feat(rooms): add RoomChest nodes to Floor 2 and Home rooms
Add UltrasoundCart, DeliveryCabinet, NurseryShelf, GardenTable, GardenStorage chest nodes to their respective scenes. All 10 new tests pass (196 total). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://cozypaw_deliveryroom"]
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[gd_scene load_steps=5 format=3 uid="uid://cozypaw_deliveryroom"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="PackedScene" path="res://scenes/objects/DeliveryBed.tscn" id="2_deliverybed"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="4_chest"]
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[node name="DeliveryRoom" type="Node2D"]
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@@ -42,3 +43,8 @@ position = Vector2(880, 540)
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position = Vector2(540, 480)
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script = ExtResource("3_snap")
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pose = "lying"
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[node name="DeliveryCabinet" type="Node2D" parent="."]
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position = Vector2(150.0, 400.0)
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script = ExtResource("4_chest")
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chest_id = "delivery_cabinet"
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://cozypaw_nursery"]
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[gd_scene load_steps=5 format=3 uid="uid://cozypaw_nursery"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="PackedScene" path="res://scenes/objects/Cradle.tscn" id="2_cradle"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="4_chest"]
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[node name="Nursery" type="Node2D"]
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@@ -66,3 +67,8 @@ position = Vector2(860, 240)
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script = ExtResource("3_snap")
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pose = "lying"
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baby_only = true
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[node name="NurseryShelf" type="Node2D" parent="."]
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position = Vector2(640.0, 260.0)
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script = ExtResource("4_chest")
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chest_id = "nursery_shelf"
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://cozypaw_ultrasound"]
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[gd_scene load_steps=5 format=3 uid="uid://cozypaw_ultrasound"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="PackedScene" path="res://scenes/objects/UltrasoundMachine.tscn" id="2_ultrasound"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="4_chest"]
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[node name="Ultrasound" type="Node2D"]
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@@ -57,3 +58,8 @@ position = Vector2(480, 450)
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position = Vector2(470, 480)
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script = ExtResource("3_snap")
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pose = "lying"
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[node name="UltrasoundCart" type="Node2D" parent="."]
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position = Vector2(150.0, 400.0)
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script = ExtResource("4_chest")
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chest_id = "ultrasound_cart"
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@@ -1,9 +1,10 @@
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[gd_scene load_steps=5 format=3 uid="uid://cozypaw_gardenparty"]
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[gd_scene load_steps=6 format=3 uid="uid://cozypaw_gardenparty"]
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[ext_resource type="PackedScene" path="res://scenes/objects/GiftBox.tscn" id="1_giftbox"]
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[ext_resource type="PackedScene" path="res://scenes/objects/TeaPot.tscn" id="2_teapot"]
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[ext_resource type="PackedScene" path="res://scenes/objects/HomeButton.tscn" id="3_homebtn"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="4_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="5_chest"]
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[node name="GardenParty" type="Node2D"]
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@@ -93,3 +94,13 @@ script = ExtResource("4_snap")
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[node name="SnapTableRight" type="Node2D" parent="."]
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position = Vector2(750, 455)
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script = ExtResource("4_snap")
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[node name="GardenTable" type="Node2D" parent="."]
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position = Vector2(200.0, 400.0)
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script = ExtResource("5_chest")
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chest_id = "garden_table"
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[node name="GardenStorage" type="Node2D" parent="."]
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position = Vector2(900.0, 400.0)
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script = ExtResource("5_chest")
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chest_id = "garden_storage"
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@@ -0,0 +1,67 @@
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## Tests for RoomChest presence and item counts in Floor 2 and Home rooms.
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extends GutTest
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func test_ultrasound_has_chest_ultrasound_cart() -> void:
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var room: Node = preload("res://scenes/rooms/floor2/Ultrasound.tscn").instantiate()
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add_child_autofree(room)
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assert_not_null(room.get_node_or_null("UltrasoundCart"))
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func test_ultrasound_cart_has_three_items() -> void:
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var room: Node = preload("res://scenes/rooms/floor2/Ultrasound.tscn").instantiate()
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add_child_autofree(room)
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var chest: RoomChest = room.get_node_or_null("UltrasoundCart") as RoomChest
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assert_eq(chest.get_item_config_count(), 3)
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func test_delivery_room_has_chest_delivery_cabinet() -> void:
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var room: Node = preload("res://scenes/rooms/floor2/DeliveryRoom.tscn").instantiate()
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add_child_autofree(room)
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assert_not_null(room.get_node_or_null("DeliveryCabinet"))
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func test_delivery_cabinet_has_three_items() -> void:
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var room: Node = preload("res://scenes/rooms/floor2/DeliveryRoom.tscn").instantiate()
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add_child_autofree(room)
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var chest: RoomChest = room.get_node_or_null("DeliveryCabinet") as RoomChest
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assert_eq(chest.get_item_config_count(), 3)
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func test_nursery_has_chest_nursery_shelf() -> void:
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var room: Node = preload("res://scenes/rooms/floor2/Nursery.tscn").instantiate()
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add_child_autofree(room)
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assert_not_null(room.get_node_or_null("NurseryShelf"))
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func test_nursery_shelf_has_three_items() -> void:
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var room: Node = preload("res://scenes/rooms/floor2/Nursery.tscn").instantiate()
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add_child_autofree(room)
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var chest: RoomChest = room.get_node_or_null("NurseryShelf") as RoomChest
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assert_eq(chest.get_item_config_count(), 3)
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func test_garden_party_has_chest_garden_table() -> void:
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var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
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add_child_autofree(room)
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assert_not_null(room.get_node_or_null("GardenTable"))
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func test_garden_table_has_two_items() -> void:
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var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
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add_child_autofree(room)
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var chest: RoomChest = room.get_node_or_null("GardenTable") as RoomChest
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assert_eq(chest.get_item_config_count(), 2)
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func test_garden_party_has_chest_garden_storage() -> void:
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var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
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add_child_autofree(room)
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assert_not_null(room.get_node_or_null("GardenStorage"))
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func test_garden_storage_has_two_items() -> void:
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var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
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add_child_autofree(room)
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var chest: RoomChest = room.get_node_or_null("GardenStorage") as RoomChest
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assert_eq(chest.get_item_config_count(), 2)
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