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@@ -254,22 +254,22 @@ Realistisch für einen Vollzeit-Entwickler mit Familie und Side-Projekten. Kürz
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- [ ] Settings-Menü (Lautstärke, Reset)
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- [ ] Character-State-System (gesund, krank, schläft)
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### Sprint 5-7: Erdgeschoss (Woche 6-8)
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- [ ] Empfang komplett
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- [ ] Geschenke-Shop
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- [ ] Restaurant
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- [ ] Notaufnahme mit Krankenwagen-Animation
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### Sprint 5-7: Erdgeschoss (Woche 6-8) ✅
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- [x] Empfang komplett
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- [x] Geschenke-Shop
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- [x] Restaurant
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- [x] Notaufnahme mit Krankenwagen-Animation
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### Sprint 8-10: 1. Obergeschoss (Woche 9-11)
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- [ ] Röntgen mit Slide-Animation
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- [ ] Apotheke (alle Medikamente positiv!)
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- [ ] Labor
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- [ ] Patientenzimmer
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### Sprint 8-10: 1. Obergeschoss (Woche 9-11) ✅
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- [x] Röntgen mit Slide-Animation
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- [x] Apotheke (alle Medikamente positiv!)
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- [x] Labor
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- [x] Patientenzimmer
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### Sprint 11-13: 2. Obergeschoss (Woche 12-14)
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- [ ] Ultraschall (sanfte Herzschlag-Animation)
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- [ ] Kreißsaal (kindgerecht: Mama kommt rein, Baby ist da)
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- [ ] Säuglingsstation mit Wiegen
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### Sprint 11-13: 2. Obergeschoss (Woche 12-14) ✅
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- [x] Ultraschall (sanfte Herzschlag-Animation)
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- [x] Kreißsaal (kindgerecht: Mama kommt rein, Baby ist da)
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- [x] Säuglingsstation mit Wiegen
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### Sprint 14: Zuhause & Garten (Woche 15)
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- [ ] Garten-Szene
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@@ -0,0 +1,893 @@
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# Sprint 11-13: 2. Obergeschoss — Implementation Plan
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> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
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**Goal:** Three fully interactive second-floor rooms (Ultrasound with continuous heartbeat animation, Delivery Room with mama-arrives animation, Nursery with rocking cradles) wired into Main.tscn.
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**Architecture:** Floor 2 follows the same side-by-side layout — three rooms at X offsets 0, 1280, 2560 within the `Floor2` node (Floor 2 has only 3 rooms, unlike Floors 0 and 1 which have 4). Two new animated components are introduced: `UltrasoundMachine` (continuous looping heartbeat tween) and `DeliveryBed` (4-state FSM: mama slides in, baby fades in, tap again to reset). `Cradle` adds a rocking rotation animation on tap. `Main.tscn` is updated to replace the Floor 2 placeholder nodes with the real rooms.
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**Tech Stack:** Godot 4.6.2, GDScript (static typing), existing `InteractiveObject` base class, placeholder ColorRect graphics.
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---
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## File Map
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| Action | File | Responsibility |
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|--------|------|----------------|
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| Create | `scripts/objects/ultrasound_machine.gd` | Continuous heartbeat pulse animation (looping tween, no tap required) |
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| Create | `scenes/objects/UltrasoundMachine.tscn` | Machine body + screen + pulsing HeartbeatDot Node2D |
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| Create | `scripts/objects/delivery_bed.gd` | 4-state FSM: IDLE → MAMA_ARRIVING → COMPLETE → RESETTING |
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| Create | `scenes/objects/DeliveryBed.tscn` | Bed frame + Mama Node2D (slides in) + Baby Node2D (fades in) |
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| Create | `scripts/objects/cradle.gd` | Rocking rotation animation on tap (2-state FSM) |
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| Create | `scenes/objects/Cradle.tscn` | Hanging cradle with suspension ropes and basket |
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| Create | `scenes/rooms/floor2/Ultrasound.tscn` | Exam table, UltrasoundMachine, 2 interactive objects |
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| Create | `scenes/rooms/floor2/DeliveryRoom.tscn` | DeliveryBed component, 2 interactive objects |
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| Create | `scenes/rooms/floor2/Nursery.tscn` | Rail + 3 Cradle instances, 2 interactive objects |
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| Modify | `scenes/main/Main.tscn` | Replace Floor2 placeholder with 3 rooms + nav arrows; fix elevator position |
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**Room layout in Floor2 (local X positions):**
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- Ultrasound: x=0 (room index 0) — camera center world (640, -1080)
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- DeliveryRoom: x=1280 (room index 1) — camera center world (1920, -1080)
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- Nursery: x=2560 (room index 2) — camera center world (3200, -1080)
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- *(No room 3 — Floor 2 has only 3 rooms)*
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**Floor2 elevator (top floor — no up button):**
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- ElevatorDown2: position (1100, 540) → target_floor = 1
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**NavigationArrows in Floor2 (4 total for 2 boundaries):**
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| Node | X | Y | target_floor | target_room | label |
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|------|---|---|---|---|---|
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| NavRight0to1_F2 | 1200 | 480 | 2 | 1 | → |
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| NavLeft1to0_F2 | 1340 | 480 | 2 | 0 | ← |
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| NavRight1to2_F2 | 2480 | 480 | 2 | 2 | → |
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| NavLeft2to1_F2 | 2600 | 480 | 2 | 1 | ← |
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**UltrasoundMachine visual layout (local space, origin = machine base center):**
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- MachineBody: grey ColorRect 80×160 at (-40, -160) — tall standing machine
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- ScreenFrame: dark ColorRect 68×52 at (-34, -152) — 4px border around screen
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- Screen: very dark ColorRect 60×44 at (-30, -148) — display area
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- HeartbeatDot: Node2D at (0, -126) — center of Screen; scales up/down for pulse
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- HeartbeatShape: bright green ColorRect 12×12 at (-6, -6) child of HeartbeatDot
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- Probe: grey ColorRect 14×80 at (-7, -30) — ultrasound probe below arm
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**DeliveryBed visual layout (local space, origin = center of bed frame):**
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- BedFrame: ColorRect 260×50 at (-130, -50) — bed surface
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- BedPillow: ColorRect 80×50 at (-130, -100) — head of bed
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- BedLeg1: ColorRect 14×120 at (-120, 0)
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- BedLeg2: ColorRect 14×120 at (106, 0)
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- Mama: Node2D starts at (-600, 0), parks at (-100, 0)
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- MamaBody: ColorRect 60×100 at (-30, -100) child of Mama
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- MamaHead: ColorRect 50×50 at (-25, -150) child of Mama
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- Baby: Node2D at (0, -80), starts invisible (modulate.a = 0.0)
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- BabyBody: ColorRect 40×30 at (-20, -15) child of Baby
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**Cradle visual layout (local space, origin = top attachment point, pivot for rocking):**
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- SuspensionLeft: ColorRect 4×50 at (-25, 0) — rope going down-left
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- SuspensionRight: ColorRect 4×50 at (21, 0) — rope going down-right
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- CradleBasket: ColorRect 70×40 at (-35, 50) — cradle body
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- CradleRim: ColorRect 70×8 at (-35, 46) — top rim of basket
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- BabyBlanket: ColorRect 58×22 at (-29, 56) — blanket inside basket
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---
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## Task 1: UltrasoundMachine component
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**Files:**
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- Create: `scripts/objects/ultrasound_machine.gd`
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- Create: `scenes/objects/UltrasoundMachine.tscn`
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The heartbeat runs automatically on scene load — no tap required. The HeartbeatDot Node2D scales up then back down on a looping tween.
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- [ ] **Step 1: Create ultrasound_machine.gd**
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```gdscript
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## UltrasoundMachine — displays a continuous heartbeat pulse on the screen.
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class_name UltrasoundMachine extends Node2D
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const BEAT_RISE_DURATION: float = 0.12
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const BEAT_FALL_DURATION: float = 0.12
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const BEAT_INTERVAL: float = 0.60
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const BEAT_SCALE_PEAK: Vector2 = Vector2(1.5, 1.5)
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const BEAT_SCALE_REST: Vector2 = Vector2(1.0, 1.0)
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func _ready() -> void:
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_start_heartbeat_loop()
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func _start_heartbeat_loop() -> void:
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var dot: Node2D = get_node_or_null("HeartbeatDot") as Node2D
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if dot == null:
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return
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var tween: Tween = create_tween()
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tween.set_loops()
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tween.tween_property(dot, "scale", BEAT_SCALE_PEAK, BEAT_RISE_DURATION)
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tween.tween_property(dot, "scale", BEAT_SCALE_REST, BEAT_FALL_DURATION)
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tween.tween_interval(BEAT_INTERVAL)
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```
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- [ ] **Step 2: Create UltrasoundMachine.tscn**
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```
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[gd_scene load_steps=2 format=3 uid="uid://cozypaw_ultrasoundmachine"]
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[ext_resource type="Script" path="res://scripts/objects/ultrasound_machine.gd" id="1_ultrasound"]
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[node name="UltrasoundMachine" type="Node2D"]
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script = ExtResource("1_ultrasound")
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[node name="MachineBody" type="ColorRect" parent="."]
