Files
Cozypaw-Hospital/scripts/objects/navigation_arrow.gd

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1.3 KiB
GDScript

## NavigationArrow — tappable button that navigates camera to a specific floor and room.
class_name NavigationArrow extends Node2D
const BUTTON_HALF_SIZE: float = 48.0
@export var target_floor: int = 0
@export var target_room: int = 0
@export var label_text: String = ""
func _ready() -> void:
var label: Label = get_node_or_null("Label") as Label
if label != null:
label.text = label_text
func _input(event: InputEvent) -> void:
var screen_pos: Vector2
if event is InputEventScreenTouch and event.pressed:
screen_pos = event.position
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
screen_pos = event.position
else:
return
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
var local_pos: Vector2 = to_local(world_pos)
if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE:
_on_pressed()
func _on_pressed() -> void:
RoomNavigator.go_to_room(target_floor, target_room)
_play_bounce()
func _play_bounce() -> void:
var tween: Tween = create_tween()
tween.tween_property(self, "scale", Vector2(1.15, 1.15), 0.08)
tween.tween_property(self, "scale", Vector2(1.0, 1.0), 0.08)