Commit Graph

2 Commits

Author SHA1 Message Date
Steven Wroblewski
19d1ec1fe5 fix(core): remove class_name from autoload scripts to prevent singleton conflict
Godot 4 throws "Class hides an autoload singleton" when a script declares
class_name with the same name as its registered autoload. Removed class_name
from AudioManager and RoomNavigator — both are accessible globally via their
autoload name without it. Also ignores Godot-generated *.uid files.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-17 12:44:31 +02:00
Steven Wroblewski
d1b771ddcb chore: initialize project structure for Sprint 0 2026-04-17 10:23:48 +02:00