Files
Cozypaw-Hospital/scripts/systems/room_navigator.gd

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1.2 KiB
GDScript

## RoomNavigator — autoload that moves the Camera2D smoothly between hospital floors and rooms.
extends Node
signal room_changed(floor_index: int, room_index: int)
const FLOOR_HEIGHT: float = 720.0
const ROOM_WIDTH: float = 1280.0
const CAMERA_TWEEN_DURATION: float = 0.6
var _current_floor: int = 0
var _current_room: int = 0
var _camera: Camera2D
func initialize(camera: Camera2D) -> void:
_camera = camera
func go_to_floor(floor_index: int) -> void:
go_to_room(floor_index, 0)
func go_to_room(floor_index: int, room_index: int) -> void:
if _camera == null:
return
if floor_index == _current_floor and room_index == _current_room:
return
_current_floor = floor_index
_current_room = room_index
var target_x: float = room_index * ROOM_WIDTH + ROOM_WIDTH * 0.5
var target_y: float = floor_index * -FLOOR_HEIGHT + FLOOR_HEIGHT * 0.5
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_IN_OUT)
tween.set_trans(Tween.TRANS_SINE)
tween.tween_property(_camera, "position", Vector2(target_x, target_y), CAMERA_TWEEN_DURATION)
tween.finished.connect(func() -> void: room_changed.emit(floor_index, room_index))
func get_current_floor() -> int:
return _current_floor
func get_current_room() -> int:
return _current_room