feat(gift-box): add GiftBox with tap-to-open lid animation and gift reveal

This commit is contained in:
Steven Wroblewski
2026-04-17 21:21:39 +02:00
parent 033d38887f
commit da3c934e5d
2 changed files with 102 additions and 0 deletions

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[gd_scene load_steps=2 format=3 uid="uid://cozypaw_giftbox"]
[ext_resource type="Script" path="res://scripts/objects/gift_box.gd" id="1_giftbox"]
[node name="GiftBox" type="Node2D"]
script = ExtResource("1_giftbox")
[node name="BoxBase" type="ColorRect" parent="."]
offset_left = -40.0
offset_top = -60.0
offset_right = 40.0
offset_bottom = 0.0
color = Color(0.90, 0.28, 0.34, 1)
[node name="BoxStripe" type="ColorRect" parent="."]
offset_left = -6.0
offset_top = -60.0
offset_right = 6.0
offset_bottom = 0.0
color = Color(0.98, 0.82, 0.22, 1)
[node name="Lid" type="Node2D" parent="."]
position = Vector2(0, -60)
[node name="LidShape" type="ColorRect" parent="Lid"]
offset_left = -44.0
offset_top = -18.0
offset_right = 44.0
offset_bottom = 0.0
color = Color(0.98, 0.38, 0.42, 1)
[node name="LidBow" type="ColorRect" parent="Lid"]
offset_left = -10.0
offset_top = -28.0
offset_right = 10.0
offset_bottom = -18.0
color = Color(0.98, 0.82, 0.22, 1)
[node name="Gift" type="Node2D" parent="."]
position = Vector2(0, -90)
[node name="GiftShape" type="ColorRect" parent="Gift"]
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
color = Color(0.96, 0.76, 0.22, 1)

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## GiftBox — tap while closed to open: lid rises and fades out, gift inside fades in.
class_name GiftBox extends Node2D
enum State { CLOSED, OPENING, OPEN }
const LID_OPEN_Y: float = -120.0
const OPEN_DURATION: float = 0.5
const GIFT_FADE_DURATION: float = 0.4
const BUTTON_HALF_WIDTH: float = 40.0
const BUTTON_HALF_HEIGHT: float = 50.0
var _state: State = State.CLOSED
func _ready() -> void:
var gift: Node2D = get_node_or_null("Gift") as Node2D
if gift != null:
gift.modulate.a = 0.0
func _input(event: InputEvent) -> void:
if _state != State.CLOSED:
return
if not event is InputEventScreenTouch:
return
var touch: InputEventScreenTouch = event as InputEventScreenTouch
if not touch.pressed:
return
var local: Vector2 = to_local(touch.position)
if abs(local.x) > BUTTON_HALF_WIDTH or abs(local.y) > BUTTON_HALF_HEIGHT:
return
_start_opening()
func _start_opening() -> void:
_state = State.OPENING
var lid: Node2D = get_node_or_null("Lid") as Node2D
if lid == null:
_state = State.OPEN
return
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_OUT)
tween.set_trans(Tween.TRANS_BACK)
tween.tween_property(lid, "position:y", LID_OPEN_Y, OPEN_DURATION)
tween.parallel().tween_property(lid, "modulate:a", 0.0, OPEN_DURATION)
tween.finished.connect(_on_lid_opened)
func _on_lid_opened() -> void:
_state = State.OPEN
var gift: Node2D = get_node_or_null("Gift") as Node2D
if gift == null:
return
var tween: Tween = create_tween()
tween.tween_property(gift, "modulate:a", 1.0, GIFT_FADE_DURATION)