M1d: Stilproben #12
+18
-6
@@ -62,9 +62,9 @@ var _joining := ""
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## The host's accepted guests when _process last looked. A new one ends a
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## pause.
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var _known_guests := 0
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## Tiles whose burst of chips the own figure showed when it hit them, until
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## the core reports that hit. Their burst is not shown a second time.
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var _own_hits: Dictionary[Vector2i, bool] = {}
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## How many own hits on each tile showed their burst of chips at once and
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## are not reported by the core yet. Their burst is not shown a second time.
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var _own_hits: Dictionary[Vector2i, int] = {}
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func _ready() -> void:
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@@ -310,6 +310,7 @@ func _on_notice(notice: Dictionary) -> void:
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resyncs += 1
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_keep_diverged_recording()
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map_view.reload()
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_own_hits.clear()
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hud.show_stone(session.item_count(GwSession.ITEM_STONE))
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hud.flash("RESYNCED")
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else:
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@@ -409,7 +410,7 @@ func _apply(events: Array[Dictionary]) -> void:
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map_view.refresh_tile(tile)
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# The own hits showed their burst when they were made.
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if event["player"] == local:
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_own_hits.erase(tile)
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_own_hit_reported(tile)
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else:
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map_view.hit(tile)
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"tile_changed":
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@@ -417,7 +418,9 @@ func _apply(events: Array[Dictionary]) -> void:
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map_view.refresh_tile(tile)
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# The core does not say whose hit broke the tile; an own hit
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# showed its burst already.
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if not _own_hits.erase(tile):
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if _own_hits.has(tile):
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_own_hits.erase(tile)
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else:
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map_view.hit(tile)
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"item_gained":
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if event["player"] == local:
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@@ -465,7 +468,16 @@ func dig_at(tile: Vector2i) -> void:
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_next_dig_tick = session.tick() + GwSession.DIG_COOLDOWN_TICKS
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if MapView.SOLID.has(session.terrain_at(tile.x, tile.y)):
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map_view.hit(tile)
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_own_hits[tile] = true
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_own_hits[tile] = _own_hits.get(tile, 0) + 1
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## Counts one own hit on `tile` as reported by the core.
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func _own_hit_reported(tile: Vector2i) -> void:
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var left: int = _own_hits.get(tile, 0) - 1
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if left > 0:
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_own_hits[tile] = left
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else:
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_own_hits.erase(tile)
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## Writes the running world as the save. Returns false if nothing was
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@@ -406,3 +406,22 @@ func test_an_own_hit_that_breaks_the_rock_shows_its_burst_only_once() -> void:
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check_eq(main.session.terrain_at(rock.x, rock.y), GwSession.TERRAIN_GROUND, "three own hits break the rock")
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check_eq(main.map_view.burst_count(), 3, "one burst per own hit, none more when the rock breaks")
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_clean_up([directory])
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func test_own_hits_reported_late_show_no_second_burst() -> void:
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var directory := TestFiles.temporary_dir("late")
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var main := _start_main(directory)
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main.play(false)
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var rock: Vector2i = main.session.spawn_point() + Vector2i(7, -2)
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main.dig_at(rock)
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main._next_dig_tick = 0
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main.dig_at(rock)
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# As for a guest: the report of the first hit comes after the second hit,
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# and the second hit breaks the rock.
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var reports: Array[Dictionary] = [
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{"type": "tile_hit", "player": main.session.local_player(), "x": rock.x, "y": rock.y},
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{"type": "tile_changed", "x": rock.x, "y": rock.y},
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]
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main._apply(reports)
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check_eq(main.map_view.burst_count(), 2, "two own hits, two bursts")
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_clean_up([directory])
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