Files
Cozypaw-Hospital/scripts/objects/elevator_button.gd
Steven Wroblewski 22f4b23897 fix(objects): replace Area2D.input_event with _input() for reliable Android touch
Area2D.input_event is unreliable on Android with gl_compatibility renderer.
Switched to manual _input() hit detection using canvas_transform coordinate
conversion, consistent with the DragDropComponent approach already used in
this project.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-17 13:20:14 +02:00

35 lines
1.1 KiB
GDScript

## ElevatorButton — tappable button that navigates the camera to a target floor.
class_name ElevatorButton extends Node2D
const BUTTON_HALF_SIZE: float = 40.0
@export var target_floor: int = 0
func _input(event: InputEvent) -> void:
var screen_pos: Vector2
if event is InputEventScreenTouch and event.pressed:
screen_pos = event.position
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
screen_pos = event.position
else:
return
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
var local_pos: Vector2 = to_local(world_pos)
if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE:
_on_pressed()
func _on_pressed() -> void:
if target_floor < 0:
return
RoomNavigator.go_to_floor(target_floor)
_play_bounce()
func _play_bounce() -> void:
var tween: Tween = create_tween()
tween.tween_property(self, "scale", Vector2(1.15, 1.15), 0.08)
tween.tween_property(self, "scale", Vector2(1.0, 1.0), 0.08)