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color = Color(0.68, 0.70, 0.76, 1)
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size = Vector2(80, 160)
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position = Vector2(-40, -160)
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[node name="ScreenFrame" type="ColorRect" parent="."]
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color = Color(0.30, 0.32, 0.36, 1)
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size = Vector2(68, 52)
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position = Vector2(-34, -152)
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[node name="Screen" type="ColorRect" parent="."]
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color = Color(0.06, 0.08, 0.12, 1)
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size = Vector2(60, 44)
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position = Vector2(-30, -148)
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[node name="HeartbeatDot" type="Node2D" parent="."]
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position = Vector2(0, -126)
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[node name="HeartbeatShape" type="ColorRect" parent="HeartbeatDot"]
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color = Color(0.40, 0.95, 0.60, 1)
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size = Vector2(12, 12)
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position = Vector2(-6, -6)
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[node name="Probe" type="ColorRect" parent="."]
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color = Color(0.55, 0.57, 0.62, 1)
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size = Vector2(14, 80)
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position = Vector2(-7, -30)
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```
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- [ ] **Step 3: Commit**
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```bash
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cd "F:/Development/_gameDev/Cozypaw-Hospital"
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git add scripts/objects/ultrasound_machine.gd scenes/objects/UltrasoundMachine.tscn
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git commit -m "feat(ultrasound): add UltrasoundMachine component with continuous heartbeat animation"
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```
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---
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## Task 2: DeliveryBed component
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**Files:**
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- Create: `scripts/objects/delivery_bed.gd`
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- Create: `scenes/objects/DeliveryBed.tscn`
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Tap the bed → Mama slides in from left → Baby fades in on the bed. Tap again → Mama slides out, Baby fades out. Tapping during animation is ignored.
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- [ ] **Step 1: Create delivery_bed.gd**
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```gdscript
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## DeliveryBed — tap to animate mama arriving and baby appearing; tap again to reset.
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class_name DeliveryBed extends Node2D
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enum State { IDLE, MAMA_ARRIVING, COMPLETE, RESETTING }
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const MAMA_OFFSCREEN_X: float = -600.0
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const MAMA_PARKED_X: float = -100.0
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const ARRIVE_DURATION: float = 1.0
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const BABY_FADE_DURATION: float = 0.6
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const RESET_DURATION: float = 0.8
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const BUTTON_HALF_WIDTH: float = 120.0
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const BUTTON_HALF_HEIGHT: float = 40.0
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var _state: State = State.IDLE
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func _ready() -> void:
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var mama: Node2D = get_node_or_null("Mama") as Node2D
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if mama != null:
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mama.position.x = MAMA_OFFSCREEN_X
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var baby: Node2D = get_node_or_null("Baby") as Node2D
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if baby != null:
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baby.modulate.a = 0.0
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func _input(event: InputEvent) -> void:
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if _state == State.MAMA_ARRIVING or _state == State.RESETTING:
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return
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var screen_pos: Vector2
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if event is InputEventScreenTouch and event.pressed:
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screen_pos = event.position
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elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
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screen_pos = event.position
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else:
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return
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var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
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var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
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var local_pos: Vector2 = to_local(world_pos)
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if abs(local_pos.x) <= BUTTON_HALF_WIDTH and abs(local_pos.y) <= BUTTON_HALF_HEIGHT:
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if _state == State.IDLE:
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_start_arrival()
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elif _state == State.COMPLETE:
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_start_reset()
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func _start_arrival() -> void:
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_state = State.MAMA_ARRIVING
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var mama: Node2D = get_node_or_null("Mama") as Node2D
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if mama == null:
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_state = State.IDLE
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return
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var tween: Tween = create_tween()
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tween.set_ease(Tween.EASE_OUT)
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tween.set_trans(Tween.TRANS_QUAD)
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tween.tween_property(mama, "position:x", MAMA_PARKED_X, ARRIVE_DURATION)
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tween.finished.connect(_on_mama_arrived)
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func _on_mama_arrived() -> void:
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_state = State.COMPLETE
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var baby: Node2D = get_node_or_null("Baby") as Node2D
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if baby == null:
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return
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var tween: Tween = create_tween()
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tween.tween_property(baby, "modulate:a", 1.0, BABY_FADE_DURATION)
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func _start_reset() -> void:
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_state = State.RESETTING
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var baby: Node2D = get_node_or_null("Baby") as Node2D
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if baby != null:
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var fade_tween: Tween = create_tween()
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fade_tween.tween_property(baby, "modulate:a", 0.0, BABY_FADE_DURATION)
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var mama: Node2D = get_node_or_null("Mama") as Node2D
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if mama == null:
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_state = State.IDLE
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return
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var slide_tween: Tween = create_tween()
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slide_tween.set_ease(Tween.EASE_IN)
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slide_tween.set_trans(Tween.TRANS_QUAD)
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slide_tween.tween_property(mama, "position:x", MAMA_OFFSCREEN_X, RESET_DURATION)
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slide_tween.finished.connect(func() -> void: _state = State.IDLE)
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```
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- [ ] **Step 2: Create DeliveryBed.tscn**
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```
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[gd_scene load_steps=2 format=3 uid="uid://cozypaw_deliverybed"]
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[ext_resource type="Script" path="res://scripts/objects/delivery_bed.gd" id="1_deliverybed"]
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[node name="DeliveryBed" type="Node2D"]
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script = ExtResource("1_deliverybed")
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[node name="BedFrame" type="ColorRect" parent="."]
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color = Color(0.85, 0.85, 0.90, 1)
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size = Vector2(260, 50)
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position = Vector2(-130, -50)
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[node name="BedPillow" type="ColorRect" parent="."]
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color = Color(0.96, 0.96, 1.0, 1)
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size = Vector2(80, 50)
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position = Vector2(-130, -100)
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[node name="BedLeg1" type="ColorRect" parent="."]
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color = Color(0.70, 0.70, 0.76, 1)
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size = Vector2(14, 120)
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position = Vector2(-120, 0)
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[node name="BedLeg2" type="ColorRect" parent="."]
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color = Color(0.70, 0.70, 0.76, 1)
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size = Vector2(14, 120)
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position = Vector2(106, 0)
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[node name="Mama" type="Node2D" parent="."]
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position = Vector2(-600, 0)
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[node name="MamaBody" type="ColorRect" parent="Mama"]
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color = Color(0.92, 0.75, 0.65, 1)
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size = Vector2(60, 100)
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position = Vector2(-30, -100)
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[node name="MamaHead" type="ColorRect" parent="Mama"]
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color = Color(0.92, 0.75, 0.65, 1)
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size = Vector2(50, 50)
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position = Vector2(-25, -150)
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[node name="Baby" type="Node2D" parent="."]
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position = Vector2(0, -80)
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[node name="BabyBody" type="ColorRect" parent="Baby"]
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color = Color(0.96, 0.88, 0.82, 1)
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size = Vector2(40, 30)
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position = Vector2(-20, -15)
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```
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- [ ] **Step 3: Commit**
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||||
|
||||
```bash
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cd "F:/Development/_gameDev/Cozypaw-Hospital"
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git add scripts/objects/delivery_bed.gd scenes/objects/DeliveryBed.tscn
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git commit -m "feat(delivery): add DeliveryBed component with mama-arrives baby-appears animation"
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```
|
||||
|
||||
---
|
||||
|
||||
## Task 3: Cradle component
|
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|
||||
**Files:**
|
||||
- Create: `scripts/objects/cradle.gd`
|
||||
- Create: `scenes/objects/Cradle.tscn`
|
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|
||||
Tap the cradle → it rocks (rotates ±15°). The origin is at the top attachment point, so rotation creates a natural pendulum swing. Tapping during rocking is ignored.
|
||||
|
||||
- [ ] **Step 1: Create cradle.gd**
|
||||
|
||||
```gdscript
|
||||
## Cradle — rocks with a pendulum rotation when tapped.
|
||||
class_name Cradle extends Node2D
|
||||
|
||||
enum State { IDLE, ROCKING }
|
||||
|
||||
const ROCK_ANGLE: float = 15.0
|
||||
const ROCK_DURATION: float = 0.5
|
||||
const BUTTON_HALF_SIZE: float = 80.0
|
||||
|
||||
var _state: State = State.IDLE
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if _state != State.IDLE:
|
||||
return
|
||||
var screen_pos: Vector2
|
||||
if event is InputEventScreenTouch and event.pressed:
|
||||
screen_pos = event.position
|
||||
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
screen_pos = event.position
|
||||
else:
|
||||
return
|
||||
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
|
||||
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
|
||||
var local_pos: Vector2 = to_local(world_pos)
|
||||
if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE:
|
||||
_start_rocking()
|
||||
|
||||
|
||||
func _start_rocking() -> void:
|
||||
_state = State.ROCKING
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_IN_OUT)
|
||||
tween.set_trans(Tween.TRANS_SINE)
|
||||
tween.tween_property(self, "rotation_degrees", ROCK_ANGLE, ROCK_DURATION)
|
||||
tween.tween_property(self, "rotation_degrees", -ROCK_ANGLE, ROCK_DURATION)
|
||||
tween.tween_property(self, "rotation_degrees", 0.0, ROCK_DURATION * 0.5)
|
||||
tween.finished.connect(func() -> void: _state = State.IDLE)
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Create Cradle.tscn**
|
||||
|
||||
```
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_cradle"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/cradle.gd" id="1_cradle"]
|
||||
|
||||
[node name="Cradle" type="Node2D"]
|
||||
script = ExtResource("1_cradle")
|
||||
|
||||
[node name="SuspensionLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.65, 0.50, 1)
|
||||
size = Vector2(4, 50)
|
||||
position = Vector2(-25, 0)
|
||||
|
||||
[node name="SuspensionRight" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.65, 0.50, 1)
|
||||
size = Vector2(4, 50)
|
||||
position = Vector2(21, 0)
|
||||
|
||||
[node name="CradleBasket" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.82, 0.72, 1)
|
||||
size = Vector2(70, 40)
|
||||
position = Vector2(-35, 50)
|
||||
|
||||
[node name="CradleRim" type="ColorRect" parent="."]
