8 Commits

10 changed files with 545 additions and 17 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://cozypaw_main"] [gd_scene load_steps=13 format=3 uid="uid://cozypaw_main"]
[ext_resource type="Script" path="res://scripts/main/main.gd" id="1_main"] [ext_resource type="Script" path="res://scripts/main/main.gd" id="1_main"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Reception.tscn" id="2_reception"] [ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Reception.tscn" id="2_reception"]
@@ -7,6 +7,10 @@
[ext_resource type="PackedScene" path="res://scenes/ui/SettingsMenu.tscn" id="5_settings"] [ext_resource type="PackedScene" path="res://scenes/ui/SettingsMenu.tscn" id="5_settings"]
[ext_resource type="PackedScene" path="res://scenes/objects/ElevatorButton.tscn" id="6_elevbtn"] [ext_resource type="PackedScene" path="res://scenes/objects/ElevatorButton.tscn" id="6_elevbtn"]
[ext_resource type="Script" path="res://scripts/characters/character_data.gd" id="7_chardata"] [ext_resource type="Script" path="res://scripts/characters/character_data.gd" id="7_chardata"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/GiftShop.tscn" id="8_giftshop"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Restaurant.tscn" id="9_restaurant"]
[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/EmergencyRoom.tscn" id="10_emergency"]
[ext_resource type="PackedScene" path="res://scenes/objects/NavigationArrow.tscn" id="11_navarrow"]
[sub_resource type="Resource" id="CharacterData_bunny1"] [sub_resource type="Resource" id="CharacterData_bunny1"]
script = ExtResource("7_chardata") script = ExtResource("7_chardata")
@@ -32,10 +36,55 @@ position = Vector2(0, 0)
[node name="Reception" parent="Hospital/Floor0" instance=ExtResource("2_reception")] [node name="Reception" parent="Hospital/Floor0" instance=ExtResource("2_reception")]
position = Vector2(0, 0) position = Vector2(0, 0)
[node name="GiftShop" parent="Hospital/Floor0" instance=ExtResource("8_giftshop")]
position = Vector2(1280, 0)
[node name="Restaurant" parent="Hospital/Floor0" instance=ExtResource("9_restaurant")]
position = Vector2(2560, 0)
[node name="EmergencyRoom" parent="Hospital/Floor0" instance=ExtResource("10_emergency")]
position = Vector2(3840, 0)
[node name="ElevatorUp0" parent="Hospital/Floor0" instance=ExtResource("6_elevbtn")] [node name="ElevatorUp0" parent="Hospital/Floor0" instance=ExtResource("6_elevbtn")]
position = Vector2(1200, 360) position = Vector2(1100, 160)
target_floor = 1 target_floor = 1
[node name="NavRight0to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(1200, 480)
target_floor = 0
target_room = 1
label_text = "→"
[node name="NavLeft1to0" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(1340, 480)
target_floor = 0
target_room = 0
label_text = "←"
[node name="NavRight1to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(2480, 480)
target_floor = 0
target_room = 2
label_text = "→"
[node name="NavLeft2to1" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(2600, 480)
target_floor = 0
target_room = 1
label_text = "←"
[node name="NavRight2to3" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(3760, 480)
target_floor = 0
target_room = 3
label_text = "→"
[node name="NavLeft3to2" parent="Hospital/Floor0" instance=ExtResource("11_navarrow")]
position = Vector2(3920, 480)
target_floor = 0
target_room = 2
label_text = "←"
[node name="Floor1" type="Node2D" parent="Hospital"] [node name="Floor1" type="Node2D" parent="Hospital"]
position = Vector2(0, -720) position = Vector2(0, -720)

