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Cozypaw-Hospital/test/unit/test_gift_box.gd

64 lines
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GDScript

## Tests for GiftBox — CLOSED/OPENING/OPEN state machine transitions.
extends GutTest
var _box: GiftBox
func before_each() -> void:
_box = preload("res://scenes/objects/GiftBox.tscn").instantiate() as GiftBox
add_child_autofree(_box)
func test_initial_state_is_closed() -> void:
assert_eq(_box._state, GiftBox.State.CLOSED)
func test_ready_hides_gift_node() -> void:
var gift: Node2D = _box.get_node("Gift") as Node2D
assert_eq(gift.modulate.a, 0.0)
func test_start_opening_transitions_to_opening() -> void:
_box._start_opening()
assert_eq(_box._state, GiftBox.State.OPENING)
func test_on_lid_opened_transitions_to_open() -> void:
_box._start_opening()
_box._on_lid_opened()
assert_eq(_box._state, GiftBox.State.OPEN)
func test_input_ignored_when_state_is_opening() -> void:
_box._state = GiftBox.State.OPENING
var event: InputEventScreenTouch = InputEventScreenTouch.new()
event.pressed = true
event.position = _box.global_position
_box._input(event)
assert_eq(_box._state, GiftBox.State.OPENING)
func test_input_ignored_when_state_is_open() -> void:
_box._state = GiftBox.State.OPEN
var event: InputEventScreenTouch = InputEventScreenTouch.new()
event.pressed = true
event.position = _box.global_position
_box._input(event)
assert_eq(_box._state, GiftBox.State.OPEN)
func test_tap_outside_hitbox_does_not_open() -> void:
var event: InputEventScreenTouch = InputEventScreenTouch.new()
event.pressed = true
event.position = _box.global_position + Vector2(200.0, 200.0)
_box._input(event)
assert_eq(_box._state, GiftBox.State.CLOSED)
func test_release_event_does_not_open() -> void:
var event: InputEventScreenTouch = InputEventScreenTouch.new()
event.pressed = false
event.position = _box.global_position
_box._input(event)
assert_eq(_box._state, GiftBox.State.CLOSED)