Files
Grovewright/game/tests/test_session.gd
T
Steven Wroblewski 6c7c5bffc2 Panik-Test ohne globalen Hook, begrenzte Gast-Schleifen
Der Test einer Panik im Kern tauscht den globalen Panik-Hook nicht mehr
aus. Das war unnötig, weil der Testläufer die Meldung einer erwarteten
Panik ohnehin zurückhält, und es konnte Meldungen anderer, gleichzeitig
scheiternder Tests verschlucken. Die Gast-Schleifen in den GDScript-Tests
der Brücke laufen höchstens so oft, wie Takte warten, damit ein
abgewichener Gast den Testlauf nicht anhält.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-10-01 19:41:38 +02:00

237 lines
9.1 KiB
GDScript

extends TestCase
## Tests of the bridge: GwSession is the Rust core, seen from GDScript.
var key := PackedByteArray([1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16])
func _joined_session() -> GwSession:
var session := GwSession.new()
session.start_new(7)
session.join(key, "Ada")
session.step()
return session
func _first_soft_rock(session: GwSession) -> Vector2i:
var terrain := session.terrain_codes()
var width := session.map_width()
for index in terrain.size():
if terrain[index] == GwSession.TERRAIN_SOFT_ROCK:
@warning_ignore("integer_division")
return Vector2i(index % width, index / width)
return Vector2i(-1, -1)
## Hits `tile` three times, waiting out the cooldown, and returns all events.
func _dig_three_times(session: GwSession, tile: Vector2i) -> Array[Dictionary]:
var events: Array[Dictionary] = []
for hit in 3:
session.dig(tile.x, tile.y)
events.append_array(session.step())
for wait in GwSession.DIG_COOLDOWN_TICKS:
session.step()
return events
func test_a_session_without_a_world_is_harmless() -> void:
var session := GwSession.new()
check(not session.is_running(), "nothing runs yet")
check_eq(session.tick(), 0, "tick")
check_eq(session.step().size(), 0, "no events")
check_eq(session.save().size(), 0, "nothing to save")
check_eq(session.local_player(), -1, "no local player")
func test_joining_makes_the_player_local() -> void:
var session := GwSession.new()
session.start_new(7)
check(session.join(key, "Ada"), "join accepted")
check_eq(session.local_player(), -1, "not before the tick")
var events := session.step()
check_eq(events.size(), 1, "one event")
check_eq(events[0]["type"], "player_joined", "event type")
check_eq(session.local_player(), 0, "local player after the tick")
check_eq(session.tick(), 1, "one tick ran")
func test_a_key_needs_sixteen_bytes() -> void:
var session := GwSession.new()
session.start_new(7)
check(not session.join(PackedByteArray([1, 2, 3]), "Ada"), "short key refused")
check(not session.last_error().is_empty(), "the reason is given")
func test_the_map_can_be_read() -> void:
var session := _joined_session()
check_eq(session.map_width(), 64, "width")
check_eq(session.map_height(), 64, "height")
check_eq(session.terrain_codes().size(), 64 * 64, "one code per tile")
check_eq(session.damage_codes().size(), 64 * 64, "one damage per tile")
var spawn := session.spawn_point()
check_eq(spawn, Vector2i(32, 32), "spawn in the centre")
check(session.is_walkable(spawn.x, spawn.y), "the spawn can be walked on")
check_eq(session.terrain_at(0, 0), GwSession.TERRAIN_BEDROCK, "the border is bedrock")
check_eq(session.terrain_at(-1, 0), -1, "outside the map")
check(not session.is_walkable(500, 500), "outside the map is not walkable")
func test_three_hits_break_soft_rock_and_give_a_stone() -> void:
var session := _joined_session()
var rock := _first_soft_rock(session)
check(rock.x >= 0, "the map has soft rock")
var events := _dig_three_times(session, rock)
var types := events.map(func(event: Dictionary) -> String: return event["type"])
check_eq(types, ["tile_hit", "tile_hit", "tile_changed", "item_gained"], "event order")
check_eq(session.terrain_at(rock.x, rock.y), GwSession.TERRAIN_GROUND, "the rock is gone")
check_eq(session.item_count(GwSession.ITEM_STONE), 1, "one stone")
func test_digging_before_joining_does_nothing() -> void:
var session := GwSession.new()
session.start_new(7)
var rock := _first_soft_rock(session)
session.dig(rock.x, rock.y)
check_eq(session.step().size(), 0, "no events")
check_eq(session.damage_codes()[rock.y * session.map_width() + rock.x], 0, "no damage")
func test_a_save_keeps_the_world_and_the_player_comes_back() -> void:
var session := _joined_session()
_dig_three_times(session, _first_soft_rock(session))
var save := session.save()
check(save.size() > 0, "a save was made")
var loaded := GwSession.new()
check(loaded.start_loaded(save), "the save loads")
check_eq(loaded.tick(), session.tick(), "same tick")
check_eq(loaded.terrain_codes(), session.terrain_codes(), "same map")
check_eq(loaded.local_player(), -1, "nobody has joined the loaded world yet")
loaded.join(key, "Ada")
loaded.step()
check_eq(loaded.local_player(), 0, "the player is the same")
check_eq(loaded.item_count(GwSession.ITEM_STONE), 1, "the stone is still there")
func test_a_damaged_save_is_refused_and_the_running_world_stays() -> void:
var session := _joined_session()
var hash_before := session.state_hash_hex()
var save := session.save()
var middle := save.size() >> 1
save[middle] = save[middle] ^ 0xFF
check(not session.start_loaded(save), "a damaged save is refused")
check(session.last_error().contains("checksum"), "the reason names the checksum: %s" % session.last_error())
check(not session.start_loaded(PackedByteArray([1, 2, 3])), "random bytes are refused")
check_eq(session.state_hash_hex(), hash_before, "the running world is untouched")
func test_the_recording_of_a_session_is_available() -> void:
var session := _joined_session()
session.step()
var recording := session.recording_bytes()
check(recording.size() > 0, "a recording exists")
check_eq(recording.slice(0, 4), "GRWR".to_ascii_buffer(), "it starts with the recording marker")
func test_the_state_hash_changes_with_every_tick() -> void:
var session := _joined_session()
var first := session.state_hash_hex()
session.step()
check_eq(first.length(), 16, "sixteen hexadecimal digits")
check(session.state_hash_hex() != first, "the tick is part of the state")
var guest_key := PackedByteArray([2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2])