View File

@@ -0,0 +1,41 @@
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_ambulance"]
[ext_resource type="Script" path="res://scripts/objects/ambulance.gd" id="1_ambulance"]
[node name="Ambulance" type="Node2D"]
script = ExtResource("1_ambulance")
[node name="Body" type="ColorRect" parent="."]
color = Color(1.0, 1.0, 1.0, 1)
size = Vector2(180, 100)
position = Vector2(-90, -50)
[node name="RedStripe" type="ColorRect" parent="."]
color = Color(0.90, 0.15, 0.15, 1)
size = Vector2(180, 20)
position = Vector2(-90, -15)
[node name="Cabin" type="ColorRect" parent="."]
color = Color(0.82, 0.85, 0.90, 1)
size = Vector2(70, 60)
position = Vector2(-90, -50)
[node name="WindowFront" type="ColorRect" parent="."]
color = Color(0.60, 0.85, 1.0, 1)
size = Vector2(50, 38)
position = Vector2(-82, -46)
[node name="WheelFront" type="ColorRect" parent="."]
color = Color(0.15, 0.15, 0.15, 1)
size = Vector2(30, 30)
position = Vector2(-75, 48)
[node name="WheelBack" type="ColorRect" parent="."]
color = Color(0.15, 0.15, 0.15, 1)
size = Vector2(30, 30)
position = Vector2(50, 48)
[node name="Siren" type="ColorRect" parent="."]
color = Color(0.10, 0.40, 1.0, 1)
size = Vector2(40, 18)
position = Vector2(-20, -68)

View File

@@ -0,0 +1,21 @@
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_navarrow"]
[ext_resource type="Script" path="res://scripts/objects/navigation_arrow.gd" id="1_navarrow"]
[node name="NavigationArrow" type="Node2D"]
script = ExtResource("1_navarrow")
[node name="Body" type="ColorRect" parent="."]
color = Color(0.30, 0.60, 1.0, 0.85)
size = Vector2(96, 96)
position = Vector2(-48, -48)
[node name="Label" type="Label" parent="."]
offset_left = -24.0
offset_top = -18.0
offset_right = 24.0
offset_bottom = 18.0
text = "→"
theme_override_font_sizes/font_size = 36
horizontal_alignment = 1
vertical_alignment = 1

View File

@@ -0,0 +1,73 @@
[gd_scene load_steps=3 format=3 uid="uid://cozypaw_emergency"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="PackedScene" path="res://scenes/objects/Ambulance.tscn" id="2_ambulance"]
[node name="EmergencyRoom" type="Node2D"]
[node name="Background" type="ColorRect" parent="."]
color = Color(0.88, 0.94, 1.0, 1)
size = Vector2(1280, 720)
position = Vector2(0, 0)
[node name="Floor" type="ColorRect" parent="."]
color = Color(0.72, 0.74, 0.80, 1)
size = Vector2(1280, 100)
position = Vector2(0, 620)
[node name="WallLeft" type="ColorRect" parent="."]
color = Color(0.90, 0.92, 0.96, 1)
size = Vector2(40, 620)
position = Vector2(0, 0)
[node name="WallRight" type="ColorRect" parent="."]
color = Color(0.90, 0.92, 0.96, 1)
size = Vector2(40, 620)
position = Vector2(1240, 0)
[node name="AmbulanceBay" type="ColorRect" parent="."]
color = Color(0.58, 0.60, 0.68, 1)
size = Vector2(380, 120)
position = Vector2(860, 500)
[node name="AmbulanceBayLine" type="ColorRect" parent="."]
color = Color(0.90, 0.80, 0.10, 1)
size = Vector2(380, 6)
position = Vector2(860, 500)
[node name="MedicalTable" type="ColorRect" parent="."]
color = Color(0.85, 0.85, 0.92, 1)
size = Vector2(260, 30)
position = Vector2(180, 490)
[node name="MedicalTableLeg1" type="ColorRect" parent="."]
color = Color(0.68, 0.68, 0.76, 1)
size = Vector2(16, 130)
position = Vector2(200, 520)
[node name="MedicalTableLeg2" type="ColorRect" parent="."]
color = Color(0.68, 0.68, 0.76, 1)
size = Vector2(16, 130)
position = Vector2(408, 520)
[node name="IVPole" type="ColorRect" parent="."]
color = Color(0.78, 0.78, 0.84, 1)
size = Vector2(10, 220)
position = Vector2(545, 350)
[node name="IVBag" type="ColorRect" parent="."]
color = Color(0.55, 0.85, 0.95, 1)
size = Vector2(50, 70)
position = Vector2(525, 280)
[node name="CharacterSpawn" type="Marker2D" parent="."]
position = Vector2(310, 490)
[node name="Stretcher" parent="." instance=ExtResource("1_iobj")]
position = Vector2(680, 490)
[node name="IVStand" parent="." instance=ExtResource("1_iobj")]
position = Vector2(550, 440)
[node name="Ambulance" parent="." instance=ExtResource("2_ambulance")]
position = Vector2(500, 570)