|
||||
color = Color(0.95, 0.90, 0.82, 1)
|
||||
size = Vector2(70, 8)
|
||||
position = Vector2(-35, 46)
|
||||
|
||||
[node name="BabyBlanket" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.84, 0.96, 1)
|
||||
size = Vector2(58, 22)
|
||||
position = Vector2(-29, 56)
|
||||
```
|
||||
|
||||
- [ ] **Step 3: Commit**
|
||||
|
||||
```bash
|
||||
cd "F:/Development/_gameDev/Cozypaw-Hospital"
|
||||
git add scripts/objects/cradle.gd scenes/objects/Cradle.tscn
|
||||
git commit -m "feat(nursery): add Cradle component with pendulum rocking animation"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 4: Ultrasound room scene
|
||||
|
||||
**Files:**
|
||||
- Create: `scenes/rooms/floor2/Ultrasound.tscn`
|
||||
|
||||
- [ ] **Step 1: Create Ultrasound.tscn**
|
||||
|
||||
```
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_ultrasound"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/UltrasoundMachine.tscn" id="2_ultrasound"]
|
||||
|
||||
[node name="Ultrasound" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.92, 0.90, 0.96, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.80, 0.78, 0.84, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.88, 0.94, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.88, 0.94, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="ExamTable" type="ColorRect" parent="."]
|
||||
color = Color(0.84, 0.86, 0.90, 1)
|
||||
size = Vector2(340, 40)
|
||||
position = Vector2(300, 490)
|
||||
|
||||
[node name="ExamTableLeg1" type="ColorRect" parent="."]
|
||||
color = Color(0.65, 0.68, 0.74, 1)
|
||||
size = Vector2(16, 130)
|
||||
position = Vector2(320, 530)
|
||||
|
||||
[node name="ExamTableLeg2" type="ColorRect" parent="."]
|
||||
color = Color(0.65, 0.68, 0.74, 1)
|
||||
size = Vector2(16, 130)
|
||||
position = Vector2(608, 530)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(160, 490)
|
||||
|
||||
[node name="UltrasoundMachine" parent="." instance=ExtResource("2_ultrasound")]
|
||||
position = Vector2(780, 490)
|
||||
|
||||
[node name="GelBottle" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(920, 450)
|
||||
|
||||
[node name="Blanket" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(480, 450)
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Commit**
|
||||
|
||||
```bash
|
||||
cd "F:/Development/_gameDev/Cozypaw-Hospital"
|
||||
git add scenes/rooms/floor2/Ultrasound.tscn
|
||||
git commit -m "feat(ultrasound): add Ultrasound room with exam table and UltrasoundMachine"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 5: DeliveryRoom scene
|
||||
|
||||
**Files:**
|
||||
- Create: `scenes/rooms/floor2/DeliveryRoom.tscn`
|
||||
|
||||
- [ ] **Step 1: Create DeliveryRoom.tscn**
|
||||
|
||||
```
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_deliveryroom"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/DeliveryBed.tscn" id="2_deliverybed"]
|
||||
|
||||
[node name="DeliveryRoom" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.98, 0.92, 0.94, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.82, 0.76, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.90, 0.92, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.90, 0.92, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(160, 490)
|
||||
|
||||
[node name="DeliveryBed" parent="." instance=ExtResource("2_deliverybed")]
|
||||
position = Vector2(540, 490)
|
||||
|
||||
[node name="FlowerVase" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(1020, 540)
|
||||
|
||||
[node name="BabyBlanket" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(880, 540)
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Commit**
|
||||
|
||||
```bash
|
||||
cd "F:/Development/_gameDev/Cozypaw-Hospital"
|
||||
git add scenes/rooms/floor2/DeliveryRoom.tscn
|
||||
git commit -m "feat(delivery): add DeliveryRoom with animated DeliveryBed"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 6: Nursery scene
|
||||
|
||||
**Files:**
|
||||
- Create: `scenes/rooms/floor2/Nursery.tscn`
|
||||
|
||||
The CradleRail is a horizontal bar that the cradles visually hang from. The three Cradle origins (top attachment points) are positioned at y=240, just below the rail bottom edge (rail top at y=228, size.y=12 → bottom at y=240).
|
||||
|
||||
- [ ] **Step 1: Create Nursery.tscn**
|
||||
|
||||
```
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_nursery"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/Cradle.tscn" id="2_cradle"]
|
||||
|
||||
[node name="Nursery" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.96, 0.84, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.84, 0.70, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.94, 0.94, 0.82, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.94, 0.94, 0.82, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="CradleRail" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.65, 0.50, 1)
|
||||
size = Vector2(800, 12)
|
||||
position = Vector2(200, 228)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(160, 490)
|
||||
|
||||
[node name="Cradle1" parent="." instance=ExtResource("2_cradle")]
|
||||
position = Vector2(340, 240)
|
||||
|
||||
[node name="Cradle2" parent="." instance=ExtResource("2_cradle")]
|
||||
position = Vector2(600, 240)
|
||||
|
||||
[node name="Cradle3" parent="." instance=ExtResource("2_cradle")]
|
||||
position = Vector2(860, 240)
|
||||
|
||||
[node name="TeddyBear" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(1100, 540)
|
||||
|
||||
[node name="MilkBottle" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(960, 540)
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Commit**
|
||||
|
||||
```bash
|
||||
cd "F:/Development/_gameDev/Cozypaw-Hospital"
|
||||
git add scenes/rooms/floor2/Nursery.tscn
|
||||
git commit -m "feat(nursery): add Nursery room with rail and three rocking cradles"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 7: Update Main.tscn — wire up Floor 2
|
||||
|
||||
**Files:**
|
||||
- Modify: `scenes/main/Main.tscn`
|
||||
|
||||
**Changes from current file:**
|
||||
1. `load_steps` increases from 17 → 20 (add 3 new ext_resources: Ultrasound, DeliveryRoom, Nursery)
|
||||
2. Add 3 new ext_resource declarations (ids 16–18)
|
||||
3. In the Floor2 section: **remove** the placeholder `Background`, `FloorLabel`, `FloorRect` nodes
|
||||
4. **Add** 3 room instances to Floor2 at x offsets 0, 1280, 2560 *(no room 3)*
|
||||
5. **Move** ElevatorDown2 from (1200, 360) → (1100, 540) *(consistent with Floor1 pattern)*
|
||||
6. **Add** 4 NavigationArrow instances for Floor2 room navigation *(only 2 boundaries, not 3)*
|
||||
|
||||
**load_steps arithmetic:** 15 existing ext_resources + 3 new = 18 ext_resources + 1 sub_resource + 1 scene root = 20.
|
||||
|
||||
- [ ] **Step 1: Read current Main.tscn**
|
||||
|
||||
Read `F:/Development/_gameDev/Cozypaw-Hospital/scenes/main/Main.tscn` to confirm current state before writing.
|
||||
|
||||
- [ ] **Step 2: Write the complete new Main.tscn**
|
||||
|
||||
```
|
||||
[gd_scene load_steps=20 format=3 uid="uid://cozypaw_main"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/main/main.gd" id="1_main"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Reception.tscn" id="2_reception"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/characters/Character.tscn" id="3_char"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/ui/HUD.tscn" id="4_hud"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/ui/SettingsMenu.tscn" id="5_settings"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/ElevatorButton.tscn" id="6_elevbtn"]
|
||||
[ext_resource type="Script" path="res://scripts/characters/character_data.gd" id="7_chardata"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/GiftShop.tscn" id="8_giftshop"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Restaurant.tscn" id="9_restaurant"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/EmergencyRoom.tscn" id="10_emergency"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/NavigationArrow.tscn" id="11_navarrow"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/XRay.tscn" id="12_xray"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Pharmacy.tscn" id="13_pharmacy"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Lab.tscn" id="14_lab"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/PatientRoom.tscn" id="15_patientroom"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/Ultrasound.tscn" id="16_ultrasound"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/DeliveryRoom.tscn" id="17_delivery"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/Nursery.tscn" id="18_nursery"]
|
||||
|
||||
[sub_resource type="Resource" id="CharacterData_bunny1"]
|
||||
script = ExtResource("7_chardata")
|
||||
id = "bunny_01"
|
||||
display_name = "Bunny"
|
||||
species = 0
|
||||
state = 0
|
||||
current_floor = 0
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Main" type="Node2D"]
|
||||
script = ExtResource("1_main")
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
position = Vector2(640, 360)
|
||||
zoom = Vector2(1, 1)
|
||||
|
||||
[node name="Hospital" type="Node2D" parent="."]
