## ElevatorButton — tappable button that navigates the camera to a target floor. class_name ElevatorButton extends Node2D const BUTTON_HALF_SIZE: float = 40.0 @export var target_floor: int = 0 func _input(event: InputEvent) -> void: var screen_pos: Vector2 if event is InputEventScreenTouch and event.pressed: screen_pos = event.position elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: screen_pos = event.position else: return var canvas_transform: Transform2D = get_viewport().get_canvas_transform() var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos var local_pos: Vector2 = to_local(world_pos) if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE: _on_pressed() func _on_pressed() -> void: if target_floor < 0: return RoomNavigator.go_to_floor(target_floor) _play_bounce() func _play_bounce() -> void: var tween: Tween = create_tween() tween.tween_property(self, "scale", Vector2(1.15, 1.15), 0.08) tween.tween_property(self, "scale", Vector2(1.0, 1.0), 0.08)