Files
Cozypaw-Hospital/scenes/rooms/floor0/Reception.tscn
T
Steven Wroblewski a877d8f5fe feat(rooms): add RoomChest nodes to Floor 0 rooms
ReceptionDesk, GiftShopShelf, RestaurantCounter, EmergencyCabinet added
to their respective tscn files. Fixes spawn_items deferred call to avoid
add_child race during _ready tree setup.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-09 01:16:15 +02:00

111 lines
3.3 KiB
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[gd_scene load_steps=4 format=3 uid="uid://cozypaw_reception"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="2_snap"]
[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="3_chest"]
[node name="Reception" type="Node2D"]
[node name="Background" type="ColorRect" parent="."]
color = Color(0.78, 0.94, 0.80, 1)
size = Vector2(1280, 720)
position = Vector2(0, 0)
[node name="Floor" type="ColorRect" parent="."]
color = Color(0.88, 0.80, 0.68, 1)
size = Vector2(1280, 100)
position = Vector2(0, 620)
[node name="WallLeft" type="ColorRect" parent="."]
color = Color(0.92, 0.88, 0.82, 1)
size = Vector2(40, 620)
position = Vector2(0, 0)
[node name="WallRight" type="ColorRect" parent="."]
color = Color(0.92, 0.88, 0.82, 1)
size = Vector2(40, 620)
position = Vector2(1240, 0)
[node name="Counter" type="ColorRect" parent="."]
color = Color(0.55, 0.35, 0.18, 1)
size = Vector2(340, 80)
position = Vector2(460, 540)
[node name="CounterTop" type="ColorRect" parent="."]
color = Color(0.70, 0.50, 0.28, 1)
size = Vector2(340, 12)
position = Vector2(460, 528)
[node name="NumberDisplayFrame" type="ColorRect" parent="."]
color = Color(0.20, 0.20, 0.20, 1)
size = Vector2(120, 80)
position = Vector2(570, 445)
[node name="NumberDisplayScreen" type="ColorRect" parent="."]
color = Color(0.10, 0.80, 0.20, 1)
size = Vector2(100, 60)
position = Vector2(580, 455)
[node name="BenchLeft" type="ColorRect" parent="."]
color = Color(0.60, 0.40, 0.20, 1)
size = Vector2(180, 40)
position = Vector2(100, 578)
[node name="BenchLeftLeg1" type="ColorRect" parent="."]
color = Color(0.45, 0.28, 0.12, 1)
size = Vector2(16, 32)
position = Vector2(112, 618)
[node name="BenchLeftLeg2" type="ColorRect" parent="."]
color = Color(0.45, 0.28, 0.12, 1)
size = Vector2(16, 32)
position = Vector2(252, 618)
[node name="BenchRight" type="ColorRect" parent="."]
color = Color(0.60, 0.40, 0.20, 1)
size = Vector2(180, 40)
position = Vector2(940, 578)
[node name="BenchRightLeg1" type="ColorRect" parent="."]
color = Color(0.45, 0.28, 0.12, 1)
size = Vector2(16, 32)
position = Vector2(952, 618)
[node name="BenchRightLeg2" type="ColorRect" parent="."]
color = Color(0.45, 0.28, 0.12, 1)
size = Vector2(16, 32)
position = Vector2(1092, 618)
[node name="CharacterSpawn" type="Marker2D" parent="."]
position = Vector2(300, 520)
[node name="Flower" parent="." instance=ExtResource("1_iobj")]
position = Vector2(200, 560)
[node name="Bell" parent="." instance=ExtResource("1_iobj")]
position = Vector2(530, 510)
[node name="PottedPlant" parent="." instance=ExtResource("1_iobj")]
position = Vector2(1180, 560)
[node name="SnapBenchLeft1" type="Node2D" parent="."]
position = Vector2(150, 555)
script = ExtResource("2_snap")
[node name="SnapBenchLeft2" type="Node2D" parent="."]
position = Vector2(240, 555)
script = ExtResource("2_snap")
[node name="SnapBenchRight1" type="Node2D" parent="."]
position = Vector2(990, 555)
script = ExtResource("2_snap")
[node name="SnapBenchRight2" type="Node2D" parent="."]
position = Vector2(1080, 555)
script = ExtResource("2_snap")
[node name="ReceptionDesk" type="Node2D" parent="."]
position = Vector2(120.0, 555.0)
script = ExtResource("3_chest")
chest_id = "reception_desk"