Files
Grovewright/game/scripts/avatar.gd
T
Steven Wroblewski 2607df8a97 Takt und Bewegung der Figur
TickClock rechnet Bildzeit in Takte um und holt nach einem Ruckler
höchstens fünf Takte auf. GridMotion bewegt einen Körper über das
Kachelraster und lässt ihn an Wänden entlanggleiten. Die Figur läuft
fünf Felder pro Sekunde, außerhalb des Gleichschritts.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-10-01 11:11:52 +02:00

32 lines
1.1 KiB
GDScript

class_name Avatar
extends Node2D
## The local player's figure. It moves outside the lockstep simulation; only
## its pickaxe hits become commands.
## Walking speed: five tiles per second.
const SPEED := 5.0 * GridMotion.TILE_SIZE
const RADIUS := 5.0
## Longest frame that moves the figure in one go. Longer frames are cut, so
## that the figure cannot pass through a wall after a stall.
const MAX_STEP_SECONDS := 0.1
## Callable(x: int, y: int) -> bool that says whether a tile can be walked on.
var is_walkable: Callable
func _process(delta: float) -> void:
walk(Input.get_vector("move_left", "move_right", "move_up", "move_down"), delta)
## Moves the figure in `direction` for `delta` seconds, sliding along walls.
func walk(direction: Vector2, delta: float) -> void:
if direction == Vector2.ZERO or not is_walkable.is_valid():
return
var motion := direction * SPEED * minf(delta, MAX_STEP_SECONDS)
position = GridMotion.move(position, motion, RADIUS, is_walkable)
func _draw() -> void:
draw_circle(Vector2.ZERO, RADIUS + 1.0, Color(0.15, 0.1, 0.05))
draw_circle(Vector2.ZERO, RADIUS, Color(0.95, 0.85, 0.6))