
|
||||
const BUTTON_HALF_WIDTH: float = 90.0
|
||||
const BUTTON_HALF_HEIGHT: float = 50.0
|
||||
const DRIVE_DURATION: float = 1.2
|
||||
|
||||
@export var trigger_floor: int = 0
|
||||
@export var trigger_room: int = 3
|
||||
|
||||
var _parked_x: float = 0.0
|
||||
var _is_parked: bool = false
|
||||
var _is_animating: bool = false
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_parked_x = position.x
|
||||
position.x = _parked_x + OFFSCREEN_OFFSET
|
||||
RoomNavigator.room_changed.connect(_on_room_changed)
|
||||
|
||||
|
||||
func _exit_tree() -> void:
|
||||
if RoomNavigator.room_changed.is_connected(_on_room_changed):
|
||||
RoomNavigator.room_changed.disconnect(_on_room_changed)
|
||||
|
||||
|
||||
func _on_room_changed(floor_index: int, room_index: int) -> void:
|
||||
if floor_index == trigger_floor and room_index == trigger_room:
|
||||
if not _is_parked and not _is_animating:
|
||||
_drive_in()
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if _is_animating:
|
||||
return
|
||||
var screen_pos: Vector2
|
||||
if event is InputEventScreenTouch and event.pressed:
|
||||
screen_pos = event.position
|
||||
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
screen_pos = event.position
|
||||
else:
|
||||
return
|
||||
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
|
||||
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
|
||||
var local_pos: Vector2 = to_local(world_pos)
|
||||
if abs(local_pos.x) <= BUTTON_HALF_WIDTH and abs(local_pos.y) <= BUTTON_HALF_HEIGHT:
|
||||
if _is_parked:
|
||||
_drive_out()
|
||||
else:
|
||||
_drive_in()
|
||||
|
||||
|
||||
func _drive_in() -> void:
|
||||
_is_animating = true
|
||||
_is_parked = false
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_OUT)
|
||||
tween.set_trans(Tween.TRANS_QUAD)
|
||||
tween.tween_property(self, "position:x", _parked_x, DRIVE_DURATION)
|
||||
tween.finished.connect(func() -> void:
|
||||
_is_parked = true
|
||||
_is_animating = false
|
||||
_play_stop_bounce()
|
||||
)
|
||||
|
||||
|
||||
func _drive_out() -> void:
|
||||
_is_animating = true
|
||||
_is_parked = false
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_IN)
|
||||
tween.set_trans(Tween.TRANS_QUAD)
|
||||
tween.tween_property(self, "position:x", _parked_x + OFFSCREEN_OFFSET, DRIVE_DURATION)
|
||||
tween.finished.connect(func() -> void:
|
||||
_is_animating = false
|
||||
)
|
||||
|
||||
|
||||
func _play_stop_bounce() -> void:
|
||||
var tween: Tween = create_tween()
|
||||
tween.tween_property(self, "scale", Vector2(1.08, 0.94), 0.08)
|
||||
tween.tween_property(self, "scale", Vector2(0.96, 1.06), 0.08)
|
||||
tween.tween_property(self, "scale", Vector2(1.0, 1.0), 0.08)
