Steven Wroblewski
2e0b961520
docs: add Sprint 18 Room Chests design spec
2026-05-09 00:43:23 +02:00
Steven Wroblewski
fc801bdbd7
feat(sprint-17): hand slots, outfit items, and GameState v2
...
- HoldableItem: drag-and-drop base class, snaps to nearest free hand slot
- OutfitItem: extends HoldableItem, applies to character on drop, tap-to-undress
- Character: hand slot API (attach/detach/is_free), outfit layer API, tap detection
- GameState v2: outfit and held items persisted per character in save data
- 147 tests passing
2026-05-09 00:19:27 +02:00
Steven Wroblewski
c1df40361a
feat(items): add OutfitItem, tap-to-undress, and outfit refs on Character
...
- Add OutfitItem (extends HoldableItem): applies outfit on drop within 80px
of character body, falls back to hand slot attach if no character in range
- Add apply_outfit_item / remove_outfit / _handle_outfit_tap to Character
- Track item node refs in _outfit_item_refs for restoring visibility
- Fix animation state: reset to idle before tap handling in _on_drag_released
- Extract _ITEM_DROP_OFFSET constant (replaces magic Vector2(0,60))
- Add 5 tests in test_outfit_item.gd, 14 new tests in test_character_v2.gd
2026-05-09 00:19:15 +02:00
Steven Wroblewski
07c3b996d7
feat(save): extend GameState to v2 — outfit and held items persisted per character
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- Add held_left/held_right fields to CharacterData
- Add get/set_character_outfit and get/set_character_held_item to GameState
- get_save_data now returns version:2 with character_outfits and character_held_items
- apply_save_data resets both dicts when keys absent (empty-dict reset safe)
- 11 new tests in test_game_state.gd — 147/147 passing
2026-05-09 00:12:33 +02:00
Steven Wroblewski
09033b9401
fix(test): use get_node_or_null in detach position test per project convention
2026-05-09 00:09:53 +02:00
Steven Wroblewski
ca1d20781e
feat(items): add HoldableItem with hand slot detection, fix detach_item position
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- Character registers in "characters" group on _ready for group scanning
- detach_item saves/restores global_position after reparenting
- New HoldableItem base class: scans "characters" group on drag_released,
attaches to nearest free hand within 60px radius, detaches on pickup
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-05-09 00:03:25 +02:00
Steven Wroblewski
628f97fff5
docs: add Sprint 17 implementation plan (Hand-Slots + Outfits, 147 tests)
2026-05-09 00:00:36 +02:00
Steven Wroblewski
835651a9cc
feat(snap-points): merge Sprint 16 — 25 SnapPoints across 12 rooms, 115 tests
2026-05-08 22:42:54 +02:00
Steven Wroblewski
0d3788246a
feat(snap-points): add SnapPoints to all 2.OG and Garten rooms (Ultrasound, DeliveryRoom, Nursery, GardenParty)
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-05-08 22:40:45 +02:00
Steven Wroblewski
8cae50bc11
feat(snap-points): add SnapPoints to all 1.OG rooms (XRay, Pharmacy, Lab, PatientRoom)
2026-05-08 22:32:57 +02:00
Steven Wroblewski
7848b7a979
feat(snap-points): add SnapPoints to all EG rooms (Reception, GiftShop, Restaurant, EmergencyRoom)
2026-05-08 22:30:12 +02:00
Steven Wroblewski
cb4e4951fe
docs: add Sprint 16 implementation plan (Snap-Point System, 25 snap points across 12 rooms)
2026-05-08 22:27:56 +02:00
Steven Wroblewski
48b9e8f8f3
feat(sprint-15): merge Character v2 — SnapPoint, SnapReceiver, AnimState, OutfitLayers, HandSlots
2026-05-08 22:15:41 +02:00
Steven Wroblewski
ce697edd2b
chore: update Godot import cache
2026-05-08 22:15:38 +02:00
Steven Wroblewski
2f5e9d99a6
feat(snap-receiver): implement snap detection, position snapping, and pose animation trigger
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-05-08 22:12:18 +02:00
Steven Wroblewski
60fba44316
feat(character): add hand slot API (attach/detach/get_held_item/is_hand_free)
2026-05-08 22:09:56 +02:00
Steven Wroblewski
1a9d916293
feat(character): add outfit layer API (set/clear/get_outfit per layer 1-3)
2026-05-08 22:07:53 +02:00
Steven Wroblewski
9be67c8dfe
feat(character): add animation state API (set/get_animation_state)
2026-05-08 22:02:59 +02:00
Steven Wroblewski
15ac8666f8
feat(character-data): add outfit array field for three outfit layer slots
2026-05-08 22:01:18 +02:00
Steven Wroblewski
2c576ad419
feat(character): add AnimatedSprite2D, OutfitLayers, HandSlots, SnapReceiver to Character scene
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-05-08 21:59:30 +02:00
Steven Wroblewski
80cecf732d
feat(snap-receiver): add SnapReceiver stub (full implementation in sprint-15 task 8)