View File

@@ -0,0 +1,65 @@
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_giftshop"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[node name="GiftShop" type="Node2D"]
[node name="Background" type="ColorRect" parent="."]
color = Color(1.0, 0.88, 0.92, 1)
size = Vector2(1280, 720)
position = Vector2(0, 0)
[node name="Floor" type="ColorRect" parent="."]
color = Color(0.88, 0.80, 0.68, 1)
size = Vector2(1280, 100)
position = Vector2(0, 620)
[node name="WallLeft" type="ColorRect" parent="."]
color = Color(0.96, 0.90, 0.90, 1)
size = Vector2(40, 620)
position = Vector2(0, 0)
[node name="WallRight" type="ColorRect" parent="."]
color = Color(0.96, 0.90, 0.90, 1)
size = Vector2(40, 620)
position = Vector2(1240, 0)
[node name="ShelfBoard" type="ColorRect" parent="."]
color = Color(0.75, 0.50, 0.25, 1)
size = Vector2(800, 20)
position = Vector2(240, 360)
[node name="ShelfLegLeft" type="ColorRect" parent="."]
color = Color(0.60, 0.38, 0.18, 1)
size = Vector2(16, 240)
position = Vector2(240, 380)
[node name="ShelfLegRight" type="ColorRect" parent="."]
color = Color(0.60, 0.38, 0.18, 1)
size = Vector2(16, 240)
position = Vector2(1024, 380)
[node name="Counter" type="ColorRect" parent="."]
color = Color(0.60, 0.38, 0.18, 1)
size = Vector2(240, 80)
position = Vector2(520, 540)
[node name="CounterTop" type="ColorRect" parent="."]
color = Color(0.75, 0.50, 0.25, 1)
size = Vector2(240, 12)
position = Vector2(520, 528)
[node name="CharacterSpawn" type="Marker2D" parent="."]
position = Vector2(300, 520)
[node name="FlowerBouquet" parent="." instance=ExtResource("1_iobj")]
position = Vector2(380, 330)
[node name="PlushToy" parent="." instance=ExtResource("1_iobj")]
position = Vector2(640, 330)
[node name="GiftCard" parent="." instance=ExtResource("1_iobj")]
position = Vector2(900, 330)
[node name="GiftBox" parent="." instance=ExtResource("1_iobj")]
position = Vector2(640, 510)