|
||||
38
scripts/objects/cradle.gd
Normal file
38
scripts/objects/cradle.gd
Normal file
@@ -0,0 +1,38 @@
|
||||
## Cradle — rocks with a pendulum rotation when tapped.
|
||||
class_name Cradle extends Node2D
|
||||
|
||||
enum State { IDLE, ROCKING }
|
||||
|
||||
const ROCK_ANGLE: float = 15.0
|
||||
const ROCK_DURATION: float = 0.5
|
||||
const BUTTON_HALF_SIZE: float = 80.0
|
||||
|
||||
var _state: State = State.IDLE
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if _state != State.IDLE:
|
||||
return
|
||||
var screen_pos: Vector2
|
||||
if event is InputEventScreenTouch and event.pressed:
|
||||
screen_pos = event.position
|
||||
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
screen_pos = event.position
|
||||
else:
|
||||
return
|
||||
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
|
||||
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
|
||||
var local_pos: Vector2 = to_local(world_pos)
|
||||
if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE:
|
||||
_start_rocking()
|
||||
|
||||
|
||||
func _start_rocking() -> void:
|
||||
_state = State.ROCKING
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_IN_OUT)
|
||||
tween.set_trans(Tween.TRANS_SINE)
|
||||
tween.tween_property(self, "rotation_degrees", ROCK_ANGLE, ROCK_DURATION)
|
||||
tween.tween_property(self, "rotation_degrees", -ROCK_ANGLE, ROCK_DURATION)
|
||||
tween.tween_property(self, "rotation_degrees", 0.0, ROCK_DURATION * 0.5)
|
||||
tween.finished.connect(func() -> void: _state = State.IDLE)
|
||||
82
scripts/objects/delivery_bed.gd
Normal file
82
scripts/objects/delivery_bed.gd
Normal file
@@ -0,0 +1,82 @@
|
||||
## DeliveryBed — tap to animate mama arriving and baby appearing; tap again to reset.
|
||||
class_name DeliveryBed extends Node2D
|
||||
|
||||
enum State { IDLE, MAMA_ARRIVING, COMPLETE, RESETTING }
|
||||
|
||||
const MAMA_OFFSCREEN_X: float = -600.0
|
||||
const MAMA_PARKED_X: float = -100.0
|
||||
const ARRIVE_DURATION: float = 1.0
|
||||
const BABY_FADE_DURATION: float = 0.6
|
||||
const RESET_DURATION: float = 0.8
|
||||
const BUTTON_HALF_WIDTH: float = 120.0
|
||||
const BUTTON_HALF_HEIGHT: float = 40.0
|
||||
|
||||
var _state: State = State.IDLE
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var mama: Node2D = get_node_or_null("Mama") as Node2D
|
||||
if mama != null:
|
||||
mama.position.x = MAMA_OFFSCREEN_X
|
||||
var baby: Node2D = get_node_or_null("Baby") as Node2D
|
||||
if baby != null:
|
||||
baby.modulate.a = 0.0
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if _state == State.MAMA_ARRIVING or _state == State.RESETTING:
|
||||
return
|
||||
var screen_pos: Vector2
|
||||
if event is InputEventScreenTouch and event.pressed:
|
||||
screen_pos = event.position
|
||||
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
screen_pos = event.position
|
||||
else:
|
||||
return
|
||||
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
|
||||
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
|
||||
var local_pos: Vector2 = to_local(world_pos)
|
||||
if abs(local_pos.x) <= BUTTON_HALF_WIDTH and abs(local_pos.y) <= BUTTON_HALF_HEIGHT:
|
||||
if _state == State.IDLE:
|
||||
_start_arrival()
|
||||
elif _state == State.COMPLETE:
|
||||
_start_reset()
|
||||
|
||||
|
||||
func _start_arrival() -> void:
|
||||
_state = State.MAMA_ARRIVING
|
||||
var mama: Node2D = get_node_or_null("Mama") as Node2D
|
||||
if mama == null:
|
||||
_state = State.IDLE
|
||||
return
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_OUT)
|
||||
tween.set_trans(Tween.TRANS_QUAD)
|
||||
tween.tween_property(mama, "position:x", MAMA_PARKED_X, ARRIVE_DURATION)
|
||||
tween.finished.connect(_on_mama_arrived)
|
||||
|
||||
|
||||
func _on_mama_arrived() -> void:
|
||||
_state = State.COMPLETE
|
||||
var baby: Node2D = get_node_or_null("Baby") as Node2D
|
||||
if baby == null:
|
||||
return
|
||||
var tween: Tween = create_tween()
|
||||
tween.tween_property(baby, "modulate:a", 1.0, BABY_FADE_DURATION)
|
||||
|
||||
|
||||
func _start_reset() -> void:
|
||||
_state = State.RESETTING
|
||||
var baby: Node2D = get_node_or_null("Baby") as Node2D
|
||||
if baby != null:
|
||||
var fade_tween: Tween = create_tween()
|
||||
fade_tween.tween_property(baby, "modulate:a", 0.0, BABY_FADE_DURATION)
|
||||
var mama: Node2D = get_node_or_null("Mama") as Node2D
|
||||
if mama == null:
|
||||
_state = State.IDLE
|
||||
return
|
||||
var slide_tween: Tween = create_tween()
|
||||
slide_tween.set_ease(Tween.EASE_IN)
|
||||
slide_tween.set_trans(Tween.TRANS_QUAD)
|
||||
slide_tween.tween_property(mama, "position:x", MAMA_OFFSCREEN_X, RESET_DURATION)
|
||||
slide_tween.finished.connect(func() -> void: _state = State.IDLE)