|
||||
|
||||
[node name="Floor0" type="Node2D" parent="Hospital"]
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Reception" parent="Hospital/Floor0" instance=ExtResource("2_reception")]
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="GiftShop" parent="Hospital/Floor0" instance=ExtResource("8_giftshop")]
|
||||
position = Vector2(1280, 0)
|
||||
|
||||
[node name="Restaurant" parent="Hospital/Floor0" instance=ExtResource("9_restaurant")]
|
||||
position = Vector2(2560, 0)
|
||||
|
||||
[node name="EmergencyRoom" parent="Hospital/Floor0" instance=ExtResource("10_emergency")]
|
||||
position = Vector2(3840, 0)
|
||||
|
||||
[node name="ElevatorUp0" parent="Hospital/Floor0" instance=ExtResource("6_elevbtn")]
|
||||
position = Vector2(1100, 160)
|
||||
target_floor = 1
|
||||
|
||||
[node name="NavRight0to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1200, 480)
|
||||
target_floor = 0
|
||||
target_room = 1
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft1to0" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1340, 480)
|
||||
target_floor = 0
|
||||
target_room = 0
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight1to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2480, 480)
|
||||
target_floor = 0
|
||||
target_room = 2
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft2to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2600, 480)
|
||||
target_floor = 0
|
||||
target_room = 1
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight2to3" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(3760, 480)
|
||||
target_floor = 0
|
||||
target_room = 3
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft3to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(3920, 480)
|
||||
target_floor = 0
|
||||
target_room = 2
|
||||
label_text = "←"
|
||||
|
||||
[node name="Floor1" type="Node2D" parent="Hospital"]
|
||||
position = Vector2(0, -720)
|
||||
|
||||
[node name="XRay" parent="Hospital/Floor1" instance=ExtResource("12_xray")]
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Pharmacy" parent="Hospital/Floor1" instance=ExtResource("13_pharmacy")]
|
||||
position = Vector2(1280, 0)
|
||||
|
||||
[node name="Lab" parent="Hospital/Floor1" instance=ExtResource("14_lab")]
|
||||
position = Vector2(2560, 0)
|
||||
|
||||
[node name="PatientRoom" parent="Hospital/Floor1" instance=ExtResource("15_patientroom")]
|
||||
position = Vector2(3840, 0)
|
||||
|
||||
[node name="ElevatorDown1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")]
|
||||
position = Vector2(1100, 540)
|
||||
target_floor = 0
|
||||
|
||||
[node name="ElevatorUp1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")]
|
||||
position = Vector2(1100, 180)
|
||||
target_floor = 2
|
||||
|
||||
[node name="NavRight0to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1200, 480)
|
||||
target_floor = 1
|
||||
target_room = 1
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft1to0_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1340, 480)
|
||||
target_floor = 1
|
||||
target_room = 0
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight1to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2480, 480)
|
||||
target_floor = 1
|
||||
target_room = 2
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft2to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2600, 480)
|
||||
target_floor = 1
|
||||
target_room = 1
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight2to3_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(3760, 480)
|
||||
target_floor = 1
|
||||
target_room = 3
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft3to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(3920, 480)
|
||||
target_floor = 1
|
||||
target_room = 2
|
||||
label_text = "←"
|
||||
|
||||
[node name="Floor2" type="Node2D" parent="Hospital"]
|
||||
position = Vector2(0, -1440)
|
||||
|
||||
[node name="Ultrasound" parent="Hospital/Floor2" instance=ExtResource("16_ultrasound")]
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="DeliveryRoom" parent="Hospital/Floor2" instance=ExtResource("17_delivery")]
|
||||
position = Vector2(1280, 0)
|
||||
|
||||
[node name="Nursery" parent="Hospital/Floor2" instance=ExtResource("18_nursery")]
|
||||
position = Vector2(2560, 0)
|
||||
|
||||
[node name="ElevatorDown2" parent="Hospital/Floor2" instance=ExtResource("6_elevbtn")]
|
||||
position = Vector2(1100, 540)
|
||||
target_floor = 1
|
||||
|
||||
[node name="NavRight0to1_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1200, 480)
|
||||
target_floor = 2
|
||||
target_room = 1
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft1to0_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1340, 480)
|
||||
target_floor = 2
|
||||
target_room = 0
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight1to2_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2480, 480)
|
||||
target_floor = 2
|
||||
target_room = 2
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft2to1_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2600, 480)
|
||||
target_floor = 2
|
||||
target_room = 1
|
||||
label_text = "←"
|
||||
|
||||
[node name="Characters" type="Node2D" parent="."]
|
||||
|
||||
[node name="Bunny1" parent="Characters" instance=ExtResource("3_char")]
|
||||
position = Vector2(300, 400)
|
||||
data = SubResource("CharacterData_bunny1")
|
||||
|
||||
[node name="UI" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="HUD" parent="UI" instance=ExtResource("4_hud")]
|
||||
|
||||
[node name="SettingsMenu" parent="UI" instance=ExtResource("5_settings")]
|
||||
```
|
||||
|
||||
- [ ] **Step 3: Commit and push**
|
||||
|
||||
```bash
|
||||
cd "F:/Development/_gameDev/Cozypaw-Hospital"
|
||||
git add scenes/main/Main.tscn
|
||||
git commit -m "feat(floor2): wire up all three second-floor rooms with navigation arrows"
|
||||
git push origin develop
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Self-Review: Spec Coverage Check
|
||||
|
||||
| Sprint 11-13 requirement | Covered by |
|
||||
|--------------------------|-----------|
|
||||
| Ultraschall (sanfte Herzschlag-Animation) | Task 1: UltrasoundMachine with looping scale tween on HeartbeatDot; Task 4: Ultrasound room |
|
||||
| Kreißsaal (Mama kommt rein, Baby ist da) | Task 2: DeliveryBed 4-state FSM (tap → mama slides in → baby fades in → tap → reset); Task 5: DeliveryRoom |
|
||||
| Säuglingsstation mit Wiegen | Task 3: Cradle with pendulum rotation; Task 6: Nursery with 3 Cradle instances on a rail |
|
||||
| All rooms accessible via elevator + horizontal nav | Task 7: Main.tscn with 4 nav arrows for 2 boundaries + ElevatorDown2 |
|
||||
| Keine Gift-Mechaniken (product principle) | All interactive objects: GelBottle, Blanket, FlowerVase, BabyBlanket, TeddyBear, MilkBottle — all safe/positive |
|
||||
|
||||
**Placeholder scan:** All code blocks complete. No TBD or TODO. Node paths referenced in scripts match scenes:
|
||||
- `ultrasound_machine.gd` → `"HeartbeatDot"` — exists as direct child of UltrasoundMachine ✓
|
||||
- `delivery_bed.gd` → `"Mama"` (Node2D), `"Baby"` (Node2D) — both exist as direct children of DeliveryBed ✓
|
||||
- `cradle.gd` → rotates `self` — no node path lookup needed ✓
|
||||
|
||||
**Type consistency:**
|
||||
- `_on_mama_arrived()` used as `tween.finished.connect(_on_mama_arrived)` — method callable, matches function signature ✓
|
||||
- `Baby.modulate:a` tweened as float — `modulate` is Color, `:a` accesses the alpha channel as float ✓
|
||||
- `MAMA_OFFSCREEN_X = -600.0` used in `_ready()` and `_start_reset()` — consistent ✓
|
||||
- `MAMA_PARKED_X = -100.0` used only in `_start_arrival()` ✓
|
||||
- `rotation_degrees` tweened as float (ROCK_ANGLE = 15.0) — matches `self.rotation_degrees` property type ✓
|
||||
|
||||
**Floor2 room count:** 3 rooms (not 4). Nav arrows: 4 total (2 boundaries × 2 directions). ElevatorDown2 only (no ElevatorUp2 — Floor 2 is the top floor). ✓
|
||||
|
||||
---
|
||||
|
||||
## Smoke Test Checklist (manual, on device after completion)
|
||||
|
||||
- [ ] Elevator from Floor 1 lands at Floor 2 Ultrasound room
|
||||
- [ ] Heartbeat animation starts automatically on entering Ultrasound room (green dot pulses every ~0.84s)
|
||||
- [ ] "→" navigates Floor 2: Ultrasound → DeliveryRoom → Nursery and back with "←"
|
||||
- [ ] No "→" arrow visible in Nursery room (no room 3)
|
||||
- [ ] Tapping DeliveryBed: Mama slides in from left, Baby appears
|
||||
- [ ] Tapping DeliveryBed again: Mama slides out left, Baby disappears
|
||||
- [ ] Tapping DeliveryBed during animation: nothing happens (state guard)
|
||||
- [ ] Tapping any Cradle: cradle rocks (swings ±15°, returns to center)
|
||||
