## RoomChestConfig — static item configuration for all room chests. ## Maps chest_id strings to ChestItemData arrays. No assets needed: item_id strings only. class_name RoomChestConfig static func get_items(chest_id: String) -> Array[ChestItemData]: match chest_id: "reception_desk": return _make([ ["clipboard", "holdable", 1, Vector2(-70.0, -60.0)], ["pen", "holdable", 1, Vector2(0.0, -80.0)], ["bandage", "holdable", 1, Vector2(70.0, -60.0)], ]) "giftshop_shelf": return _make([ ["gift_box", "holdable", 1, Vector2(-70.0, -60.0)], ["ribbon", "holdable", 1, Vector2(0.0, -80.0)], ["balloon", "holdable", 1, Vector2(70.0, -60.0)], ]) "restaurant_counter": return _make([ ["teacup", "holdable", 1, Vector2(-70.0, -60.0)], ["plate", "holdable", 1, Vector2(0.0, -80.0)], ["spoon", "holdable", 1, Vector2(70.0, -60.0)], ]) "emergency_cabinet": return _make([ ["bandage_roll", "holdable", 1, Vector2(-70.0, -60.0)], ["syringe", "holdable", 1, Vector2(0.0, -80.0)], ["ice_pack", "holdable", 1, Vector2(70.0, -60.0)], ]) "xray_cabinet": return _make([ ["xray_sheet", "holdable", 1, Vector2(-70.0, -60.0)], ["lead_apron", "outfit", 1, Vector2(0.0, -80.0)], ["marker", "holdable", 1, Vector2(70.0, -60.0)], ]) "pharmacy_medicine": return _make([ ["pill_bottle", "holdable", 1, Vector2(-50.0, -60.0)], ["syrup", "holdable", 1, Vector2(50.0, -60.0)], ]) "pharmacy_tools": return _make([ ["mortar", "holdable", 1, Vector2(-50.0, -60.0)], ["spatula", "holdable", 1, Vector2(50.0, -60.0)], ]) "lab_bench": return _make([ ["test_tube", "holdable", 1, Vector2(-70.0, -60.0)], ["pipette", "holdable", 1, Vector2(0.0, -80.0)], ["microscope_slide", "holdable", 1, Vector2(70.0, -60.0)], ]) "patient_cabinet": return _make([ ["thermometer", "holdable", 1, Vector2(-70.0, -60.0)], ["stethoscope", "outfit", 2, Vector2(0.0, -80.0)], ["pillow", "holdable", 1, Vector2(70.0, -60.0)], ]) "ultrasound_cart": return _make([ ["gel_tube", "holdable", 1, Vector2(-70.0, -60.0)], ["probe", "holdable", 1, Vector2(0.0, -80.0)], ["towel", "holdable", 1, Vector2(70.0, -60.0)], ]) "delivery_cabinet": return _make([ ["swaddle", "outfit", 1, Vector2(-70.0, -60.0)], ["scissors", "holdable", 1, Vector2(0.0, -80.0)], ["cord_clamp", "holdable", 1, Vector2(70.0, -60.0)], ]) "nursery_shelf": return _make([ ["bottle", "holdable", 1, Vector2(-70.0, -60.0)], ["rattle", "holdable", 1, Vector2(0.0, -80.0)], ["blanket", "outfit", 1, Vector2(70.0, -60.0)], ]) "garden_table": return _make([ ["teapot", "holdable", 1, Vector2(-50.0, -60.0)], ["cake", "holdable", 1, Vector2(50.0, -60.0)], ]) "garden_storage": return _make([ ["confetti", "holdable", 1, Vector2(-50.0, -60.0)], ["party_hat", "outfit", 1, Vector2(50.0, -60.0)], ]) return [] static func _make(data: Array) -> Array[ChestItemData]: var result: Array[ChestItemData] = [] for entry: Array in data: var d: ChestItemData = ChestItemData.new() d.item_id = entry[0] d.item_type = entry[1] d.outfit_layer = entry[2] d.spawn_offset = entry[3] result.append(d) return result