Abwandlungen Pastell und Glimmen
Pastell zeichnet mit weichen, hellen Farben und Umrissen im dunkleren Ton der Fläche. Glimmen zeigt eine gedämpfte, kühle tote Welt, in der alles Lebendige kräftig ist und leuchtet. Beide haben dieselben Farbnamen wie Warm und je acht Spielerfarben. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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class_name GlowStyle
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extends ArtStyle
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## A dim, cool world in which everything living shines and glows.
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## Until it draws pixel art, it draws the placeholders of ArtStyle.
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extends PixelStyle
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## A dim, cool world in grey and slate, in which everything living shines in
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## strong colours and glows: the dead and the living apart at a glance.
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const KEY := &"glow"
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func _init() -> void:
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glow = 1.0
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palette = {
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"outline": Color("15171f"), "dust": Color("b9b5af"),
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"ground": Color("6f6a68"), "ground_dark": Color("5f5a59"), "ground_light": Color("7f7a77"),
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"pebble": Color("57534f"), "pebble_light": Color("8a8580"), "pebble_dark": Color("45413e"),
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"dead_crack": Color("4c4846"),
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"soft_top": Color("8d8a87"), "soft_top_dark": Color("7c7976"), "soft_top_light": Color("a3a09c"),
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"soft_face": Color("636160"), "soft_face_dark": Color("514f4f"), "soft_lip": Color("b5b2ae"),
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"hard_top": Color("4f5a75"), "hard_top_dark": Color("434d66"), "hard_top_light": Color("62708f"),
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"hard_face": Color("39425a"), "hard_face_dark": Color("2e354a"), "hard_lip": Color("7a89aa"),
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"hard_glint": Color("8ff0ff"),
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"bed_top": Color("2e2b30"), "bed_top_dark": Color("262328"), "bed_top_light": Color("3a363c"),
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"bed_face": Color("1e1b20"), "bed_face_dark": Color("171519"), "bed_lip": Color("48434a"),
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"grass": Color("3fbf5a"), "grass_dark": Color("2e9c48"), "grass_light": Color("6ee887"),
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"grass_edge": Color("1f7a3a"),
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"flower_a": Color("fff27a"), "flower_b": Color("e8fff0"), "flower_c": Color("ff8ad0"),
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"moss": Color("35c46a"), "moss_dark": Color("25a052"), "moss_light": Color("7cf5a5"), "spore": Color("fff59a"),
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"vine": Color("3dbb63"), "vine_dark": Color("2a8f4a"), "leaf": Color("52d47a"), "leaf_dark": Color("34a85c"),
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"stem": Color("45c068"), "bud": Color("a0f5b8"), "fibre": Color("f0fff6"), "fibre_shade": Color("c8e8d6"),
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"seed": Color("8a6a4a"),
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"stone": Color("8e8b88"), "stone_light": Color("aeaaa6"), "stone_dark": Color("6c6967"),
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"wool": Color("eef2f0"), "wool_shade": Color("cfd6d3"), "wool_light": Color("ffffff"),
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"face": Color("3a3438"), "hoof": Color("2a2629"),
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"ruin": Color("7d7a80"), "ruin_dark": Color("68656b"), "ruin_light": Color("94919a"),
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"ruin_moss": Color("3fbf6a"), "door": Color("121014"), "glow": Color("ffe066"), "glow_light": Color("fffbd0"),
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"skin": Color("f0c4a0"), "skin_shade": Color("d39e7a"), "hair": Color("3d2a24"), "hair_light": Color("5a3e34"),
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"eye": Color("1a1416"), "pants": Color("3b4466"), "pants_dark": Color("2e3552"), "boots": Color("3a2a22"),
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"marker_near": Color("c8fff0"), "marker_far": Color("ff6a5a"),
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}
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players = [
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Color("ff5f4f"), Color("4f9fff"), Color("ffc847"), Color("4fd06a"),
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Color("b77aff"), Color("3fd8c8"), Color("ff7ac0"), Color("ff9a4a"),
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]
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func key() -> StringName:
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return KEY
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@@ -1,11 +1,47 @@
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class_name PastelStyle
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extends ArtStyle
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## Soft, light colours with outlines in a darker shade of what they surround.
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## Until it draws pixel art, it draws the placeholders of ArtStyle.
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extends PixelStyle
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## Soft, light colours, and outlines in a darker shade of what they
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## surround instead of one dark line.