- [ ] Tapping Cradle during rocking: nothing (state guard)
|
||||
- [ ] All interactive objects (GelBottle, Blanket, FlowerVase, BabyBlanket, TeddyBear, MilkBottle) bounce on tap
|
||||
- [ ] Elevator Down from Floor 2 → Floor 1 XRay room
|
||||
- [ ] Bunny can be dragged to Floor 2
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=13 format=3 uid="uid://cozypaw_main"]
|
||||
[gd_scene load_steps=20 format=3 uid="uid://cozypaw_main"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/main/main.gd" id="1_main"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Reception.tscn" id="2_reception"]
|
||||
@@ -11,6 +11,13 @@
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Restaurant.tscn" id="9_restaurant"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/EmergencyRoom.tscn" id="10_emergency"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/NavigationArrow.tscn" id="11_navarrow"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/XRay.tscn" id="12_xray"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Pharmacy.tscn" id="13_pharmacy"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/Lab.tscn" id="14_lab"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor1/PatientRoom.tscn" id="15_patientroom"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/Ultrasound.tscn" id="16_ultrasound"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/DeliveryRoom.tscn" id="17_delivery"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/rooms/floor2/Nursery.tscn" id="18_nursery"]
|
||||
|
||||
[sub_resource type="Resource" id="CharacterData_bunny1"]
|
||||
script = ExtResource("7_chardata")
|
||||
@@ -88,57 +95,102 @@ label_text = "←"
|
||||
[node name="Floor1" type="Node2D" parent="Hospital"]
|
||||
position = Vector2(0, -720)
|
||||
|
||||
[node name="Background" type="ColorRect" parent="Hospital/Floor1"]
|
||||
color = Color(0.78, 0.88, 0.96, 1)
|
||||
size = Vector2(1280, 720)
|
||||
[node name="XRay" parent="Hospital/Floor1" instance=ExtResource("12_xray")]
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="FloorLabel" type="Label" parent="Hospital/Floor1"]
|
||||
offset_left = 560.0
|
||||
offset_top = 300.0
|
||||
offset_right = 720.0
|
||||
offset_bottom = 360.0
|
||||
text = "1. OG"
|
||||
theme_override_font_sizes/font_size = 32
|
||||
[node name="Pharmacy" parent="Hospital/Floor1" instance=ExtResource("13_pharmacy")]
|
||||
position = Vector2(1280, 0)
|
||||
|
||||
[node name="FloorRect" type="ColorRect" parent="Hospital/Floor1"]
|
||||
color = Color(0.88, 0.80, 0.68, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
[node name="Lab" parent="Hospital/Floor1" instance=ExtResource("14_lab")]
|
||||
position = Vector2(2560, 0)
|
||||
|
||||
[node name="PatientRoom" parent="Hospital/Floor1" instance=ExtResource("15_patientroom")]
|
||||
position = Vector2(3840, 0)
|
||||
|
||||
[node name="ElevatorDown1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")]
|
||||
position = Vector2(1200, 540)
|
||||
position = Vector2(1100, 540)
|
||||
target_floor = 0
|
||||
|
||||
[node name="ElevatorUp1" parent="Hospital/Floor1" instance=ExtResource("6_elevbtn")]
|
||||
position = Vector2(1200, 180)
|
||||
position = Vector2(1100, 180)
|
||||
target_floor = 2
|
||||
|
||||
[node name="NavRight0to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1200, 480)
|
||||
target_floor = 1
|
||||
target_room = 1
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft1to0_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1340, 480)
|
||||
target_floor = 1
|
||||
target_room = 0
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight1to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2480, 480)
|
||||
target_floor = 1
|
||||
target_room = 2
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft2to1_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2600, 480)
|
||||
target_floor = 1
|
||||
target_room = 1
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight2to3_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(3760, 480)
|
||||
target_floor = 1
|
||||
target_room = 3
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft3to2_F1" parent="Hospital/Floor1" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(3920, 480)
|
||||
target_floor = 1
|
||||
target_room = 2
|
||||
label_text = "←"
|
||||
|
||||
[node name="Floor2" type="Node2D" parent="Hospital"]
|
||||
position = Vector2(0, -1440)
|
||||
|
||||
[node name="Background" type="ColorRect" parent="Hospital/Floor2"]
|
||||
color = Color(0.96, 0.88, 0.96, 1)
|
||||
size = Vector2(1280, 720)
|
||||
[node name="Ultrasound" parent="Hospital/Floor2" instance=ExtResource("16_ultrasound")]
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="FloorLabel" type="Label" parent="Hospital/Floor2"]
|
||||
offset_left = 560.0
|
||||
offset_top = 300.0
|
||||
offset_right = 720.0
|
||||
offset_bottom = 360.0
|
||||
text = "2. OG"
|
||||
theme_override_font_sizes/font_size = 32
|
||||
[node name="DeliveryRoom" parent="Hospital/Floor2" instance=ExtResource("17_delivery")]
|
||||
position = Vector2(1280, 0)
|
||||
|
||||
[node name="FloorRect" type="ColorRect" parent="Hospital/Floor2"]
|
||||
color = Color(0.88, 0.80, 0.68, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
[node name="Nursery" parent="Hospital/Floor2" instance=ExtResource("18_nursery")]
|
||||
position = Vector2(2560, 0)
|
||||
|
||||
[node name="ElevatorDown2" parent="Hospital/Floor2" instance=ExtResource("6_elevbtn")]
|
||||
position = Vector2(1200, 360)
|
||||
position = Vector2(1100, 540)
|
||||
target_floor = 1
|
||||
|
||||
[node name="NavRight0to1_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1200, 480)
|
||||
target_floor = 2
|
||||
target_room = 1
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft1to0_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(1340, 480)
|
||||
target_floor = 2
|
||||
target_room = 0
|
||||
label_text = "←"
|
||||
|
||||
[node name="NavRight1to2_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2480, 480)
|
||||
target_floor = 2
|
||||
target_room = 2
|
||||
label_text = "→"
|
||||
|
||||
[node name="NavLeft2to1_F2" parent="Hospital/Floor2" instance=ExtResource("11_navarrow")]
|
||||
position = Vector2(2600, 480)
|
||||
target_floor = 2
|
||||
target_room = 1
|
||||
label_text = "←"
|
||||
|
||||
[node name="Characters" type="Node2D" parent="."]
|
||||
|
||||
[node name="Bunny1" parent="Characters" instance=ExtResource("3_char")]
|
||||
|
||||
31
scenes/objects/Cradle.tscn
Normal file
31
scenes/objects/Cradle.tscn
Normal file
@@ -0,0 +1,31 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_cradle"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/cradle.gd" id="1_cradle"]
|
||||
|
||||
[node name="Cradle" type="Node2D"]
|
||||
script = ExtResource("1_cradle")
|
||||
|
||||
[node name="SuspensionLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.65, 0.50, 1)
|
||||
size = Vector2(4, 50)
|
||||
position = Vector2(-25, 0)
|
||||
|
||||
[node name="SuspensionRight" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.65, 0.50, 1)
|
||||
size = Vector2(4, 50)
|
||||
position = Vector2(21, 0)
|
||||
|
||||
[node name="CradleBasket" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.82, 0.72, 1)
|
||||
size = Vector2(70, 40)
|
||||
position = Vector2(-35, 50)
|
||||
|
||||
[node name="CradleRim" type="ColorRect" parent="."]
|
||||
color = Color(0.95, 0.90, 0.82, 1)
|
||||
size = Vector2(70, 8)
|
||||
position = Vector2(-35, 46)
|
||||
|
||||
[node name="BabyBlanket" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.84, 0.96, 1)
|
||||
size = Vector2(58, 22)
|
||||
position = Vector2(-29, 56)
|
||||
47
scenes/objects/DeliveryBed.tscn
Normal file
47
scenes/objects/DeliveryBed.tscn
Normal file
@@ -0,0 +1,47 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_deliverybed"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/delivery_bed.gd" id="1_deliverybed"]
|
||||
|
||||
[node name="DeliveryBed" type="Node2D"]
|
||||
script = ExtResource("1_deliverybed")
|
||||
|
||||
[node name="BedFrame" type="ColorRect" parent="."]
|
||||
color = Color(0.85, 0.85, 0.90, 1)
|
||||
size = Vector2(260, 50)
|
||||
position = Vector2(-130, -50)
|
||||
|
||||
[node name="BedPillow" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.96, 1.0, 1)
|
||||
size = Vector2(80, 50)
|
||||
position = Vector2(-130, -100)
|
||||
|
||||
[node name="BedLeg1" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.70, 0.76, 1)
|
||||
size = Vector2(14, 120)
|
||||
position = Vector2(-120, 0)
|
||||
|
||||
[node name="BedLeg2" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.70, 0.76, 1)
|
||||
size = Vector2(14, 120)
|
||||
position = Vector2(106, 0)
|
||||
|
||||
[node name="Mama" type="Node2D" parent="."]
