Files
Cozypaw-Hospital/scripts/objects/elevator_button.gd
Steven Wroblewski 6b0c41bbfd fix(core): resolve review findings in Sprint 3-4
- Fix SaveManager reset_game to use DirAccess.remove correctly
- Add null check for FileAccess.open in save_game
- Fix AudioManager crossfade tween callback chain
- Replace fragile absolute HUD path with relative onready
- Guard character position save against empty id
- Add GameState.has_character_position helper
- Emit room_changed signal after tween completes
- Add target_floor validation in ElevatorButton
- Persist audio settings via GameState
- Add class_name to RoomNavigator, AudioManager, HUD

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-17 12:22:27 +02:00

33 lines
901 B
GDScript

## ElevatorButton — tappable button that navigates the camera to a target floor.
class_name ElevatorButton extends Node2D
@export var target_floor: int = 0
var _area: Area2D
func _ready() -> void:
_area = get_node_or_null("CollisionArea") as Area2D
if _area != null:
_area.input_event.connect(_on_input_event)
func _on_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
_on_pressed()
elif event is InputEventScreenTouch and event.pressed:
_on_pressed()
func _on_pressed() -> void:
if target_floor < 0:
return
RoomNavigator.go_to_floor(target_floor)
_play_bounce()
func _play_bounce() -> void:
var tween: Tween = create_tween()
tween.tween_property(self, "scale", Vector2(1.15, 1.15), 0.08)
tween.tween_property(self, "scale", Vector2(1.0, 1.0), 0.08)