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const KEY := &"pastel"
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func _init() -> void:
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tinted_outlines = true
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palette = {
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"outline": Color("7a6670"), "dust": Color("fff6ea"),
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"ground": Color("e2c7a6"), "ground_dark": Color("d2b591"), "ground_light": Color("eedac0"),
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"pebble": Color("c2b6aa"), "pebble_light": Color("ddd4ca"), "pebble_dark": Color("a3978c"),
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"dead_crack": Color("c3a585"),
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"soft_top": Color("dcd5cf"), "soft_top_dark": Color("cbc3bc"), "soft_top_light": Color("eeeae6"),
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"soft_face": Color("bab1ab"), "soft_face_dark": Color("a89f99"), "soft_lip": Color("f6f3f1"),
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"hard_top": Color("abb6da"), "hard_top_dark": Color("99a4c9"), "hard_top_light": Color("c5ceea"),
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"hard_face": Color("8e98bf"), "hard_face_dark": Color("7c86ad"), "hard_lip": Color("dde4f6"),
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"hard_glint": Color("ffffff"),
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"bed_top": Color("8d8292"), "bed_top_dark": Color("7e7383"), "bed_top_light": Color("9e93a3"),
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"bed_face": Color("6f6574"), "bed_face_dark": Color("615866"), "bed_lip": Color("b0a6b5"),
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"grass": Color("9dd28b"), "grass_dark": Color("86c177"), "grass_light": Color("bae4a7"),
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"grass_edge": Color("74ae67"),
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"flower_a": Color("fff2a8"), "flower_b": Color("ffffff"), "flower_c": Color("ffb6cf"),
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"moss": Color("88c57b"), "moss_dark": Color("72ae67"), "moss_light": Color("abde9a"), "spore": Color("fff0a8"),
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"vine": Color("80c077"), "vine_dark": Color("67a460"), "leaf": Color("94d086"), "leaf_dark": Color("76b16a"),
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"stem": Color("88c37b"), "bud": Color("cae9b2"), "fibre": Color("fffdf6"), "fibre_shade": Color("ede7db"),
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"seed": Color("b38d6c"),
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"stone": Color("c6bfb8"), "stone_light": Color("ded9d4"), "stone_dark": Color("aaa39c"),
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"wool": Color("fffaf2"), "wool_shade": Color("ede5d9"), "wool_light": Color("ffffff"),
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"face": Color("8c7c76"), "hoof": Color("71635d"),
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"ruin": Color("cfc8d2"), "ruin_dark": Color("b7b0bd"), "ruin_light": Color("e2dde5"),
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"ruin_moss": Color("94c888"), "door": Color("62596d"), "glow": Color("ffe7a2"), "glow_light": Color("fffbe9"),
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"skin": Color("fcddc3"), "skin_shade": Color("efc3a4"), "hair": Color("b27c5c"), "hair_light": Color("cb987c"),
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"eye": Color("5c4852"), "pants": Color("91a2d2"), "pants_dark": Color("7c8dbf"), "boots": Color("a28068"),
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"marker_near": Color("ffffff"), "marker_far": Color("ff9c8c"),
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}
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players = [
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Color("f08c7c"), Color("7cb0ea"), Color("f2ce6c"), Color("88cb7c"),
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Color("ba98e2"), Color("76d1c8"), Color("f2a2c6"), Color("f4af7a"),
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]
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func key() -> StringName:
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return KEY
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extends TestCase
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func test_four_players_have_four_colours() -> void:
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var style := GlowStyle.new()
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var colours := {}
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for player in 4:
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colours[style.player_color(player)] = true
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check_eq(colours.size(), 4, "four players, four colours")
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check_eq(style.player_color(-1), style.player_color(0), "a player not in the world yet looks like the first")
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func test_it_has_every_colour_the_warm_style_has() -> void:
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var names := GlowStyle.new().palette.keys()
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var warm := WarmStyle.new().palette.keys()
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names.sort()
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warm.sort()
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check_eq(names, warm, "the same colours by name")
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@@ -0,0 +1 @@
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uid://bllgwrsoumvpl
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extends TestCase
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func test_four_players_have_four_colours() -> void:
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var style := PastelStyle.new()
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var colours := {}
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for player in 4:
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colours[style.player_color(player)] = true
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check_eq(colours.size(), 4, "four players, four colours")
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check_eq(style.player_color(-1), style.player_color(0), "a player not in the world yet looks like the first")
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func test_it_has_every_colour_the_warm_style_has() -> void:
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var names := PastelStyle.new().palette.keys()
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var warm := WarmStyle.new().palette.keys()
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names.sort()
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warm.sort()
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check_eq(names, warm, "the same colours by name")
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@@ -0,0 +1 @@
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uid://biq70tu64w7gu
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