## NavigationArrow — tappable button that navigates camera to a specific floor and room. class_name NavigationArrow extends Node2D const BUTTON_HALF_SIZE: float = 48.0 @export var target_floor: int = 0 @export var target_room: int = 0 @export var label_text: String = "→" func _ready() -> void: var label: Label = get_node_or_null("Label") as Label if label != null: label.text = label_text func _input(event: InputEvent) -> void: var screen_pos: Vector2 if event is InputEventScreenTouch and event.pressed: screen_pos = event.position elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: screen_pos = event.position else: return var canvas_transform: Transform2D = get_viewport().get_canvas_transform() var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos var local_pos: Vector2 = to_local(world_pos) if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE: _on_pressed() func _on_pressed() -> void: RoomNavigator.go_to_room(target_floor, target_room) _play_bounce() func _play_bounce() -> void: var tween: Tween = create_tween() tween.tween_property(self, "scale", Vector2(1.15, 1.15), 0.08) tween.tween_property(self, "scale", Vector2(1.0, 1.0), 0.08)