|
||||
position = Vector2(-600, 0)
|
||||
|
||||
[node name="MamaBody" type="ColorRect" parent="Mama"]
|
||||
color = Color(0.92, 0.75, 0.65, 1)
|
||||
size = Vector2(60, 100)
|
||||
position = Vector2(-30, -100)
|
||||
|
||||
[node name="MamaHead" type="ColorRect" parent="Mama"]
|
||||
color = Color(0.92, 0.75, 0.65, 1)
|
||||
size = Vector2(50, 50)
|
||||
position = Vector2(-25, -150)
|
||||
|
||||
[node name="Baby" type="Node2D" parent="."]
|
||||
position = Vector2(0, -80)
|
||||
|
||||
[node name="BabyBody" type="ColorRect" parent="Baby"]
|
||||
color = Color(0.96, 0.88, 0.82, 1)
|
||||
size = Vector2(40, 30)
|
||||
position = Vector2(-20, -15)
|
||||
34
scenes/objects/UltrasoundMachine.tscn
Normal file
34
scenes/objects/UltrasoundMachine.tscn
Normal file
@@ -0,0 +1,34 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_ultrasoundmachine"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/ultrasound_machine.gd" id="1_ultrasound"]
|
||||
|
||||
[node name="UltrasoundMachine" type="Node2D"]
|
||||
script = ExtResource("1_ultrasound")
|
||||
|
||||
[node name="MachineBody" type="ColorRect" parent="."]
|
||||
color = Color(0.68, 0.70, 0.76, 1)
|
||||
size = Vector2(80, 160)
|
||||
position = Vector2(-40, -160)
|
||||
|
||||
[node name="ScreenFrame" type="ColorRect" parent="."]
|
||||
color = Color(0.30, 0.32, 0.36, 1)
|
||||
size = Vector2(68, 52)
|
||||
position = Vector2(-34, -152)
|
||||
|
||||
[node name="Screen" type="ColorRect" parent="."]
|
||||
color = Color(0.06, 0.08, 0.12, 1)
|
||||
size = Vector2(60, 44)
|
||||
position = Vector2(-30, -148)
|
||||
|
||||
[node name="HeartbeatDot" type="Node2D" parent="."]
|
||||
position = Vector2(0, -126)
|
||||
|
||||
[node name="HeartbeatShape" type="ColorRect" parent="HeartbeatDot"]
|
||||
color = Color(0.40, 0.95, 0.60, 1)
|
||||
size = Vector2(12, 12)
|
||||
position = Vector2(-6, -6)
|
||||
|
||||
[node name="Probe" type="ColorRect" parent="."]
|
||||
color = Color(0.55, 0.57, 0.62, 1)
|
||||
size = Vector2(14, 80)
|
||||
position = Vector2(-7, -30)
|
||||
34
scenes/objects/XRayMachine.tscn
Normal file
34
scenes/objects/XRayMachine.tscn
Normal file
@@ -0,0 +1,34 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_xraymachine"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/objects/xray_machine.gd" id="1_xraymachine"]
|
||||
|
||||
[node name="XRayMachine" type="Node2D"]
|
||||
script = ExtResource("1_xraymachine")
|
||||
|
||||
[node name="MachineBody" type="ColorRect" parent="."]
|
||||
color = Color(0.68, 0.70, 0.76, 1)
|
||||
size = Vector2(80, 200)
|
||||
position = Vector2(-40, -200)
|
||||
|
||||
[node name="MachineArm" type="ColorRect" parent="."]
|
||||
color = Color(0.62, 0.64, 0.70, 1)
|
||||
size = Vector2(220, 24)
|
||||
position = Vector2(-40, -180)
|
||||
|
||||
[node name="ViewerFrame" type="ColorRect" parent="."]
|
||||
color = Color(0.20, 0.22, 0.26, 1)
|
||||
size = Vector2(80, 60)
|
||||
position = Vector2(-40, -195)
|
||||
|
||||
[node name="Viewer" type="ColorRect" parent="."]
|
||||
color = Color(0.06, 0.08, 0.12, 1)
|
||||
size = Vector2(66, 46)
|
||||
position = Vector2(-33, -189)
|
||||
|
||||
[node name="Plate" type="Node2D" parent="."]
|
||||
position = Vector2(-50, 20)
|
||||
|
||||
[node name="PlateBody" type="ColorRect" parent="Plate"]
|
||||
color = Color(0.28, 0.32, 0.38, 1)
|
||||
size = Vector2(200, 14)
|
||||
position = Vector2(0, -7)
|
||||
@@ -71,3 +71,5 @@ position = Vector2(550, 440)
|
||||
|
||||
[node name="Ambulance" parent="." instance=ExtResource("2_ambulance")]
|
||||
position = Vector2(500, 570)
|
||||
trigger_floor = 0
|
||||
trigger_room = 3
|
||||
|
||||
70
scenes/rooms/floor1/Lab.tscn
Normal file
70
scenes/rooms/floor1/Lab.tscn
Normal file
@@ -0,0 +1,70 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_lab"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
|
||||
[node name="Lab" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.94, 0.96, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.78, 0.82, 0.86, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.92, 0.94, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.92, 0.94, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="LabBench" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.88, 0.92, 1)
|
||||
size = Vector2(800, 40)
|
||||
position = Vector2(240, 480)
|
||||
|
||||
[node name="LabBenchFront" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.72, 0.78, 1)
|
||||
size = Vector2(800, 16)
|
||||
position = Vector2(240, 520)
|
||||
|
||||
[node name="LabBenchLegLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.72, 0.78, 1)
|
||||
size = Vector2(16, 140)
|
||||
position = Vector2(260, 536)
|
||||
|
||||
[node name="LabBenchLegRight" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.72, 0.78, 1)
|
||||
size = Vector2(16, 140)
|
||||
position = Vector2(1008, 536)
|
||||
|
||||
[node name="Sink" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.80, 0.84, 1)
|
||||
size = Vector2(100, 50)
|
||||
position = Vector2(1060, 430)
|
||||
|
||||
[node name="SinkBase" type="ColorRect" parent="."]
|
||||
color = Color(0.60, 0.64, 0.68, 1)
|
||||
size = Vector2(100, 190)
|
||||
position = Vector2(1060, 480)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(200, 490)
|
||||
|
||||
[node name="Microscope" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(380, 450)
|
||||
|
||||
[node name="TestTubeRack" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(600, 450)
|
||||
|
||||
[node name="ReagentBottle" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(820, 450)
|
||||
|
||||
[node name="PetriDish" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(490, 450)
|
||||
84
scenes/rooms/floor1/PatientRoom.tscn
Normal file
84
scenes/rooms/floor1/PatientRoom.tscn
Normal file
@@ -0,0 +1,84 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_patientroom"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
|
||||
[node name="PatientRoom" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.94, 0.88, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.82, 0.72, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.94, 0.92, 0.86, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.94, 0.92, 0.86, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="Bed1Frame" type="ColorRect" parent="."]
|
||||
color = Color(0.85, 0.85, 0.90, 1)
|
||||
size = Vector2(260, 50)
|
||||
position = Vector2(120, 490)
|
||||
|
||||
[node name="Bed1Pillow" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.96, 1.0, 1)
|
||||
size = Vector2(80, 50)
|
||||
position = Vector2(120, 440)
|
||||
|
||||
[node name="Bed1Leg1" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.70, 0.76, 1)
|
||||
size = Vector2(14, 130)
|
||||
position = Vector2(136, 540)
|
||||
|
||||
[node name="Bed1Leg2" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.70, 0.76, 1)
|
||||
size = Vector2(14, 130)
|
||||
position = Vector2(350, 540)
|
||||
|
||||
[node name="Bed2Frame" type="ColorRect" parent="."]
|
||||
color = Color(0.85, 0.85, 0.90, 1)
|
||||
size = Vector2(260, 50)
|
||||
position = Vector2(680, 490)
|
||||
|
||||
[node name="Bed2Pillow" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.96, 1.0, 1)
|
||||
size = Vector2(80, 50)
|
||||
position = Vector2(680, 440)
|
||||
|
||||
[node name="Bed2Leg1" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.70, 0.76, 1)
|
||||
size = Vector2(14, 130)
|
||||
position = Vector2(696, 540)
|
||||
|
||||
[node name="Bed2Leg2" type="ColorRect" parent="."]
|
||||
color = Color(0.70, 0.70, 0.76, 1)
|
||||
size = Vector2(14, 130)
|
||||
position = Vector2(910, 540)
|
||||
|
||||
[node name="TVFrame" type="ColorRect" parent="."]
|
||||
color = Color(0.18, 0.18, 0.20, 1)
|
||||
size = Vector2(200, 130)
|
||||
position = Vector2(1000, 200)
|
||||
|
||||
[node name="TVScreen" type="ColorRect" parent="."]
