Abwandlungen Pastell und Glimmen
Pastell zeichnet mit weichen, hellen Farben und Umrissen im dunkleren Ton der Fläche. Glimmen zeigt eine gedämpfte, kühle tote Welt, in der alles Lebendige kräftig ist und leuchtet. Beide haben dieselben Farbnamen wie Warm und je acht Spielerfarben. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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class_name PastelStyle
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extends ArtStyle
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## Soft, light colours with outlines in a darker shade of what they surround.
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## Until it draws pixel art, it draws the placeholders of ArtStyle.
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extends PixelStyle
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## Soft, light colours, and outlines in a darker shade of what they
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## surround instead of one dark line.
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const KEY := &"pastel"
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func _init() -> void:
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tinted_outlines = true
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palette = {
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"outline": Color("7a6670"), "dust": Color("fff6ea"),
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"ground": Color("e2c7a6"), "ground_dark": Color("d2b591"), "ground_light": Color("eedac0"),
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"pebble": Color("c2b6aa"), "pebble_light": Color("ddd4ca"), "pebble_dark": Color("a3978c"),
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"dead_crack": Color("c3a585"),
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"soft_top": Color("dcd5cf"), "soft_top_dark": Color("cbc3bc"), "soft_top_light": Color("eeeae6"),
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"soft_face": Color("bab1ab"), "soft_face_dark": Color("a89f99"), "soft_lip": Color("f6f3f1"),
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"hard_top": Color("abb6da"), "hard_top_dark": Color("99a4c9"), "hard_top_light": Color("c5ceea"),
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"hard_face": Color("8e98bf"), "hard_face_dark": Color("7c86ad"), "hard_lip": Color("dde4f6"),
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"hard_glint": Color("ffffff"),
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"bed_top": Color("8d8292"), "bed_top_dark": Color("7e7383"), "bed_top_light": Color("9e93a3"),
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"bed_face": Color("6f6574"), "bed_face_dark": Color("615866"), "bed_lip": Color("b0a6b5"),
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"grass": Color("9dd28b"), "grass_dark": Color("86c177"), "grass_light": Color("bae4a7"),
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"grass_edge": Color("74ae67"),
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"flower_a": Color("fff2a8"), "flower_b": Color("ffffff"), "flower_c": Color("ffb6cf"),
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"moss": Color("88c57b"), "moss_dark": Color("72ae67"), "moss_light": Color("abde9a"), "spore": Color("fff0a8"),
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"vine": Color("80c077"), "vine_dark": Color("67a460"), "leaf": Color("94d086"), "leaf_dark": Color("76b16a"),
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"stem": Color("88c37b"), "bud": Color("cae9b2"), "fibre": Color("fffdf6"), "fibre_shade": Color("ede7db"),
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"seed": Color("b38d6c"),
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"stone": Color("c6bfb8"), "stone_light": Color("ded9d4"), "stone_dark": Color("aaa39c"),
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"wool": Color("fffaf2"), "wool_shade": Color("ede5d9"), "wool_light": Color("ffffff"),
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"face": Color("8c7c76"), "hoof": Color("71635d"),
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"ruin": Color("cfc8d2"), "ruin_dark": Color("b7b0bd"), "ruin_light": Color("e2dde5"),
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"ruin_moss": Color("94c888"), "door": Color("62596d"), "glow": Color("ffe7a2"), "glow_light": Color("fffbe9"),
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"skin": Color("fcddc3"), "skin_shade": Color("efc3a4"), "hair": Color("b27c5c"), "hair_light": Color("cb987c"),
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"eye": Color("5c4852"), "pants": Color("91a2d2"), "pants_dark": Color("7c8dbf"), "boots": Color("a28068"),
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"marker_near": Color("ffffff"), "marker_far": Color("ff9c8c"),
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}
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players = [
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Color("f08c7c"), Color("7cb0ea"), Color("f2ce6c"), Color("88cb7c"),
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Color("ba98e2"), Color("76d1c8"), Color("f2a2c6"), Color("f4af7a"),
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]
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func key() -> StringName:
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return KEY
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