fix(core): serialize character positions as [x,y] arrays for JSON compatibility

Vector2 is not a JSON-native type — JSON.stringify converts it to a string,
which cannot be assigned back to a Vector2 return type on load. Positions are
now saved as [x, y] float arrays and reconstructed as Vector2 in apply_save_data.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-04-17 13:22:56 +02:00
parent 22f4b23897
commit f4611e2443

View File

@@ -35,8 +35,12 @@ func set_object_state(id: String, state: String) -> void:
func get_save_data() -> Dictionary:
var positions: Dictionary = {}
for key: String in _character_positions:
var pos: Vector2 = _character_positions[key]
positions[key] = [pos.x, pos.y]
return {
"character_positions": _character_positions,
"character_positions": positions,
"object_states": _object_states,
"current_room": current_room,
"music_volume": music_volume,
@@ -46,7 +50,11 @@ func get_save_data() -> Dictionary:
func apply_save_data(data: Dictionary) -> void:
if data.has("character_positions"):
_character_positions = data["character_positions"]
_character_positions = {}
for key: String in data["character_positions"]:
var val: Variant = data["character_positions"][key]
if val is Array and val.size() >= 2:
_character_positions[key] = Vector2(val[0], val[1])
if data.has("object_states"):
_object_states = data["object_states"]
if data.has("current_room"):