feat(poc): implement Sprint 1 proof of concept
- project.godot with autoload configuration - Reception room with placeholder visuals - Draggable Character with DragDropComponent - Interactive flower object with bounce animation - GameState, SaveManager, AudioManager, InputManager autoloads - HUD with back button and music toggle Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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project.godot
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37
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; but this is the source of truth for engine configuration.
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config_version=5
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[application]
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config/name="Cozypaw Hospital"
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config/description="Werbefrei. Offline. Für Kinder."
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config/version="0.1.0"
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run/main_scene="res://scenes/main/Main.tscn"
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config/features=PackedStringArray("4.3", "Mobile")
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boot_splash/show_image=false
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[autoload]
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GameState="*res://scripts/autoload/GameState.gd"
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SaveManager="*res://scripts/autoload/SaveManager.gd"
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AudioManager="*res://scripts/autoload/AudioManager.gd"
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InputManager="*res://scripts/autoload/InputManager.gd"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[input_devices]
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pointing/emulate_touch_from_mouse=true
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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