|
||||
34
scripts/objects/elevator_button.gd
Normal file
34
scripts/objects/elevator_button.gd
Normal file
@@ -0,0 +1,34 @@
|
||||
## ElevatorButton — tappable button that navigates the camera to a target floor.
|
||||
class_name ElevatorButton extends Node2D
|
||||
|
||||
const BUTTON_HALF_SIZE: float = 40.0
|
||||
|
||||
@export var target_floor: int = 0
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
var screen_pos: Vector2
|
||||
if event is InputEventScreenTouch and event.pressed:
|
||||
screen_pos = event.position
|
||||
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
screen_pos = event.position
|
||||
else:
|
||||
return
|
||||
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
|
||||
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
|
||||
var local_pos: Vector2 = to_local(world_pos)
|
||||
if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE:
|
||||
_on_pressed()
|
||||
|
||||
|
||||
func _on_pressed() -> void:
|
||||
if target_floor < 0:
|
||||
return
|
||||
RoomNavigator.go_to_floor(target_floor)
|
||||
_play_bounce()
|
||||
|
||||
|
||||
func _play_bounce() -> void:
|
||||
var tween: Tween = create_tween()
|
||||
tween.tween_property(self, "scale", Vector2(1.15, 1.15), 0.08)
|
||||
tween.tween_property(self, "scale", Vector2(1.0, 1.0), 0.08)
|
||||
57
scripts/objects/interactive_object.gd
Normal file
57
scripts/objects/interactive_object.gd
Normal file
@@ -0,0 +1,57 @@
|
||||
## InteractiveObject — base class for all interactive room objects (flowers, equipment, etc.).
|
||||
class_name InteractiveObject extends Node2D
|
||||
|
||||
signal object_interacted(object: InteractiveObject)
|
||||
|
||||
enum State { IDLE, ACTIVE, RETURNING }
|
||||
|
||||
@export var object_id: String = ""
|
||||
|
||||
var _current_state: State = State.IDLE
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var drag: DragDropComponent = get_node_or_null("DragDropComponent") as DragDropComponent
|
||||
if drag != null:
|
||||
drag.drag_picked_up.connect(_on_drag_picked_up)
|
||||
drag.drag_released.connect(_on_drag_released)
|
||||
var area: Area2D = get_node_or_null("CollisionArea") as Area2D
|
||||
if area != null:
|
||||
area.input_event.connect(_on_area_input_event)
|
||||
|
||||
|
||||
func _on_drag_picked_up(_pos: Vector2) -> void:
|
||||
_set_state(State.ACTIVE)
|
||||
object_interacted.emit(self)
|
||||
|
||||
|
||||
func _on_drag_released(_pos: Vector2) -> void:
|
||||
_set_state(State.RETURNING)
|
||||
GameState.set_object_state(object_id, "idle")
|
||||
_play_bounce_animation()
|
||||
|
||||
|
||||
func _on_area_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
|
||||
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
_trigger_interaction()
|
||||
elif event is InputEventScreenTouch and event.pressed:
|
||||
_trigger_interaction()
|
||||
|
||||
|
||||
func _trigger_interaction() -> void:
|
||||
_set_state(State.ACTIVE)
|
||||
object_interacted.emit(self)
|
||||
GameState.set_object_state(object_id, "active")
|
||||
_play_bounce_animation()
|
||||
|
||||
|
||||
func _set_state(new_state: State) -> void:
|
||||
_current_state = new_state
|
||||
|
||||
|
||||
func _play_bounce_animation() -> void:
|
||||
var tween: Tween = create_tween()
|
||||
tween.tween_property(self, "scale", Vector2(1.2, 1.2), 0.1)
|
||||
tween.tween_property(self, "scale", Vector2(0.9, 0.9), 0.1)
|
||||
tween.tween_property(self, "scale", Vector2(1.0, 1.0), 0.1)
|
||||
tween.tween_callback(func() -> void: _set_state(State.IDLE))