2026-05-08 21:57:47 +02:00
Steven Wroblewski
cc5f205a7e
feat(snap-point): add SnapPoint node with pose, baby_only filter, and occupant tracking
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-05-08 21:56:50 +02:00
Steven Wroblewski
33a1c0aaf9
chore: add agent definitions for gdscript-implementer, spec-reviewer, quality-reviewer
2026-05-07 22:22:11 +02:00
Steven Wroblewski
65e17caaf9
docs: add comprehensive Game Design Document (GDD) covering all systems and sprints 15-22
2026-05-07 21:58:34 +02:00
Steven Wroblewski
325dc97645
chore(tooling): merge GUT v9.6.0 TDD setup — 42 unit tests for GameState, RoomNavigator, GiftBox
2026-04-17 23:05:24 +02:00
Steven Wroblewski
100fcef593
feat(home): merge Sprint 14 — Zuhause & Garten area with HomeButton, GiftBox, TeaPot, GardenParty
2026-04-17 23:05:15 +02:00
Steven Wroblewski
a89238b08e
docs(claude): update testing conventions to reflect GUT TDD workflow
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-17 22:49:57 +02:00
Steven Wroblewski
d905f837e8
feat(gift-box): add GiftBox scene and FSM implementation
2026-04-17 22:45:44 +02:00
Steven Wroblewski
1e445263a7
test(gift-box): add unit tests for CLOSED/OPENING/OPEN state machine
2026-04-17 22:45:26 +02:00
Steven Wroblewski
4d74f19490
fix(room-navigator): sync implementation with Sprint 14 canonical version
2026-04-17 22:43:26 +02:00
Steven Wroblewski
286498804d
test(room-navigator): add missing is_at_home and go_to_hospital tests
...
Adds 7 new test cases covering home/hospital navigation state:
- is_at_home() initial state and transitions
- go_to_home() with idempotence check
- go_to_hospital() state restoration and guards
- is_at_home flag cleanup on room navigation
Implements corresponding methods in RoomNavigator:
- is_at_home(): Returns home state
- go_to_home(): Navigates to home (0,0) and saves hospital position
- go_to_hospital(): Returns to previously saved hospital location
- _go_to_room_internal(): Helper to avoid flag interference
All 34 tests passing.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-17 22:41:59 +02:00
Steven Wroblewski
297b57a3c1
test(room-navigator): add unit tests for floor/room state and camera navigation
2026-04-17 22:39:09 +02:00
Steven Wroblewski
e3a93d3c52
test(game-state): add unit tests for character positions, object states, and save round-trip
2026-04-17 22:36:53 +02:00
Steven Wroblewski
978c8a5c80
chore(tooling): add GUT test infrastructure and smoke test
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-17 22:35:08 +02:00
Steven Wroblewski
c8fb2d959f
chore(tooling): install GUT v9.6.0 test framework
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-17 22:33:12 +02:00
Steven Wroblewski
257ff18a8b
docs: add GUT TDD setup plan
2026-04-17 22:22:48 +02:00
Steven Wroblewski
d0ea95ea47
feat(main): integrate Home/GardenParty below Floor0 with bidirectional navigation
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-17 21:25:48 +02:00
Steven Wroblewski
0247c30d45
feat(garden): add GardenParty scene with table, gifts, teapot, balloons, and return button
2026-04-17 21:24:17 +02:00
Steven Wroblewski
a4620a7f14
feat(teapot): add TeaPot with tap-to-pour tilt animation
2026-04-17 21:23:03 +02:00
Steven Wroblewski
da3c934e5d
feat(gift-box): add GiftBox with tap-to-open lid animation and gift reveal
2026-04-17 21:21:39 +02:00
Steven Wroblewski
033d38887f
fix(home-button): add busy guard against double-tap during navigation transition
2026-04-17 21:20:23 +02:00
Steven Wroblewski
1a5d7918ab
feat(home-button): add HomeButton component for hospital/garden navigation
2026-04-17 21:18:52 +02:00
Steven Wroblewski
e7d0036c61
fix(navigator): kill active tween before starting new navigation to prevent camera jitter
2026-04-17 21:17:58 +02:00
Steven Wroblewski
819f18b64c
feat(navigator): add go_to_home / go_to_hospital with home_entered / hospital_entered signals
2026-04-17 21:16:07 +02:00
Steven Wroblewski
9f0ed163ae
docs: add Sprint 14 and earlier plan files
2026-04-17 21:15:07 +02:00
Steven Wroblewski
d897d84831
chore: add .worktrees/ to .gitignore
2026-04-17 21:14:26 +02:00
Steven Wroblewski
34c59710d5
docs: mark Sprint 11-13 as complete
2026-04-17 19:39:45 +02:00
Steven Wroblewski
af2fd51ab2
feat(floor2): wire up all three second-floor rooms with navigation arrows
2026-04-17 16:36:56 +02:00
Steven Wroblewski
5f7ef73d4f
feat(nursery): add Nursery room with rail and three rocking cradles
2026-04-17 16:35:15 +02:00
Steven Wroblewski
2303195207
feat(delivery): add DeliveryRoom with animated DeliveryBed
2026-04-17 16:34:22 +02:00