View File

@@ -9,16 +9,6 @@ color = Color(0.78, 0.94, 0.80, 1)
size = Vector2(1280, 720) size = Vector2(1280, 720)
position = Vector2(0, 0) position = Vector2(0, 0)
[node name="Counter" type="ColorRect" parent="."]
color = Color(0.55, 0.35, 0.18, 1)
size = Vector2(300, 80)
position = Vector2(490, 610)
[node name="CounterTop" type="ColorRect" parent="."]
color = Color(0.70, 0.50, 0.28, 1)
size = Vector2(300, 12)
position = Vector2(490, 598)
[node name="Floor" type="ColorRect" parent="."] [node name="Floor" type="ColorRect" parent="."]
color = Color(0.88, 0.80, 0.68, 1) color = Color(0.88, 0.80, 0.68, 1)
size = Vector2(1280, 100) size = Vector2(1280, 100)
@@ -34,8 +24,64 @@ color = Color(0.92, 0.88, 0.82, 1)
size = Vector2(40, 620) size = Vector2(40, 620)
position = Vector2(1240, 0) position = Vector2(1240, 0)
[node name="Counter" type="ColorRect" parent="."]
color = Color(0.55, 0.35, 0.18, 1)
size = Vector2(340, 80)
position = Vector2(460, 540)
[node name="CounterTop" type="ColorRect" parent="."]
color = Color(0.70, 0.50, 0.28, 1)
size = Vector2(340, 12)
position = Vector2(460, 528)
[node name="NumberDisplayFrame" type="ColorRect" parent="."]
color = Color(0.20, 0.20, 0.20, 1)
size = Vector2(120, 80)
position = Vector2(570, 445)
[node name="NumberDisplayScreen" type="ColorRect" parent="."]
color = Color(0.10, 0.80, 0.20, 1)
size = Vector2(100, 60)
position = Vector2(580, 455)
[node name="BenchLeft" type="ColorRect" parent="."]
color = Color(0.60, 0.40, 0.20, 1)
size = Vector2(180, 40)
position = Vector2(100, 578)
[node name="BenchLeftLeg1" type="ColorRect" parent="."]
color = Color(0.45, 0.28, 0.12, 1)
size = Vector2(16, 32)
position = Vector2(112, 618)
[node name="BenchLeftLeg2" type="ColorRect" parent="."]
color = Color(0.45, 0.28, 0.12, 1)
size = Vector2(16, 32)
position = Vector2(252, 618)
[node name="BenchRight" type="ColorRect" parent="."]
color = Color(0.60, 0.40, 0.20, 1)
size = Vector2(180, 40)
position = Vector2(940, 578)
[node name="BenchRightLeg1" type="ColorRect" parent="."]
color = Color(0.45, 0.28, 0.12, 1)
size = Vector2(16, 32)
position = Vector2(952, 618)
[node name="BenchRightLeg2" type="ColorRect" parent="."]
color = Color(0.45, 0.28, 0.12, 1)
size = Vector2(16, 32)
position = Vector2(1092, 618)
[node name="CharacterSpawn" type="Marker2D" parent="."] [node name="CharacterSpawn" type="Marker2D" parent="."]
position = Vector2(300, 520) position = Vector2(300, 520)
[node name="Flower" parent="." instance=ExtResource("1_iobj")] [node name="Flower" parent="." instance=ExtResource("1_iobj")]
position = Vector2(200, 560) position = Vector2(200, 560)
[node name="Bell" parent="." instance=ExtResource("1_iobj")]
position = Vector2(530, 510)
[node name="PottedPlant" parent="." instance=ExtResource("1_iobj")]
position = Vector2(1180, 560)