## Carries every waiting message between `host` and `guest`, which is
## connected to the host as peer 5, until none are left. Returns the notices
## the guest got.
func _carry(host: GwSession, guest: GwSession) -> Array[Dictionary]:
var notices: Array[Dictionary] = []
var moved := true
while moved:
moved = false
for message in guest.take_messages():
check_eq(message["peer"], GwSession.HOST_PEER, "a guest writes to its host")
host.receive(5, message["bytes"])
moved = true
for message in host.take_messages():
if message["peer"] == 5:
notices.append_array(guest.receive(GwSession.HOST_PEER, message["bytes"]))
moved = true
return notices
## A host whose player Ada is in the world, and the guest Grace at peer 5,
## whose join has run.
func _host_and_guest() -> Array[GwSession]:
var host := _joined_session()
host.connect_peer(5)
var guest := GwSession.new()
guest.start_guest(guest_key, "Grace")
_carry(host, guest)
host.step()
_carry(host, guest)
for i in guest.pending_ticks():
guest.step()
return [host, guest]
func test_a_guest_follows_its_host_through_the_bridge() -> void:
var host := _joined_session()
host.connect_peer(5)
var guest := GwSession.new()
check(guest.start_guest(guest_key, "Grace"), "the guest starts")
check(not guest.is_host(), "as a guest")
check(not guest.is_running(), "without a world before the host answers")
check_eq(_carry(host, guest), [{"type": "world_received", "resync": false}], "the host's world arrives")
check_eq(guest.tick(), host.tick(), "at the host's tick")
for tick in 25:
host.step()
_carry(host, guest)
check_eq(guest.pending_ticks(), 25, "the ticks wait until the guest runs them")
for i in guest.pending_ticks():
guest.step()
check_eq(guest.state_hash_hex(), host.state_hash_hex(), "both worlds are the same")
check_eq(guest.local_player(), 1, "the guest is player 1")
check_eq(host.player_of_peer(5), 1, "the host knows whose connection it is")
check_eq(host.guest_count(), 1, "one guest")
check_eq(guest.player_name(0), "Ada", "the guest knows the host's player")
check_eq(guest.online_players(), PackedInt64Array([0, 1]), "two players online")
check_eq(guest.save().size(), 0, "a guest never saves the host's world")
check(guest.recording_bytes().size() > 0, "but it records its session")
func test_the_hit_of_a_guest_becomes_a_message_to_the_host() -> void:
var pair := _host_and_guest()
var host := pair[0]
var guest := pair[1]
var rock := _first_soft_rock(host)
guest.dig(rock.x, rock.y)
_carry(host, guest)
host.step()
_carry(host, guest)
var events: Array[Dictionary] = []
for i in guest.pending_ticks():
events.append_array(guest.step())
check_eq(events.map(func(event: Dictionary) -> String: return event["type"]), ["tile_hit"], "the guest sees its hit")
check_eq(host.damage_codes()[rock.y * host.map_width() + rock.x], 1, "and so does the host")
func test_a_guest_learns_why_it_is_turned_away() -> void:
var host := _joined_session()
host.connect_peer(5)
var twin := GwSession.new()
twin.start_guest(key, "Ada")
check_eq(_carry(host, twin), [{"type": "refused", "reason": GwSession.REFUSED_ALREADY_PLAYING}], "Ada is in the world already")
check_eq(host.take_closing(), PackedInt64Array([5]), "the host gives up the connection")
func test_an_unreadable_message_from_the_host_is_reported() -> void:
var guest := GwSession.new()
guest.start_guest(guest_key, "Grace")
check_eq(guest.receive(GwSession.HOST_PEER, PackedByteArray([0xEE])), [{"type": "protocol_error"}], "a notice")
check(guest.last_error().contains("unreadable"), "with the reason: %s" % guest.last_error())
check(not guest.start_guest(PackedByteArray([1, 2]), "Grace"), "a short key is refused")