Files
Grovewright/core/tests/world.rs
T
Steven Wroblewski afc6d9ca77 Welt und ihre Regeln
World::step wendet die Befehle eines Takts der Reihe nach an: Spieler
treten bei und verlassen die Welt, drei Schläge brechen weichen Fels
und bringen einen Stein. Abgelehnte Befehle ändern nichts.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-09-30 21:05:46 +02:00

293 lines
8.1 KiB
Rust

use grovewright_core::command::Command;
use grovewright_core::inventory::ITEM_STONE;
use grovewright_core::map::{Pos, Terrain};
use grovewright_core::mapgen::{outcrop_origin, spawn_pos};
use grovewright_core::player::{PlayerId, PlayerKey, MAX_KNOWN_PLAYERS, MAX_ONLINE_PLAYERS};
use grovewright_core::world::{Event, World, DIG_COOLDOWN_TICKS, TICKS_PER_SECOND};
fn key(n: u8) -> PlayerKey {
[n; 16]
}
fn join(n: u8) -> Command {
Command::Join {
key: key(n),
name: format!("Spieler {n}"),
}
}
/// A world with one online player, and a soft rock tile to dig at.
fn world_with_player() -> (World, PlayerId, Pos) {
let mut world = World::new(42);
world.step(&[join(1)]);
let rock = outcrop_origin(world.map());
(world, PlayerId(0), rock)
}
/// Steps without commands until a player who just hit may hit again.
fn wait_for_cooldown(world: &mut World) {
for _ in 0..DIG_COOLDOWN_TICKS {
world.step(&[]);
}
}
#[test]
fn a_new_world_starts_at_tick_zero_without_players() {
let world = World::new(42);
assert_eq!(world.seed(), 42);
assert_eq!(world.tick(), 0);
assert!(world.players().is_empty());
assert_eq!(TICKS_PER_SECOND, 20);
}
#[test]
fn step_advances_the_tick() {
let mut world = World::new(1);
assert!(world.step(&[]).is_empty());
assert_eq!(world.tick(), 1);
}
#[test]
fn joining_adds_an_online_player() {
let mut world = World::new(1);
let events = world.step(&[join(7)]);
assert_eq!(
events,
vec![Event::PlayerJoined {
player: PlayerId(0)
}]
);
let player = world.player(PlayerId(0)).unwrap();
assert!(player.online);
assert_eq!(player.name, "Spieler 7");
assert_eq!(world.find_player(&key(7)), Some(PlayerId(0)));
assert_eq!(world.find_player(&key(8)), None);
assert!(world.player(PlayerId(1)).is_none());
}
#[test]
fn joining_twice_changes_nothing() {
let mut world = World::new(1);
world.step(&[join(7)]);
assert!(world.step(&[join(7)]).is_empty());
assert_eq!(world.players().len(), 1);
}
#[test]
fn leaving_and_returning_keeps_the_inventory() {
let (mut world, id, rock) = world_with_player();
for _ in 0..3 {
world.step(&[Command::Dig {
player: id,
pos: rock,
}]);
wait_for_cooldown(&mut world);
}
assert_eq!(world.player(id).unwrap().inventory.count(ITEM_STONE), 1);
assert_eq!(
world.step(&[Command::Leave { player: id }]),
vec![Event::PlayerLeft { player: id }]
);
assert!(!world.player(id).unwrap().online);
assert!(world.step(&[Command::Leave { player: id }]).is_empty());
assert_eq!(
world.step(&[join(1)]),
vec![Event::PlayerJoined { player: id }]
);
assert_eq!(world.players().len(), 1);
assert!(world.player(id).unwrap().online);
assert_eq!(world.player(id).unwrap().inventory.count(ITEM_STONE), 1);
}
#[test]
fn a_returning_player_can_change_their_name() {
let (mut world, id, _) = world_with_player();
world.step(&[Command::Leave { player: id }]);
world.step(&[Command::Join {
key: key(1),
name: "Neuer Name".to_owned(),
}]);
assert_eq!(world.player(id).unwrap().name, "Neuer Name");
}
#[test]
fn a_fifth_online_player_is_refused() {
let mut world = World::new(1);
for n in 0..MAX_ONLINE_PLAYERS as u8 {
world.step(&[join(n)]);
}
assert_eq!(
world.step(&[join(99)]),
vec![Event::JoinRefused { key: key(99) }]
);
assert_eq!(world.players().len(), MAX_ONLINE_PLAYERS);
// A known player who is offline is refused as well while the world is full.
