Area2D.input_event is unreliable on Android with gl_compatibility renderer.
Switched to manual _input() hit detection using canvas_transform coordinate
conversion, consistent with the DragDropComponent approach already used in
this project.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Fix SaveManager reset_game to use DirAccess.remove correctly
- Add null check for FileAccess.open in save_game
- Fix AudioManager crossfade tween callback chain
- Replace fragile absolute HUD path with relative onready
- Guard character position save against empty id
- Add GameState.has_character_position helper
- Emit room_changed signal after tween completes
- Add target_floor validation in ElevatorButton
- Persist audio settings via GameState
- Add class_name to RoomNavigator, AudioManager, HUD
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- RoomNavigator autoload: smooth camera pan between floors
- Floor1 and Floor2 placeholder rooms with elevator buttons
- CharacterData Resource with State enum (HEALTHY/SICK/SLEEPING/TIRED)
- Character visual state feedback via ColorRect color
- Main scene loads saved state on startup
- SettingsMenu with music/sfx sliders and game reset
- HUD settings button to open SettingsMenu
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>