Godot 4 throws "Class hides an autoload singleton" when a script declares class_name with the same name as its registered autoload. Removed class_name from AudioManager and RoomNavigator — both are accessible globally via their autoload name without it. Also ignores Godot-generated *.uid files. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
600 B
600 B