|
||||
40
scripts/objects/navigation_arrow.gd
Normal file
40
scripts/objects/navigation_arrow.gd
Normal file
@@ -0,0 +1,40 @@
|
||||
## NavigationArrow — tappable button that navigates camera to a specific floor and room.
|
||||
class_name NavigationArrow extends Node2D
|
||||
|
||||
const BUTTON_HALF_SIZE: float = 48.0
|
||||
|
||||
@export var target_floor: int = 0
|
||||
@export var target_room: int = 0
|
||||
@export var label_text: String = "→"
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var label: Label = get_node_or_null("Label") as Label
|
||||
if label != null:
|
||||
label.text = label_text
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
var screen_pos: Vector2
|
||||
if event is InputEventScreenTouch and event.pressed:
|
||||
screen_pos = event.position
|
||||
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
screen_pos = event.position
|
||||
else:
|
||||
return
|
||||
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
|
||||
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
|
||||
var local_pos: Vector2 = to_local(world_pos)
|
||||
if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE:
|
||||
_on_pressed()
|
||||
|
||||
|
||||
func _on_pressed() -> void:
|
||||
RoomNavigator.go_to_room(target_floor, target_room)
|
||||
_play_bounce()
|
||||
|
||||
|
||||
func _play_bounce() -> void:
|
||||
var tween: Tween = create_tween()
|
||||
tween.tween_property(self, "scale", Vector2(1.15, 1.15), 0.08)
|
||||
tween.tween_property(self, "scale", Vector2(1.0, 1.0), 0.08)
|
||||
23
scripts/objects/ultrasound_machine.gd
Normal file
23
scripts/objects/ultrasound_machine.gd
Normal file
@@ -0,0 +1,23 @@
|
||||
## UltrasoundMachine — displays a continuous heartbeat pulse on the screen.
|
||||
class_name UltrasoundMachine extends Node2D
|
||||
|
||||
const BEAT_RISE_DURATION: float = 0.12
|
||||
const BEAT_FALL_DURATION: float = 0.12
|
||||
const BEAT_INTERVAL: float = 0.60
|
||||
const BEAT_SCALE_PEAK: Vector2 = Vector2(1.5, 1.5)
|
||||
const BEAT_SCALE_REST: Vector2 = Vector2(1.0, 1.0)
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_start_heartbeat_loop()
|
||||
|
||||
|
||||
func _start_heartbeat_loop() -> void:
|
||||
var dot: Node2D = get_node_or_null("HeartbeatDot") as Node2D
|
||||
if dot == null:
|
||||
return
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_loops()
|
||||
tween.tween_property(dot, "scale", BEAT_SCALE_PEAK, BEAT_RISE_DURATION)
|
||||
tween.tween_property(dot, "scale", BEAT_SCALE_REST, BEAT_FALL_DURATION)
|
||||
tween.tween_interval(BEAT_INTERVAL)
