3761966303
Ein Speicherstand ersetzt den vorigen nur noch, wenn er vollständig geschrieben und zurückgelesen wurde. Ein nicht gespeicherter Spielerschlüssel wird gemeldet, und set_aside_save meldet, wenn nichts verschoben wurde. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
76 lines
3.3 KiB
GDScript
76 lines
3.3 KiB
GDScript
extends TestCase
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func test_the_player_key_is_created_once_and_kept() -> void:
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var directory := TestFiles.temporary_dir("key")
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var first := SaveStore.new(directory).player_key()
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var second := SaveStore.new(directory).player_key()
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check_eq(first.size(), SaveStore.KEY_BYTES, "sixteen bytes")
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check_eq(second, first, "the same key on the next start")
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TestFiles.remove_dir(directory)
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func test_a_save_is_written_and_read_back() -> void:
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var directory := TestFiles.temporary_dir("save")
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var store := SaveStore.new(directory)
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check(not store.has_save(), "no save at first")
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check(store.write_save(PackedByteArray([1, 2, 3])), "written")
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check(store.write_save(PackedByteArray([4, 5])), "overwritten")
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check(store.has_save(), "a save exists")
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check_eq(store.read_save(), PackedByteArray([4, 5]), "the newest save is read")
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check(not FileAccess.file_exists(directory.path_join(SaveStore.SAVE_FILE + ".tmp")), "no temporary file is left")
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TestFiles.remove_dir(directory)
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func test_an_empty_save_is_not_written() -> void:
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var directory := TestFiles.temporary_dir("empty")
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var store := SaveStore.new(directory)
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check(not store.write_save(PackedByteArray()), "refused")
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check(not store.has_save(), "no file")
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TestFiles.remove_dir(directory)
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func test_a_save_that_cannot_be_written_keeps_the_previous_one() -> void:
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var directory := TestFiles.temporary_dir("blocked")
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var store := SaveStore.new(directory)
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store.write_save(PackedByteArray([1, 2, 3]))
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# A folder in place of the temporary file makes the write fail.
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DirAccess.make_dir_absolute(directory.path_join(SaveStore.SAVE_FILE + ".tmp"))
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check(not store.write_save(PackedByteArray([4, 5])), "the failed save is reported")
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check_eq(store.read_save(), PackedByteArray([1, 2, 3]), "the previous save is untouched")
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check(not store.write_save(PackedByteArray()), "an empty save is refused")
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check_eq(store.read_save(), PackedByteArray([1, 2, 3]), "still untouched")
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TestFiles.remove_dir(directory)
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func test_setting_aside_without_a_save_reports_nothing_moved() -> void:
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var directory := TestFiles.temporary_dir("nothing")
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check_eq(SaveStore.new(directory).set_aside_save(), "", "no save, nothing moved")
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TestFiles.remove_dir(directory)
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func test_an_unusable_save_can_be_set_aside() -> void:
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var directory := TestFiles.temporary_dir("aside")
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var store := SaveStore.new(directory)
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store.write_save(PackedByteArray([9, 9]))
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var aside := store.set_aside_save()
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check(not store.has_save(), "the save is out of the way")
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check_eq(FileAccess.get_file_as_bytes(aside), PackedByteArray([9, 9]), "its content is kept")
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TestFiles.remove_dir(directory)
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func test_only_the_newest_recordings_are_kept() -> void:
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var directory := TestFiles.temporary_dir("recordings")
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var store := SaveStore.new(directory)
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var paths: PackedStringArray = []
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for number in SaveStore.KEEP_RECORDINGS + 2:
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paths.append(store.write_recording(PackedByteArray([number])))
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OS.delay_usec(10)
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var names := store.recordings()
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check_eq(names.size(), SaveStore.KEEP_RECORDINGS, "only the newest are kept")
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check(not FileAccess.file_exists(paths[0]), "the oldest is gone")
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check(not FileAccess.file_exists(paths[1]), "the second oldest is gone")
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check(FileAccess.file_exists(paths[paths.size() - 1]), "the newest is there")
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check_eq(store.write_recording(PackedByteArray()), "", "an empty recording is not written")
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TestFiles.remove_dir(directory)
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