feat(ultrasound): add UltrasoundMachine component with continuous heartbeat animation

This commit is contained in:
Steven Wroblewski
2026-04-17 16:29:10 +02:00
parent a8bc3123ac
commit a94cf61b79
2 changed files with 57 additions and 0 deletions

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[gd_scene load_steps=2 format=3 uid="uid://cozypaw_ultrasoundmachine"]
[ext_resource type="Script" path="res://scripts/objects/ultrasound_machine.gd" id="1_ultrasound"]
[node name="UltrasoundMachine" type="Node2D"]
script = ExtResource("1_ultrasound")
[node name="MachineBody" type="ColorRect" parent="."]
color = Color(0.68, 0.70, 0.76, 1)
size = Vector2(80, 160)
position = Vector2(-40, -160)
[node name="ScreenFrame" type="ColorRect" parent="."]
color = Color(0.30, 0.32, 0.36, 1)
size = Vector2(68, 52)
position = Vector2(-34, -152)
[node name="Screen" type="ColorRect" parent="."]
color = Color(0.06, 0.08, 0.12, 1)
size = Vector2(60, 44)
position = Vector2(-30, -148)
[node name="HeartbeatDot" type="Node2D" parent="."]
position = Vector2(0, -126)
[node name="HeartbeatShape" type="ColorRect" parent="HeartbeatDot"]
color = Color(0.40, 0.95, 0.60, 1)
size = Vector2(12, 12)
position = Vector2(-6, -6)
[node name="Probe" type="ColorRect" parent="."]
color = Color(0.55, 0.57, 0.62, 1)
size = Vector2(14, 80)
position = Vector2(-7, -30)

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## UltrasoundMachine — displays a continuous heartbeat pulse on the screen.
class_name UltrasoundMachine extends Node2D
const BEAT_RISE_DURATION: float = 0.12
const BEAT_FALL_DURATION: float = 0.12
const BEAT_INTERVAL: float = 0.60
const BEAT_SCALE_PEAK: Vector2 = Vector2(1.5, 1.5)
const BEAT_SCALE_REST: Vector2 = Vector2(1.0, 1.0)
func _ready() -> void:
_start_heartbeat_loop()
func _start_heartbeat_loop() -> void:
var dot: Node2D = get_node_or_null("HeartbeatDot") as Node2D
if dot == null:
return
var tween: Tween = create_tween()
tween.set_loops()
tween.tween_property(dot, "scale", BEAT_SCALE_PEAK, BEAT_RISE_DURATION)
tween.tween_property(dot, "scale", BEAT_SCALE_REST, BEAT_FALL_DURATION)
tween.tween_interval(BEAT_INTERVAL)