|
||||
76
scripts/objects/xray_machine.gd
Normal file
76
scripts/objects/xray_machine.gd
Normal file
@@ -0,0 +1,76 @@
|
||||
## XRayMachine — X-ray plate slides out when tapped; viewer lights up during exposure.
|
||||
class_name XRayMachine extends Node2D
|
||||
|
||||
enum State { IDLE, SLIDING_IN, EXPOSING, SLIDING_OUT }
|
||||
|
||||
const SLIDE_DURATION: float = 0.8
|
||||
const EXPOSE_DURATION: float = 1.5
|
||||
const BUTTON_HALF_WIDTH: float = 50.0
|
||||
const BUTTON_HALF_HEIGHT: float = 100.0
|
||||
const PLATE_PARKED_X: float = -50.0
|
||||
const PLATE_ACTIVE_X: float = 130.0
|
||||
const VIEWER_LIT_COLOR: Color = Color(0.75, 0.90, 1.0, 1)
|
||||
const VIEWER_DARK_COLOR: Color = Color(0.06, 0.08, 0.12, 1)
|
||||
|
||||
var _state: State = State.IDLE
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var plate: Node2D = get_node_or_null("Plate") as Node2D
|
||||
if plate != null:
|
||||
plate.position.x = PLATE_PARKED_X
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if _state != State.IDLE:
|
||||
return
|
||||
var screen_pos: Vector2
|
||||
if event is InputEventScreenTouch and event.pressed:
|
||||
screen_pos = event.position
|
||||
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
screen_pos = event.position
|
||||
else:
|
||||
return
|
||||
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
|
||||
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
|
||||
var local_pos: Vector2 = to_local(world_pos)
|
||||
if abs(local_pos.x) <= BUTTON_HALF_WIDTH and abs(local_pos.y) <= BUTTON_HALF_HEIGHT:
|
||||
_start_scan()
|
||||
|
||||
|
||||
func _start_scan() -> void:
|
||||
_state = State.SLIDING_IN
|
||||
var plate: Node2D = get_node_or_null("Plate") as Node2D
|
||||
if plate == null:
|
||||
_state = State.IDLE
|
||||
return
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_IN_OUT)
|
||||
tween.set_trans(Tween.TRANS_QUAD)
|
||||
tween.tween_property(plate, "position:x", PLATE_ACTIVE_X, SLIDE_DURATION)
|
||||
tween.finished.connect(_on_plate_in)
|
||||
|
||||
|
||||
func _on_plate_in() -> void:
|
||||
_state = State.EXPOSING
|
||||
var viewer: ColorRect = get_node_or_null("Viewer") as ColorRect
|
||||
if viewer != null:
|
||||
viewer.color = VIEWER_LIT_COLOR
|
||||
var timer: SceneTreeTimer = get_tree().create_timer(EXPOSE_DURATION)
|
||||
timer.timeout.connect(_start_slide_out)
|
||||
|
||||
|
||||
func _start_slide_out() -> void:
|
||||
_state = State.SLIDING_OUT
|
||||
var viewer: ColorRect = get_node_or_null("Viewer") as ColorRect
|
||||
if viewer != null:
|
||||
viewer.color = VIEWER_DARK_COLOR
|
||||
var plate: Node2D = get_node_or_null("Plate") as Node2D
|
||||
if plate == null:
|
||||
_state = State.IDLE
|
||||
return
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_IN_OUT)
|
||||
tween.set_trans(Tween.TRANS_QUAD)
|
||||
tween.tween_property(plate, "position:x", PLATE_PARKED_X, SLIDE_DURATION)
|
||||
tween.finished.connect(func() -> void: _state = State.IDLE)
