cd3ce7bf6e
Add UltrasoundCart, DeliveryCabinet, NurseryShelf, GardenTable, GardenStorage chest nodes to their respective scenes. All 10 new tests pass (196 total). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
68 lines
2.6 KiB
GDScript
68 lines
2.6 KiB
GDScript
## Tests for RoomChest presence and item counts in Floor 2 and Home rooms.
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extends GutTest
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func test_ultrasound_has_chest_ultrasound_cart() -> void:
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var room: Node = preload("res://scenes/rooms/floor2/Ultrasound.tscn").instantiate()
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add_child_autofree(room)
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assert_not_null(room.get_node_or_null("UltrasoundCart"))
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func test_ultrasound_cart_has_three_items() -> void:
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var room: Node = preload("res://scenes/rooms/floor2/Ultrasound.tscn").instantiate()
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add_child_autofree(room)
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var chest: RoomChest = room.get_node_or_null("UltrasoundCart") as RoomChest
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assert_eq(chest.get_item_config_count(), 3)
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func test_delivery_room_has_chest_delivery_cabinet() -> void:
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var room: Node = preload("res://scenes/rooms/floor2/DeliveryRoom.tscn").instantiate()
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add_child_autofree(room)
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assert_not_null(room.get_node_or_null("DeliveryCabinet"))
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func test_delivery_cabinet_has_three_items() -> void:
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var room: Node = preload("res://scenes/rooms/floor2/DeliveryRoom.tscn").instantiate()
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add_child_autofree(room)
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var chest: RoomChest = room.get_node_or_null("DeliveryCabinet") as RoomChest
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assert_eq(chest.get_item_config_count(), 3)
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func test_nursery_has_chest_nursery_shelf() -> void:
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var room: Node = preload("res://scenes/rooms/floor2/Nursery.tscn").instantiate()
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add_child_autofree(room)
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assert_not_null(room.get_node_or_null("NurseryShelf"))
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func test_nursery_shelf_has_three_items() -> void:
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var room: Node = preload("res://scenes/rooms/floor2/Nursery.tscn").instantiate()
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add_child_autofree(room)
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var chest: RoomChest = room.get_node_or_null("NurseryShelf") as RoomChest
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assert_eq(chest.get_item_config_count(), 3)
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func test_garden_party_has_chest_garden_table() -> void:
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var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
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add_child_autofree(room)
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assert_not_null(room.get_node_or_null("GardenTable"))
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func test_garden_table_has_two_items() -> void:
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var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
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add_child_autofree(room)
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var chest: RoomChest = room.get_node_or_null("GardenTable") as RoomChest
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assert_eq(chest.get_item_config_count(), 2)
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func test_garden_party_has_chest_garden_storage() -> void:
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var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
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add_child_autofree(room)
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assert_not_null(room.get_node_or_null("GardenStorage"))
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func test_garden_storage_has_two_items() -> void:
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var room: Node = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate()
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add_child_autofree(room)
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var chest: RoomChest = room.get_node_or_null("GardenStorage") as RoomChest
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assert_eq(chest.get_item_config_count(), 2)
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