- project.godot with autoload configuration - Reception room with placeholder visuals - Draggable Character with DragDropComponent - Interactive flower object with bounce animation - GameState, SaveManager, AudioManager, InputManager autoloads - HUD with back button and music toggle Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
24 lines
837 B
Plaintext
24 lines
837 B
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://cozypaw_main"]
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[ext_resource type="PackedScene" path="res://scenes/rooms/floor0/Reception.tscn" id="1_reception"]
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[ext_resource type="PackedScene" path="res://scenes/characters/Character.tscn" id="2_char"]
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[ext_resource type="PackedScene" path="res://scenes/ui/HUD.tscn" id="3_hud"]
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[node name="Main" type="Node2D"]
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[node name="Hospital" type="Node2D" parent="."]
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[node name="Floor0" type="Node2D" parent="Hospital"]
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[node name="Reception" parent="Hospital/Floor0" instance=ExtResource("1_reception")]
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position = Vector2(0, 0)
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[node name="Characters" type="Node2D" parent="."]
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[node name="Bunny1" parent="Characters" instance=ExtResource("2_char")]
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position = Vector2(300, 400)
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[node name="UI" type="CanvasLayer" parent="."]
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[node name="HUD" parent="UI" instance=ExtResource("3_hud")]
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