View File

@@ -0,0 +1,95 @@
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_restaurant"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[node name="Restaurant" type="Node2D"]
[node name="Background" type="ColorRect" parent="."]
color = Color(1.0, 0.95, 0.82, 1)
size = Vector2(1280, 720)
position = Vector2(0, 0)
[node name="Floor" type="ColorRect" parent="."]
color = Color(0.75, 0.65, 0.50, 1)
size = Vector2(1280, 100)
position = Vector2(0, 620)
[node name="WallLeft" type="ColorRect" parent="."]
color = Color(0.96, 0.92, 0.80, 1)
size = Vector2(40, 620)
position = Vector2(0, 0)
[node name="WallRight" type="ColorRect" parent="."]
color = Color(0.96, 0.92, 0.80, 1)
size = Vector2(40, 620)
position = Vector2(1240, 0)
[node name="KitchenCounter" type="ColorRect" parent="."]
color = Color(0.55, 0.35, 0.18, 1)
size = Vector2(360, 80)
position = Vector2(460, 240)
[node name="KitchenCounterTop" type="ColorRect" parent="."]
color = Color(0.70, 0.50, 0.28, 1)
size = Vector2(360, 12)
position = Vector2(460, 228)
[node name="Table1" type="ColorRect" parent="."]
color = Color(0.65, 0.42, 0.20, 1)
size = Vector2(200, 20)
position = Vector2(120, 520)
[node name="Table1Leg1" type="ColorRect" parent="."]
color = Color(0.50, 0.32, 0.15, 1)
size = Vector2(16, 100)
position = Vector2(140, 540)
[node name="Table1Leg2" type="ColorRect" parent="."]
color = Color(0.50, 0.32, 0.15, 1)
size = Vector2(16, 100)
position = Vector2(304, 540)
[node name="Table2" type="ColorRect" parent="."]
color = Color(0.65, 0.42, 0.20, 1)
size = Vector2(200, 20)
position = Vector2(540, 520)
[node name="Table2Leg1" type="ColorRect" parent="."]
color = Color(0.50, 0.32, 0.15, 1)
size = Vector2(16, 100)
position = Vector2(560, 540)
[node name="Table2Leg2" type="ColorRect" parent="."]
color = Color(0.50, 0.32, 0.15, 1)
size = Vector2(16, 100)
position = Vector2(724, 540)
[node name="Table3" type="ColorRect" parent="."]
color = Color(0.65, 0.42, 0.20, 1)
size = Vector2(200, 20)
position = Vector2(960, 520)
[node name="Table3Leg1" type="ColorRect" parent="."]
color = Color(0.50, 0.32, 0.15, 1)
size = Vector2(16, 100)
position = Vector2(980, 540)
[node name="Table3Leg2" type="ColorRect" parent="."]
color = Color(0.50, 0.32, 0.15, 1)
size = Vector2(16, 100)
position = Vector2(1144, 540)
[node name="CharacterSpawn" type="Marker2D" parent="."]
position = Vector2(300, 490)
[node name="SoupBowl" parent="." instance=ExtResource("1_iobj")]
position = Vector2(220, 490)
[node name="Sandwich" parent="." instance=ExtResource("1_iobj")]
position = Vector2(640, 490)
[node name="JuiceGlass" parent="." instance=ExtResource("1_iobj")]
position = Vector2(1060, 490)
[node name="CashRegister" parent="." instance=ExtResource("1_iobj")]
position = Vector2(640, 210)

View File

@@ -0,0 +1,84 @@
## Ambulance — drives in from off-screen right when Emergency Room is entered; tap to toggle.
class_name Ambulance extends Node2D
const OFFSCREEN_OFFSET: float = 1200.0
const BUTTON_HALF_WIDTH: float = 90.0
const BUTTON_HALF_HEIGHT: float = 50.0
const DRIVE_DURATION: float = 1.2
@export var trigger_floor: int = 0
@export var trigger_room: int = 3
var _parked_x: float = 0.0
var _is_parked: bool = false
var _is_animating: bool = false
func _ready() -> void:
_parked_x = position.x
position.x = _parked_x + OFFSCREEN_OFFSET
RoomNavigator.room_changed.connect(_on_room_changed)
func _exit_tree() -> void:
if RoomNavigator.room_changed.is_connected(_on_room_changed):
RoomNavigator.room_changed.disconnect(_on_room_changed)
func _on_room_changed(floor_index: int, room_index: int) -> void:
if floor_index == trigger_floor and room_index == trigger_room:
if not _is_parked and not _is_animating:
_drive_in()
func _input(event: InputEvent) -> void:
if _is_animating:
return
var screen_pos: Vector2
if event is InputEventScreenTouch and event.pressed:
screen_pos = event.position
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
screen_pos = event.position
else:
return
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
var local_pos: Vector2 = to_local(world_pos)
if abs(local_pos.x) <= BUTTON_HALF_WIDTH and abs(local_pos.y) <= BUTTON_HALF_HEIGHT:
if _is_parked:
_drive_out()
else:
_drive_in()
func _drive_in() -> void:
_is_animating = true
_is_parked = false
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_OUT)
tween.set_trans(Tween.TRANS_QUAD)
tween.tween_property(self, "position:x", _parked_x, DRIVE_DURATION)
tween.finished.connect(func() -> void:
_is_parked = true
_is_animating = false
_play_stop_bounce()
)
func _drive_out() -> void:
_is_animating = true
_is_parked = false
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_IN)
tween.set_trans(Tween.TRANS_QUAD)
tween.tween_property(self, "position:x", _parked_x + OFFSCREEN_OFFSET, DRIVE_DURATION)
tween.finished.connect(func() -> void:
_is_animating = false
)
func _play_stop_bounce() -> void:
var tween: Tween = create_tween()
tween.tween_property(self, "scale", Vector2(1.08, 0.94), 0.08)
tween.tween_property(self, "scale", Vector2(0.96, 1.06), 0.08)
tween.tween_property(self, "scale", Vector2(1.0, 1.0), 0.08)