|
||||
81
scripts/systems/drag_drop_component.gd
Normal file
81
scripts/systems/drag_drop_component.gd
Normal file
@@ -0,0 +1,81 @@
|
||||
## DragDropComponent — reusable drag-and-drop node; attach to any Character or InteractiveObject.
|
||||
class_name DragDropComponent extends Node
|
||||
|
||||
signal drag_picked_up(global_position: Vector2)
|
||||
signal drag_released(global_position: Vector2)
|
||||
|
||||
const DRAG_Z_INDEX: int = 10
|
||||
const DRAG_SCALE: float = 1.1
|
||||
const DEFAULT_DRAG_RADIUS: float = 64.0
|
||||
|
||||
@export var drag_target: Node2D
|
||||
|
||||
var _is_dragging: bool = false
|
||||
var _drag_offset: Vector2 = Vector2.ZERO
|
||||
var _original_z_index: int = 0
|
||||
var _original_scale: Vector2 = Vector2.ONE
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
if drag_target == null:
|
||||
drag_target = get_parent() as Node2D
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event is InputEventScreenTouch:
|
||||
_handle_press(event.pressed, event.position)
|
||||
elif event is InputEventScreenDrag and _is_dragging:
|
||||
_move_to(event.position)
|
||||
elif event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
_handle_press(event.pressed, event.position)
|
||||
elif event is InputEventMouseMotion and _is_dragging:
|
||||
_move_to(event.position)
|
||||
|
||||
|
||||
func _handle_press(pressed: bool, screen_pos: Vector2) -> void:
|
||||
if pressed and _is_position_over_target(screen_pos):
|
||||
_start_drag(screen_pos)
|
||||
elif not pressed and _is_dragging:
|
||||
_end_drag(screen_pos)
|
||||
|
||||
|
||||
func _start_drag(screen_pos: Vector2) -> void:
|
||||
_is_dragging = true
|
||||
var world_pos: Vector2 = _screen_to_world(screen_pos)
|
||||
_drag_offset = drag_target.global_position - world_pos
|
||||
_original_z_index = drag_target.z_index
|
||||
_original_scale = drag_target.scale
|
||||
drag_target.z_index = DRAG_Z_INDEX
|
||||
drag_target.scale = _original_scale * DRAG_SCALE
|
||||
drag_picked_up.emit(drag_target.global_position)
|
||||
|
||||
|
||||
func _end_drag(_screen_pos: Vector2) -> void:
|
||||
_is_dragging = false
|
||||
drag_target.z_index = _original_z_index
|
||||
drag_target.scale = _original_scale
|
||||
drag_released.emit(drag_target.global_position)
|
||||
|
||||
|
||||
func _move_to(screen_pos: Vector2) -> void:
|
||||
var world_pos: Vector2 = _screen_to_world(screen_pos)
|
||||
drag_target.global_position = world_pos + _drag_offset
|
||||
|
||||
|
||||
func _screen_to_world(screen_pos: Vector2) -> Vector2:
|
||||
var canvas_transform: Transform2D = drag_target.get_viewport().get_canvas_transform()
|
||||
return canvas_transform.affine_inverse() * screen_pos
|
||||
|
||||
|
||||
func _is_position_over_target(screen_pos: Vector2) -> bool:
|
||||
if drag_target == null:
|
||||
return false
|
||||
var world_pos: Vector2 = _screen_to_world(screen_pos)
|
||||
var local_pos: Vector2 = drag_target.to_local(world_pos)
|
||||
var area: Area2D = drag_target.get_node_or_null("CollisionArea") as Area2D
|
||||
if area == null:
|
||||
return local_pos.length() < DEFAULT_DRAG_RADIUS
|
||||
for child in area.get_children():
|
||||
if child is CollisionShape2D and child.shape != null:
|
||||
return child.shape.get_rect().has_point(local_pos)
|
||||
return local_pos.length() < DEFAULT_DRAG_RADIUS
|
||||
26
scripts/systems/hud.gd
Normal file
26
scripts/systems/hud.gd
Normal file
@@ -0,0 +1,26 @@
|
||||
## HUD — heads-up display with back button, music toggle, and settings access.
|
||||
class_name HUD extends CanvasLayer
|
||||
|
||||
const MUSIC_ON_SYMBOL: String = "♪"
|
||||
const MUSIC_OFF_SYMBOL: String = "✕"
|
||||
|
||||
var _music_enabled: bool = true
|
||||
@onready var _settings_menu: SettingsMenu = get_node_or_null("../SettingsMenu") as SettingsMenu
|
||||
|
||||
|
||||
func _on_back_button_pressed() -> void:
|
||||
get_tree().quit()
|
||||
|
||||
|
||||
func _on_music_toggle_pressed() -> void:
|
||||
_music_enabled = not _music_enabled
|
||||
var volume: float = AudioManager.DEFAULT_MUSIC_VOLUME if _music_enabled else 0.0
|
||||
AudioManager.set_music_volume(volume)
|
||||
var btn: Button = get_node_or_null("MusicToggle") as Button
|
||||
if btn != null:
|
||||
btn.text = MUSIC_ON_SYMBOL if _music_enabled else MUSIC_OFF_SYMBOL
|
||||
|
||||
|
||||
func _on_settings_button_pressed() -> void:
|
||||
if _settings_menu != null:
|
||||
_settings_menu.show_menu()
