b4af22b8b9
Pastell zeichnet mit weichen, hellen Farben und Umrissen im dunkleren Ton der Fläche. Glimmen zeigt eine gedämpfte, kühle tote Welt, in der alles Lebendige kräftig ist und leuchtet. Beide haben dieselben Farbnamen wie Warm und je acht Spielerfarben. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
51 lines
2.6 KiB
GDScript
51 lines
2.6 KiB
GDScript
class_name PastelStyle
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extends PixelStyle
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## Soft, light colours, and outlines in a darker shade of what they
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## surround instead of one dark line.
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const KEY := &"pastel"
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func _init() -> void:
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tinted_outlines = true
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palette = {
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"outline": Color("7a6670"), "dust": Color("fff6ea"),
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"ground": Color("e2c7a6"), "ground_dark": Color("d2b591"), "ground_light": Color("eedac0"),
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"pebble": Color("c2b6aa"), "pebble_light": Color("ddd4ca"), "pebble_dark": Color("a3978c"),
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"dead_crack": Color("c3a585"),
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"soft_top": Color("dcd5cf"), "soft_top_dark": Color("cbc3bc"), "soft_top_light": Color("eeeae6"),
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"soft_face": Color("bab1ab"), "soft_face_dark": Color("a89f99"), "soft_lip": Color("f6f3f1"),
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"hard_top": Color("abb6da"), "hard_top_dark": Color("99a4c9"), "hard_top_light": Color("c5ceea"),
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"hard_face": Color("8e98bf"), "hard_face_dark": Color("7c86ad"), "hard_lip": Color("dde4f6"),
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"hard_glint": Color("ffffff"),
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"bed_top": Color("8d8292"), "bed_top_dark": Color("7e7383"), "bed_top_light": Color("9e93a3"),
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"bed_face": Color("6f6574"), "bed_face_dark": Color("615866"), "bed_lip": Color("b0a6b5"),
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"grass": Color("9dd28b"), "grass_dark": Color("86c177"), "grass_light": Color("bae4a7"),
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"grass_edge": Color("74ae67"),
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"flower_a": Color("fff2a8"), "flower_b": Color("ffffff"), "flower_c": Color("ffb6cf"),
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"moss": Color("88c57b"), "moss_dark": Color("72ae67"), "moss_light": Color("abde9a"), "spore": Color("fff0a8"),
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"vine": Color("80c077"), "vine_dark": Color("67a460"), "leaf": Color("94d086"), "leaf_dark": Color("76b16a"),
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"stem": Color("88c37b"), "bud": Color("cae9b2"), "fibre": Color("fffdf6"), "fibre_shade": Color("ede7db"),
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"seed": Color("b38d6c"),
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"stone": Color("c6bfb8"), "stone_light": Color("ded9d4"), "stone_dark": Color("aaa39c"),
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"wool": Color("fffaf2"), "wool_shade": Color("ede5d9"), "wool_light": Color("ffffff"),
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"face": Color("8c7c76"), "hoof": Color("71635d"),
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"ruin": Color("cfc8d2"), "ruin_dark": Color("b7b0bd"), "ruin_light": Color("e2dde5"),
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"ruin_moss": Color("94c888"), "door": Color("62596d"), "glow": Color("ffe7a2"), "glow_light": Color("fffbe9"),
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"skin": Color("fcddc3"), "skin_shade": Color("efc3a4"), "hair": Color("b27c5c"), "hair_light": Color("cb987c"),
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"eye": Color("5c4852"), "pants": Color("91a2d2"), "pants_dark": Color("7c8dbf"), "boots": Color("a28068"),
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"marker_near": Color("ffffff"), "marker_far": Color("ff9c8c"),
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}
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players = [
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Color("f08c7c"), Color("7cb0ea"), Color("f2ce6c"), Color("88cb7c"),
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Color("ba98e2"), Color("76d1c8"), Color("f2a2c6"), Color("f4af7a"),
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]
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func key() -> StringName:
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return KEY
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func title_key() -> String:
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return "STYLE_PASTEL"
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