View File

@@ -0,0 +1,40 @@
## NavigationArrow — tappable button that navigates camera to a specific floor and room.
class_name NavigationArrow extends Node2D
const BUTTON_HALF_SIZE: float = 48.0
@export var target_floor: int = 0
@export var target_room: int = 0
@export var label_text: String = ""
func _ready() -> void:
var label: Label = get_node_or_null("Label") as Label
if label != null:
label.text = label_text
func _input(event: InputEvent) -> void:
var screen_pos: Vector2
if event is InputEventScreenTouch and event.pressed:
screen_pos = event.position
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
screen_pos = event.position
else:
return
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
var local_pos: Vector2 = to_local(world_pos)
if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE:
_on_pressed()
func _on_pressed() -> void:
RoomNavigator.go_to_room(target_floor, target_room)
_play_bounce()
func _play_bounce() -> void:
var tween: Tween = create_tween()
tween.tween_property(self, "scale", Vector2(1.15, 1.15), 0.08)
tween.tween_property(self, "scale", Vector2(1.0, 1.0), 0.08)

View File

@@ -1,12 +1,14 @@
## RoomNavigator — autoload that moves the Camera2D smoothly between hospital floors. ## RoomNavigator — autoload that moves the Camera2D smoothly between hospital floors and rooms.
extends Node extends Node
signal room_changed(floor_index: int) signal room_changed(floor_index: int, room_index: int)
const FLOOR_HEIGHT: float = 720.0 const FLOOR_HEIGHT: float = 720.0
const ROOM_WIDTH: float = 1280.0
const CAMERA_TWEEN_DURATION: float = 0.6 const CAMERA_TWEEN_DURATION: float = 0.6
var _current_floor: int = 0 var _current_floor: int = 0
var _current_room: int = 0
var _camera: Camera2D var _camera: Camera2D
@@ -15,16 +17,28 @@ func initialize(camera: Camera2D) -> void:
func go_to_floor(floor_index: int) -> void: func go_to_floor(floor_index: int) -> void:
if _camera == null or floor_index == _current_floor: go_to_room(floor_index, 0)
func go_to_room(floor_index: int, room_index: int) -> void:
if _camera == null:
return
if floor_index == _current_floor and room_index == _current_room:
return return
_current_floor = floor_index _current_floor = floor_index
_current_room = room_index
var target_x: float = room_index * ROOM_WIDTH + ROOM_WIDTH * 0.5
var target_y: float = floor_index * -FLOOR_HEIGHT + FLOOR_HEIGHT * 0.5 var target_y: float = floor_index * -FLOOR_HEIGHT + FLOOR_HEIGHT * 0.5
var tween: Tween = create_tween() var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_IN_OUT) tween.set_ease(Tween.EASE_IN_OUT)
tween.set_trans(Tween.TRANS_SINE) tween.set_trans(Tween.TRANS_SINE)
tween.tween_property(_camera, "position:y", target_y, CAMERA_TWEEN_DURATION) tween.tween_property(_camera, "position", Vector2(target_x, target_y), CAMERA_TWEEN_DURATION)
tween.finished.connect(func() -> void: room_changed.emit(floor_index)) tween.finished.connect(func() -> void: room_changed.emit(floor_index, room_index))
func get_current_floor() -> int: func get_current_floor() -> int:
return _current_floor return _current_floor
func get_current_room() -> int:
return _current_room