Files
Cozypaw-Hospital/scripts/objects/room_chest_config.gd
T
Steven Wroblewski b97b110876 feat(items): add ChestItemData resource and RoomChestConfig static config
TDD: 4 tests written first (FAIL), then implemented — all 151 tests pass.
2026-05-09 00:58:32 +02:00

101 lines
3.2 KiB
GDScript

## RoomChestConfig — static item configuration for all room chests.
## Maps chest_id strings to ChestItemData arrays. No assets needed: item_id strings only.
class_name RoomChestConfig
static func get_items(chest_id: String) -> Array[ChestItemData]:
match chest_id:
"reception_desk":
return _make([
["clipboard", "holdable", 1, Vector2(-70.0, -60.0)],
["pen", "holdable", 1, Vector2(0.0, -80.0)],
["bandage", "holdable", 1, Vector2(70.0, -60.0)],
])
"giftshop_shelf":
return _make([
["gift_box", "holdable", 1, Vector2(-70.0, -60.0)],
["ribbon", "holdable", 1, Vector2(0.0, -80.0)],
["balloon", "holdable", 1, Vector2(70.0, -60.0)],
])
"restaurant_counter":
return _make([
["teacup", "holdable", 1, Vector2(-70.0, -60.0)],
["plate", "holdable", 1, Vector2(0.0, -80.0)],
["spoon", "holdable", 1, Vector2(70.0, -60.0)],
])
"emergency_cabinet":
return _make([
["bandage_roll", "holdable", 1, Vector2(-70.0, -60.0)],
["syringe", "holdable", 1, Vector2(0.0, -80.0)],
["ice_pack", "holdable", 1, Vector2(70.0, -60.0)],
])
"xray_cabinet":
return _make([
["xray_sheet", "holdable", 1, Vector2(-70.0, -60.0)],
["lead_apron", "outfit", 1, Vector2(0.0, -80.0)],
["marker", "holdable", 1, Vector2(70.0, -60.0)],
])
"pharmacy_medicine":
return _make([
["pill_bottle", "holdable", 1, Vector2(-50.0, -60.0)],
["syrup", "holdable", 1, Vector2(50.0, -60.0)],
])
"pharmacy_tools":
return _make([
["mortar", "holdable", 1, Vector2(-50.0, -60.0)],
["spatula", "holdable", 1, Vector2(50.0, -60.0)],
])
"lab_bench":
return _make([
["test_tube", "holdable", 1, Vector2(-70.0, -60.0)],
["pipette", "holdable", 1, Vector2(0.0, -80.0)],
["microscope_slide", "holdable", 1, Vector2(70.0, -60.0)],
])
"patient_cabinet":
return _make([
["thermometer", "holdable", 1, Vector2(-70.0, -60.0)],
["stethoscope", "outfit", 2, Vector2(0.0, -80.0)],
["pillow", "holdable", 1, Vector2(70.0, -60.0)],
])
"ultrasound_cart":
return _make([
["gel_tube", "holdable", 1, Vector2(-70.0, -60.0)],
["probe", "holdable", 1, Vector2(0.0, -80.0)],
["towel", "holdable", 1, Vector2(70.0, -60.0)],
])
"delivery_cabinet":
return _make([
["swaddle", "outfit", 1, Vector2(-70.0, -60.0)],
["scissors", "holdable", 1, Vector2(0.0, -80.0)],
["cord_clamp", "holdable", 1, Vector2(70.0, -60.0)],
])
"nursery_shelf":
return _make([
["bottle", "holdable", 1, Vector2(-70.0, -60.0)],
["rattle", "holdable", 1, Vector2(0.0, -80.0)],
["blanket", "outfit", 1, Vector2(70.0, -60.0)],
])
"garden_table":
return _make([
["teapot", "holdable", 1, Vector2(-50.0, -60.0)],
["cake", "holdable", 1, Vector2(50.0, -60.0)],
])
"garden_storage":
return _make([
["confetti", "holdable", 1, Vector2(-50.0, -60.0)],
["party_hat", "outfit", 1, Vector2(50.0, -60.0)],
])
return []
static func _make(data: Array) -> Array[ChestItemData]:
var result: Array[ChestItemData] = []
for entry: Array in data:
var d: ChestItemData = ChestItemData.new()
d.item_id = entry[0]
d.item_type = entry[1]
d.outfit_layer = entry[2]
d.spawn_offset = entry[3]
result.append(d)
return result