SaveStore prüft jeden Schreibvorgang
Ein Speicherstand ersetzt den vorigen nur noch, wenn er vollständig geschrieben und zurückgelesen wurde. Ein nicht gespeicherter Spielerschlüssel wird gemeldet, und set_aside_save meldet, wenn nichts verschoben wurde. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -25,7 +25,8 @@ func player_key() -> PackedByteArray:
|
||||
var key := FileAccess.get_file_as_bytes(path)
|
||||
if key.size() != KEY_BYTES:
|
||||
key = Crypto.new().generate_random_bytes(KEY_BYTES)
|
||||
_write(path, key)
|
||||
if not _write(path, key):
|
||||
push_error("player key could not be stored at %s" % path)
|
||||
return key
|
||||
|
||||
|
||||
@@ -37,24 +38,28 @@ func read_save() -> PackedByteArray:
|
||||
return FileAccess.get_file_as_bytes(base_dir.path_join(SAVE_FILE))
|
||||
|
||||
|
||||
## Writes the save through a temporary file, so that a crash while writing
|
||||
## never destroys the previous save. Returns false if nothing was written.
|
||||
## Writes the save through a temporary file, so that a crash or a failed
|
||||
## write never destroys the previous save. Returns false if the new save was
|
||||
## not stored completely; the previous save then stays as it was.
|
||||
func write_save(bytes: PackedByteArray) -> bool:
|
||||
if bytes.is_empty():
|
||||
return false
|
||||
var path := base_dir.path_join(SAVE_FILE)
|
||||
var temporary := path + ".tmp"
|
||||
if not _write(temporary, bytes):
|
||||
if not _write(temporary, bytes) or FileAccess.get_file_as_bytes(temporary) != bytes:
|
||||
DirAccess.remove_absolute(temporary)
|
||||
return false
|
||||
return DirAccess.rename_absolute(temporary, path) == OK
|
||||
|
||||
|
||||
## Moves an unusable save out of the way, so that the next save does not
|
||||
## overwrite it. An older set-aside save is replaced. Returns the new path.
|
||||
## overwrite it. An older set-aside save is replaced. Returns the new path,
|
||||
## or an empty text if there was no save or it could not be moved.
|
||||
func set_aside_save() -> String:
|
||||
var path := base_dir.path_join(SAVE_FILE)
|
||||
var aside := path + ".broken"
|
||||
DirAccess.rename_absolute(path, aside)
|
||||
if DirAccess.rename_absolute(path, aside) != OK:
|
||||
return ""
|
||||
return aside
|
||||
|
||||
|
||||
@@ -88,6 +93,6 @@ func _write(path: String, bytes: PackedByteArray) -> bool:
|
||||
var file := FileAccess.open(path, FileAccess.WRITE)
|
||||
if file == null:
|
||||
return false
|
||||
file.store_buffer(bytes)
|
||||
var stored := file.store_buffer(bytes)
|
||||
file.close()
|
||||
return true
|
||||
return stored
|
||||
|
||||
Reference in New Issue
Block a user