|
||||
color = Color(0.08, 0.10, 0.14, 1)
|
||||
size = Vector2(184, 114)
|
||||
position = Vector2(1008, 208)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(480, 490)
|
||||
|
||||
[node name="TV" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(1100, 265)
|
||||
|
||||
[node name="BedsideTable" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(500, 540)
|
||||
70
scenes/rooms/floor1/Pharmacy.tscn
Normal file
70
scenes/rooms/floor1/Pharmacy.tscn
Normal file
@@ -0,0 +1,70 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_pharmacy"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
|
||||
[node name="Pharmacy" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.94, 0.82, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.80, 0.68, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.94, 0.86, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.94, 0.86, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="MedicineShelf" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.55, 0.30, 1)
|
||||
size = Vector2(700, 20)
|
||||
position = Vector2(290, 300)
|
||||
|
||||
[node name="MedicineShelfLegLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.62, 0.44, 0.22, 1)
|
||||
size = Vector2(16, 320)
|
||||
position = Vector2(290, 300)
|
||||
|
||||
[node name="MedicineShelfLegRight" type="ColorRect" parent="."]
|
||||
color = Color(0.62, 0.44, 0.22, 1)
|
||||
size = Vector2(16, 320)
|
||||
position = Vector2(974, 300)
|
||||
|
||||
[node name="MedicineShelf2" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.55, 0.30, 1)
|
||||
size = Vector2(700, 20)
|
||||
position = Vector2(290, 460)
|
||||
|
||||
[node name="Counter" type="ColorRect" parent="."]
|
||||
color = Color(0.62, 0.44, 0.22, 1)
|
||||
size = Vector2(300, 80)
|
||||
position = Vector2(490, 540)
|
||||
|
||||
[node name="CounterTop" type="ColorRect" parent="."]
|
||||
color = Color(0.78, 0.62, 0.36, 1)
|
||||
size = Vector2(300, 12)
|
||||
position = Vector2(490, 528)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(200, 520)
|
||||
|
||||
[node name="VitaminBottle" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(380, 270)
|
||||
|
||||
[node name="BandageRoll" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(640, 270)
|
||||
|
||||
[node name="SyrupBottle" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(900, 270)
|
||||
|
||||
[node name="MedicineBox" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(640, 430)
|
||||
55
scenes/rooms/floor1/XRay.tscn
Normal file
55
scenes/rooms/floor1/XRay.tscn
Normal file
@@ -0,0 +1,55 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_xray"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/XRayMachine.tscn" id="2_xraymachine"]
|
||||
|
||||
[node name="XRay" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.92, 0.96, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.78, 0.80, 0.86, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.90, 0.94, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.90, 0.94, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="ExamTable" type="ColorRect" parent="."]
|
||||
color = Color(0.84, 0.86, 0.90, 1)
|
||||
size = Vector2(320, 40)
|
||||
position = Vector2(480, 490)
|
||||
|
||||
[node name="ExamTableLeg1" type="ColorRect" parent="."]
|
||||
color = Color(0.65, 0.68, 0.74, 1)
|
||||
size = Vector2(16, 130)
|
||||
position = Vector2(500, 530)
|
||||
|
||||
[node name="ExamTableLeg2" type="ColorRect" parent="."]
|
||||
color = Color(0.65, 0.68, 0.74, 1)
|
||||
size = Vector2(16, 130)
|
||||
position = Vector2(768, 530)
|
||||
|
||||
[node name="LeadApron" type="ColorRect" parent="."]
|
||||
color = Color(0.30, 0.40, 0.35, 1)
|
||||
size = Vector2(60, 120)
|
||||
position = Vector2(1100, 480)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(200, 490)
|
||||
|
||||
[node name="XRayMachine" parent="." instance=ExtResource("2_xraymachine")]
|
||||
position = Vector2(500, 510)
|
||||
|
||||
[node name="PlasterStation" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(900, 560)
|
||||
38
scenes/rooms/floor2/DeliveryRoom.tscn
Normal file
38
scenes/rooms/floor2/DeliveryRoom.tscn
Normal file
@@ -0,0 +1,38 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_deliveryroom"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/DeliveryBed.tscn" id="2_deliverybed"]
|
||||
|
||||
[node name="DeliveryRoom" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.98, 0.92, 0.94, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.82, 0.76, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.90, 0.92, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.90, 0.92, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(160, 490)
|
||||
|
||||
[node name="DeliveryBed" parent="." instance=ExtResource("2_deliverybed")]
|
||||
position = Vector2(540, 490)
|
||||
|
||||
[node name="FlowerVase" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(1020, 540)
|
||||
|
||||
[node name="BabyBlanket" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(880, 540)
|
||||
49
scenes/rooms/floor2/Nursery.tscn
Normal file
49
scenes/rooms/floor2/Nursery.tscn
Normal file
@@ -0,0 +1,49 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_nursery"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/Cradle.tscn" id="2_cradle"]
|
||||
|
||||
[node name="Nursery" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.96, 0.96, 0.84, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.88, 0.84, 0.70, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.94, 0.94, 0.82, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.94, 0.94, 0.82, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="CradleRail" type="ColorRect" parent="."]
|
||||
color = Color(0.75, 0.65, 0.50, 1)
|
||||
size = Vector2(800, 12)
|
||||
position = Vector2(200, 228)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(160, 490)
|
||||
|
||||
[node name="Cradle1" parent="." instance=ExtResource("2_cradle")]
|
||||
position = Vector2(340, 240)
|
||||
|
||||
[node name="Cradle2" parent="." instance=ExtResource("2_cradle")]
|
||||
position = Vector2(600, 240)
|
||||
|
||||
[node name="Cradle3" parent="." instance=ExtResource("2_cradle")]
|
||||
position = Vector2(860, 240)
|
||||
|
||||
[node name="TeddyBear" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(1100, 540)
|
||||
|
||||
[node name="MilkBottle" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(960, 540)
|
||||
53
scenes/rooms/floor2/Ultrasound.tscn
Normal file
53
scenes/rooms/floor2/Ultrasound.tscn
Normal file
@@ -0,0 +1,53 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_ultrasound"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/objects/UltrasoundMachine.tscn" id="2_ultrasound"]
|
||||
|
||||
[node name="Ultrasound" type="Node2D"]
|
||||
|
||||
[node name="Background" type="ColorRect" parent="."]
|
||||
color = Color(0.92, 0.90, 0.96, 1)
|
||||
size = Vector2(1280, 720)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="Floor" type="ColorRect" parent="."]
|
||||
color = Color(0.80, 0.78, 0.84, 1)
|
||||
size = Vector2(1280, 100)
|
||||
position = Vector2(0, 620)
|
||||
|
||||
[node name="WallLeft" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.88, 0.94, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(0, 0)
|
||||
|
||||
[node name="WallRight" type="ColorRect" parent="."]
|
||||
color = Color(0.90, 0.88, 0.94, 1)
|
||||
size = Vector2(40, 620)
|
||||
position = Vector2(1240, 0)
|
||||
|
||||
[node name="ExamTable" type="ColorRect" parent="."]
|
||||
color = Color(0.84, 0.86, 0.90, 1)
|
||||
size = Vector2(340, 40)
|
||||
position = Vector2(300, 490)
|
||||
|
||||
[node name="ExamTableLeg1" type="ColorRect" parent="."]
|
||||
color = Color(0.65, 0.68, 0.74, 1)
|
||||
size = Vector2(16, 130)
|
||||
position = Vector2(320, 530)
|
||||
|
||||
[node name="ExamTableLeg2" type="ColorRect" parent="."]
|
||||
color = Color(0.65, 0.68, 0.74, 1)
|
||||
size = Vector2(16, 130)
|
||||
position = Vector2(608, 530)
|
||||
|
||||
[node name="CharacterSpawn" type="Marker2D" parent="."]
|
||||
position = Vector2(160, 490)
|
||||
|
||||
[node name="UltrasoundMachine" parent="." instance=ExtResource("2_ultrasound")]
|
||||
position = Vector2(780, 490)
|
||||
|
||||
[node name="GelBottle" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(920, 450)
|
||||
|
||||
[node name="Blanket" parent="." instance=ExtResource("1_iobj")]
|
||||
position = Vector2(480, 450)
|
||||
38
scripts/objects/cradle.gd
Normal file
38
scripts/objects/cradle.gd
Normal file
@@ -0,0 +1,38 @@
|
||||
## Cradle — rocks with a pendulum rotation when tapped.
|
||||
class_name Cradle extends Node2D
|
||||
|
||||
enum State { IDLE, ROCKING }
|
||||
|
||||
const ROCK_ANGLE: float = 15.0
|
||||
const ROCK_DURATION: float = 0.5
|
||||
const BUTTON_HALF_SIZE: float = 80.0
|
||||
|
||||
var _state: State = State.IDLE
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if _state != State.IDLE:
|
||||
return
|
||||
var screen_pos: Vector2
|
||||
if event is InputEventScreenTouch and event.pressed:
|
||||
screen_pos = event.position
|
||||
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
screen_pos = event.position
|
||||
else:
|
||||
return
|
||||
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
|
||||
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
|
||||
var local_pos: Vector2 = to_local(world_pos)
|
||||
if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE:
|
||||
_start_rocking()
|
||||
|
||||
|
||||
func _start_rocking() -> void:
|
||||
_state = State.ROCKING
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_IN_OUT)
|
||||
tween.set_trans(Tween.TRANS_SINE)
|
||||
tween.tween_property(self, "rotation_degrees", ROCK_ANGLE, ROCK_DURATION)
|
||||
tween.tween_property(self, "rotation_degrees", -ROCK_ANGLE, ROCK_DURATION)
|
||||
tween.tween_property(self, "rotation_degrees", 0.0, ROCK_DURATION * 0.5)
|
||||
tween.finished.connect(func() -> void: _state = State.IDLE)