|
||||
44
scripts/systems/room_navigator.gd
Normal file
44
scripts/systems/room_navigator.gd
Normal file
@@ -0,0 +1,44 @@
|
||||
## RoomNavigator — autoload that moves the Camera2D smoothly between hospital floors and rooms.
|
||||
extends Node
|
||||
|
||||
signal room_changed(floor_index: int, room_index: int)
|
||||
|
||||
const FLOOR_HEIGHT: float = 720.0
|
||||
const ROOM_WIDTH: float = 1280.0
|
||||
const CAMERA_TWEEN_DURATION: float = 0.6
|
||||
|
||||
var _current_floor: int = 0
|
||||
var _current_room: int = 0
|
||||
var _camera: Camera2D
|
||||
|
||||
|
||||
func initialize(camera: Camera2D) -> void:
|
||||
_camera = camera
|
||||
|
||||
|
||||
func go_to_floor(floor_index: int) -> void:
|
||||
go_to_room(floor_index, 0)
|
||||
|
||||
|
||||
func go_to_room(floor_index: int, room_index: int) -> void:
|
||||
if _camera == null:
|
||||
return
|
||||
if floor_index == _current_floor and room_index == _current_room:
|
||||
return
|
||||
_current_floor = floor_index
|
||||
_current_room = room_index
|
||||
var target_x: float = room_index * ROOM_WIDTH + ROOM_WIDTH * 0.5
|
||||
var target_y: float = floor_index * -FLOOR_HEIGHT + FLOOR_HEIGHT * 0.5
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_IN_OUT)
|
||||
tween.set_trans(Tween.TRANS_SINE)
|
||||
tween.tween_property(_camera, "position", Vector2(target_x, target_y), CAMERA_TWEEN_DURATION)
|
||||
tween.finished.connect(func() -> void: room_changed.emit(floor_index, room_index))
|
||||
|
||||
|
||||
func get_current_floor() -> int:
|
||||
return _current_floor
|
||||
|
||||
|
||||
func get_current_room() -> int:
|
||||
return _current_room
|
||||
45
scripts/systems/settings_menu.gd
Normal file
45
scripts/systems/settings_menu.gd
Normal file
@@ -0,0 +1,45 @@
|
||||
## SettingsMenu — overlay panel for audio volume and game reset.
|
||||
class_name SettingsMenu extends CanvasLayer
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
visible = false
|
||||
|
||||
|
||||
func show_menu() -> void:
|
||||
var music_slider: HSlider = get_node_or_null("Panel/MusicSlider") as HSlider
|
||||
var sfx_slider: HSlider = get_node_or_null("Panel/SfxSlider") as HSlider
|
||||
if music_slider != null:
|
||||
music_slider.set_value_no_signal(GameState.music_volume)
|
||||
if sfx_slider != null:
|
||||
sfx_slider.set_value_no_signal(GameState.sfx_volume)
|
||||
visible = true
|
||||
|
||||
|
||||
func hide_menu() -> void:
|
||||
visible = false
|
||||
|
||||
|
||||
func _on_music_slider_value_changed(value: float) -> void:
|
||||
AudioManager.set_music_volume(value)
|
||||
GameState.music_volume = value
|
||||
|
||||
|
||||
func _on_sfx_slider_value_changed(value: float) -> void:
|
||||
AudioManager.set_sfx_volume(value)
|
||||
GameState.sfx_volume = value
|
||||
|
||||
|
||||
func _on_reset_button_pressed() -> void:
|
||||
var dialog: ConfirmationDialog = get_node_or_null("Panel/ResetConfirmDialog") as ConfirmationDialog
|
||||
if dialog != null:
|
||||
dialog.popup_centered()
|
||||
|
||||
|
||||
func _on_reset_confirmed() -> void:
|
||||
SaveManager.reset_game()
|
||||
get_tree().reload_current_scene()
|
||||
|
||||
|
||||
func _on_close_button_pressed() -> void:
|
||||
hide_menu()
|
||||
Reference in New Issue
Block a user