d2da661452
Das Startmenü fragt nach dem Namen und bietet allein spielen, die Welt öffnen oder beitreten. Die Figuren der anderen Spieler gleiten zu ihrer neuesten Position und tragen ihren Namen. Die Anzeige füllt Werte in Meldungen ein und hat eine Statuszeile. Die Texte für Menü und Netzwerk gibt es auf Deutsch und Englisch. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
75 lines
2.2 KiB
GDScript
75 lines
2.2 KiB
GDScript
class_name Hud
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extends CanvasLayer
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## Text over the game: the stone count, short messages, a status line for
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## playing together and a help line.
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const MESSAGE_SECONDS := 2.5
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var _stone := Label.new()
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var _message := Label.new()
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var _status := Label.new()
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var _help := Label.new()
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var _message_left := 0.0
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func _ready() -> void:
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_stone.position = Vector2(16, 12)
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_stone.add_theme_font_size_override("font_size", 22)
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_message.position = Vector2(16, 48)
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_message.add_theme_font_size_override("font_size", 18)
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_status.add_theme_font_size_override("font_size", 14)
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_status.set_anchors_and_offsets_preset(Control.PRESET_TOP_RIGHT, Control.PRESET_MODE_MINSIZE, 16)
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_status.grow_horizontal = Control.GROW_DIRECTION_BEGIN
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_help.text = tr("HELP")
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_help.add_theme_font_size_override("font_size", 14)
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for label: Label in [_stone, _message, _status, _help]:
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label.add_theme_color_override("font_outline_color", Color.BLACK)
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label.add_theme_constant_override("outline_size", 4)
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add_child(label)
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_help.set_anchors_and_offsets_preset(Control.PRESET_BOTTOM_LEFT, Control.PRESET_MODE_MINSIZE, 16)
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func _process(delta: float) -> void:
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if _message_left <= 0.0:
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return
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_message_left -= delta
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if _message_left <= 0.0:
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_message.text = ""
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func show_stone(count: int) -> void:
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_stone.text = tr("STONE_COUNT") % count
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## Shows the text for `key` for a few seconds, with `values` filled into
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## its placeholders.
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func flash(key: String, values: Array = []) -> void:
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_message.text = tr(key) % values if not values.is_empty() else tr(key)
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_message_left = MESSAGE_SECONDS
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## Shows or hides the pause notice. It stays until the game continues.
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func show_paused(paused: bool) -> void:
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_message.text = tr("PAUSED") if paused else ""
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_message_left = 0.0
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## Shows `text` in the top right corner until it is replaced.
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func show_status(text: String) -> void:
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_status.text = text
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## The text currently shown in the status line. Tests read it.
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func status_text() -> String:
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return _status.text
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## The text currently shown as a message. Tests read it.
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func message() -> String:
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return _message.text
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## The text currently shown as the stone count. Tests read it.
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func stone_text() -> String:
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return _stone.text
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