fix(objects): replace Area2D.input_event with _input() for reliable Android touch

Area2D.input_event is unreliable on Android with gl_compatibility renderer.
Switched to manual _input() hit detection using canvas_transform coordinate
conversion, consistent with the DragDropComponent approach already used in
this project.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Steven Wroblewski
2026-04-17 13:20:14 +02:00
parent 51bfd1718b
commit 22f4b23897

View File

@@ -1,21 +1,23 @@
## ElevatorButton — tappable button that navigates the camera to a target floor.
class_name ElevatorButton extends Node2D
const BUTTON_HALF_SIZE: float = 40.0
@export var target_floor: int = 0
var _area: Area2D
func _ready() -> void:
_area = get_node_or_null("CollisionArea") as Area2D
if _area != null:
_area.input_event.connect(_on_input_event)
func _on_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
_on_pressed()
elif event is InputEventScreenTouch and event.pressed:
func _input(event: InputEvent) -> void:
var screen_pos: Vector2
if event is InputEventScreenTouch and event.pressed:
screen_pos = event.position
elif event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
screen_pos = event.position
else:
return
var canvas_transform: Transform2D = get_viewport().get_canvas_transform()
var world_pos: Vector2 = canvas_transform.affine_inverse() * screen_pos
var local_pos: Vector2 = to_local(world_pos)
if abs(local_pos.x) <= BUTTON_HALF_SIZE and abs(local_pos.y) <= BUTTON_HALF_SIZE:
_on_pressed()