world.step(&[Command::Leave {
player: PlayerId(0),
}]);
world.step(&[join(50)]);
assert_eq!(
world.step(&[join(0)]),
vec![Event::JoinRefused { key: key(0) }]
);
}
#[test]
fn the_world_remembers_a_limited_number_of_players() {
let mut world = World::new(1);
for n in 0..MAX_KNOWN_PLAYERS as u8 {
world.step(&[join(n)]);
world.step(&[Command::Leave {
player: PlayerId(n),
}]);
}
assert_eq!(world.players().len(), MAX_KNOWN_PLAYERS);
assert_eq!(
world.step(&[join(200)]),
vec![Event::JoinRefused { key: key(200) }]
);
assert_eq!(world.players().len(), MAX_KNOWN_PLAYERS);
}
#[test]
fn set_all_offline_marks_every_player_offline() {
let mut world = World::new(1);
world.step(&[join(1), join(2)]);
world.set_all_offline();
assert!(world.players().iter().all(|player| !player.online));
}
#[test]
fn three_hits_break_soft_rock_and_give_one_stone() {
let (mut world, id, rock) = world_with_player();
let dig = [Command::Dig {
player: id,
pos: rock,
}];
let hit = vec![Event::TileHit {
player: id,
pos: rock,
}];
assert_eq!(world.step(&dig), hit);
assert_eq!(world.map().get(rock).unwrap().damage, 1);
wait_for_cooldown(&mut world);
assert_eq!(world.step(&dig), hit);
assert_eq!(world.map().get(rock).unwrap().damage, 2);
wait_for_cooldown(&mut world);
assert_eq!(
world.step(&dig),
vec![
Event::TileChanged { pos: rock },
Event::ItemGained {
player: id,
item: ITEM_STONE,
count: 1
}
]
);
let tile = world.map().get(rock).unwrap();
assert_eq!((tile.terrain, tile.damage), (Terrain::Ground, 0));
assert_eq!(world.player(id).unwrap().inventory.count(ITEM_STONE), 1);
}
#[test]
fn hits_during_the_cooldown_are_ignored() {
let (mut world, id, rock) = world_with_player();
let dig = [Command::Dig {
player: id,
pos: rock,
}];
world.step(&dig);
for _ in 1..DIG_COOLDOWN_TICKS {
assert!(world.step(&dig).is_empty());
}
assert_eq!(world.map().get(rock).unwrap().damage, 1);
assert_eq!(world.step(&dig).len(), 1);
assert_eq!(world.map().get(rock).unwrap().damage, 2);
}
#[test]
fn two_hits_in_one_tick_count_once() {
let (mut world, id, rock) = world_with_player();
let dig = Command::Dig {
player: id,
pos: rock,
};
let twice = [dig.clone(), dig];
assert_eq!(world.step(&twice).len(), 1);
assert_eq!(world.map().get(rock).unwrap().damage, 1);
}
#[test]
fn ground_bedrock_and_positions_off_the_map_cannot_be_dug() {
let (mut world, id, _) = world_with_player();
let spawn = spawn_pos(world.map());
for pos in [
spawn,
Pos::new(0, 0),
Pos::new(-5, 3),
Pos::new(10_000, 10_000),
] {
let before = world.map().clone();
let events = world.step(&[Command::Dig { player: id, pos }]);
assert!(events.is_empty(), "{pos:?}");
assert_eq!(world.map(), &before, "{pos:?}");
}
}
#[test]
fn hard_rock_resists_the_stone_pickaxe() {
let (mut world, id, _) = world_with_player();
let width = world.map().width() as usize;
let index = world
.map()
.tiles()
.iter()
.position(|tile| tile.terrain == Terrain::HardRock)
.expect("the test map has hard rock");
let pos = Pos::new((index % width) as i32, (index / width) as i32);
assert!(world.step(&[Command::Dig { player: id, pos }]).is_empty());
assert_eq!(world.map().get(pos).unwrap().damage, 0);
}
#[test]
fn unknown_and_offline_players_cannot_dig() {
let (mut world, id, rock) = world_with_player();
assert!(world
.step(&[Command::Dig {
player: PlayerId(9),
pos: rock
}])
.is_empty());
world.step(&[Command::Leave { player: id }]);
assert!(world
.step(&[Command::Dig {
player: id,
pos: rock
}])
.is_empty());
assert_eq!(world.map().get(rock).unwrap().damage, 0);
}
#[test]
fn commands_of_one_tick_are_applied_in_order() {
let (mut world, id, rock) = world_with_player();
// Leaving first makes the hit in the same tick invalid.
let events = world.step(&[
Command::Leave { player: id },
Command::Dig {
player: id,
pos: rock,
},
]);
assert_eq!(events, vec![Event::PlayerLeft { player: id }]);
assert_eq!(world.map().get(rock).unwrap().damage, 0);
}