fix(sprint-14): use preload pattern in test_balloon.gd to fix class_name parse error

This commit is contained in:
Steven Wroblewski
2026-05-11 21:04:57 +02:00
parent ec473dc4e3
commit c697b996d8
+9 -7
View File
@@ -1,29 +1,31 @@
## Tests for Balloon — state machine transitions.
extends GutTest
var _balloon: Balloon
const BalloonScript = preload("res://scripts/objects/balloon.gd")
var _balloon: Node2D
func before_each() -> void:
_balloon = Balloon.new()
_balloon = BalloonScript.new()
add_child_autofree(_balloon)
func test_initial_state_is_idle() -> void:
assert_eq(_balloon._state, Balloon.State.IDLE)
assert_eq(_balloon._state, BalloonScript.State.IDLE)
func test_start_pop_transitions_to_popping() -> void:
_balloon._start_pop()
assert_eq(_balloon._state, Balloon.State.POPPING)
assert_eq(_balloon._state, BalloonScript.State.POPPING)
func test_on_pop_complete_transitions_to_popped() -> void:
_balloon._on_pop_complete()
assert_eq(_balloon._state, Balloon.State.POPPED)
assert_eq(_balloon._state, BalloonScript.State.POPPED)
func test_on_respawn_complete_transitions_to_idle() -> void:
_balloon._state = Balloon.State.RESPAWNING
_balloon._state = BalloonScript.State.RESPAWNING
_balloon._on_respawn_complete()
assert_eq(_balloon._state, Balloon.State.IDLE)
assert_eq(_balloon._state, BalloonScript.State.IDLE)