|
||||
82
scripts/objects/delivery_bed.gd
Normal file
82
scripts/objects/delivery_bed.gd
Normal file
@@ -0,0 +1,82 @@
|
||||
## DeliveryBed — tap to animate mama arriving and baby appearing; tap again to reset.
|
||||
class_name DeliveryBed extends Node2D
|
||||
|
||||
enum State { IDLE, MAMA_ARRIVING, COMPLETE, RESETTING }
|
||||
|
||||
const MAMA_OFFSCREEN_X: float = -600.0
|
||||
const MAMA_PARKED_X: float = -100.0
|
||||
const ARRIVE_DURATION: float = 1.0
|
||||
const BABY_FADE_DURATION: float = 0.6
|
||||
const RESET_DURATION: float = 0.8
|
||||
const BUTTON_HALF_WIDTH: float = 120.0
|
||||
const BUTTON_HALF_HEIGHT: float = 40.0
|
||||
|
||||
var _state: State = State.IDLE
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var mama: Node2D = get_node_or_null("Mama") as Node2D
|
||||
if mama != null:
|
||||
mama.position.x = MAMA_OFFSCREEN_X
|
||||
var baby: Node2D = get_node_or_null("Baby") as Node2D
|
||||
if baby != null:
|
||||
baby.modulate.a = 0.0
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if _state == State.MAMA_ARRIVING or _state == State.RESETTING:
|
||||
return
|
||||
var screen_pos: Vector2
|
||||
if event is InputEventScreenTouch and event.pressed:
|
||||
screen_pos = event.position
|
||||
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
screen_pos = event.position
|
||||
else:
|
||||
return
|
||||
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
|
||||
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
|
||||
var local_pos: Vector2 = to_local(world_pos)
|
||||
if abs(local_pos.x) <= BUTTON_HALF_WIDTH and abs(local_pos.y) <= BUTTON_HALF_HEIGHT:
|
||||
if _state == State.IDLE:
|
||||
_start_arrival()
|
||||
elif _state == State.COMPLETE:
|
||||
_start_reset()
|
||||
|
||||
|
||||
func _start_arrival() -> void:
|
||||
_state = State.MAMA_ARRIVING
|
||||
var mama: Node2D = get_node_or_null("Mama") as Node2D
|
||||
if mama == null:
|
||||
_state = State.IDLE
|
||||
return
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_OUT)
|
||||
tween.set_trans(Tween.TRANS_QUAD)
|
||||
tween.tween_property(mama, "position:x", MAMA_PARKED_X, ARRIVE_DURATION)
|
||||
tween.finished.connect(_on_mama_arrived)
|
||||
|
||||
|
||||
func _on_mama_arrived() -> void:
|
||||
_state = State.COMPLETE
|
||||
var baby: Node2D = get_node_or_null("Baby") as Node2D
|
||||
if baby == null:
|
||||
return
|
||||
var tween: Tween = create_tween()
|
||||
tween.tween_property(baby, "modulate:a", 1.0, BABY_FADE_DURATION)
|
||||
|
||||
|
||||
func _start_reset() -> void:
|
||||
_state = State.RESETTING
|
||||
var baby: Node2D = get_node_or_null("Baby") as Node2D
|
||||
if baby != null:
|
||||
var fade_tween: Tween = create_tween()
|
||||
fade_tween.tween_property(baby, "modulate:a", 0.0, BABY_FADE_DURATION)
|
||||
var mama: Node2D = get_node_or_null("Mama") as Node2D
|
||||
if mama == null:
|
||||
_state = State.IDLE
|
||||
return
|
||||
var slide_tween: Tween = create_tween()
|
||||
slide_tween.set_ease(Tween.EASE_IN)
|
||||
slide_tween.set_trans(Tween.TRANS_QUAD)
|
||||
slide_tween.tween_property(mama, "position:x", MAMA_OFFSCREEN_X, RESET_DURATION)
|
||||
slide_tween.finished.connect(func() -> void: _state = State.IDLE)
|
||||
23
scripts/objects/ultrasound_machine.gd
Normal file
23
scripts/objects/ultrasound_machine.gd
Normal file
@@ -0,0 +1,23 @@
|
||||
## UltrasoundMachine — displays a continuous heartbeat pulse on the screen.
|
||||
class_name UltrasoundMachine extends Node2D
|
||||
|
||||
const BEAT_RISE_DURATION: float = 0.12
|
||||
const BEAT_FALL_DURATION: float = 0.12
|
||||
const BEAT_INTERVAL: float = 0.60
|
||||
const BEAT_SCALE_PEAK: Vector2 = Vector2(1.5, 1.5)
|
||||
const BEAT_SCALE_REST: Vector2 = Vector2(1.0, 1.0)
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_start_heartbeat_loop()
|
||||
|
||||
|
||||
func _start_heartbeat_loop() -> void:
|
||||
var dot: Node2D = get_node_or_null("HeartbeatDot") as Node2D
|
||||
if dot == null:
|
||||
return
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_loops()
|
||||
tween.tween_property(dot, "scale", BEAT_SCALE_PEAK, BEAT_RISE_DURATION)
|
||||
tween.tween_property(dot, "scale", BEAT_SCALE_REST, BEAT_FALL_DURATION)
|
||||
tween.tween_interval(BEAT_INTERVAL)
|
||||
76
scripts/objects/xray_machine.gd
Normal file
76
scripts/objects/xray_machine.gd
Normal file
@@ -0,0 +1,76 @@
|
||||
## XRayMachine — X-ray plate slides out when tapped; viewer lights up during exposure.
|
||||
class_name XRayMachine extends Node2D
|
||||
|
||||
enum State { IDLE, SLIDING_IN, EXPOSING, SLIDING_OUT }
|
||||
|
||||
const SLIDE_DURATION: float = 0.8
|
||||
const EXPOSE_DURATION: float = 1.5
|
||||
const BUTTON_HALF_WIDTH: float = 50.0
|
||||
const BUTTON_HALF_HEIGHT: float = 100.0
|
||||
const PLATE_PARKED_X: float = -50.0
|
||||
const PLATE_ACTIVE_X: float = 130.0
|
||||
const VIEWER_LIT_COLOR: Color = Color(0.75, 0.90, 1.0, 1)
|
||||
const VIEWER_DARK_COLOR: Color = Color(0.06, 0.08, 0.12, 1)
|
||||
|
||||
var _state: State = State.IDLE
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var plate: Node2D = get_node_or_null("Plate") as Node2D
|
||||
if plate != null:
|
||||
plate.position.x = PLATE_PARKED_X
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if _state != State.IDLE:
|
||||
return
|
||||
var screen_pos: Vector2
|
||||
if event is InputEventScreenTouch and event.pressed:
|
||||
screen_pos = event.position
|
||||
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
screen_pos = event.position
|
||||
else:
|
||||
return
|
||||
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
|
||||
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
|
||||
var local_pos: Vector2 = to_local(world_pos)
|
||||
if abs(local_pos.x) <= BUTTON_HALF_WIDTH and abs(local_pos.y) <= BUTTON_HALF_HEIGHT:
|
||||
_start_scan()
|
||||
|
||||
|
||||
func _start_scan() -> void:
|
||||
_state = State.SLIDING_IN
|
||||
var plate: Node2D = get_node_or_null("Plate") as Node2D
|
||||
if plate == null:
|
||||
_state = State.IDLE
|
||||
return
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_IN_OUT)
|
||||
tween.set_trans(Tween.TRANS_QUAD)
|
||||
tween.tween_property(plate, "position:x", PLATE_ACTIVE_X, SLIDE_DURATION)
|
||||
tween.finished.connect(_on_plate_in)
|
||||
|
||||
|
||||
func _on_plate_in() -> void:
|
||||
_state = State.EXPOSING
|
||||
var viewer: ColorRect = get_node_or_null("Viewer") as ColorRect
|
||||
if viewer != null:
|
||||
viewer.color = VIEWER_LIT_COLOR
|
||||
var timer: SceneTreeTimer = get_tree().create_timer(EXPOSE_DURATION)
|
||||
timer.timeout.connect(_start_slide_out)
|
||||
|
||||
|
||||
func _start_slide_out() -> void:
|
||||
_state = State.SLIDING_OUT
|
||||
var viewer: ColorRect = get_node_or_null("Viewer") as ColorRect
|
||||
if viewer != null:
|
||||
viewer.color = VIEWER_DARK_COLOR
|
||||
var plate: Node2D = get_node_or_null("Plate") as Node2D
|
||||
if plate == null:
|
||||
_state = State.IDLE
|
||||
return
|
||||
var tween: Tween = create_tween()
|
||||
tween.set_ease(Tween.EASE_IN_OUT)
|
||||
tween.set_trans(Tween.TRANS_QUAD)
|
||||
tween.tween_property(plate, "position:x", PLATE_PARKED_X, SLIDE_DURATION)
|
||||
tween.finished.connect(func() -> void: _state = State.IDLE)
|
||||
Reference in New Issue
Block a user