Files
Cozypaw-Hospital/scenes/rooms/floor0/EmergencyRoom.tscn
T
Steven Wroblewski a877d8f5fe feat(rooms): add RoomChest nodes to Floor 0 rooms
ReceptionDesk, GiftShopShelf, RestaurantCounter, EmergencyCabinet added
to their respective tscn files. Fixes spawn_items deferred call to avoid
add_child race during _ready tree setup.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-09 01:16:15 +02:00

88 lines
2.7 KiB
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[gd_scene load_steps=5 format=3 uid="uid://cozypaw_emergency"]
[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
[ext_resource type="PackedScene" path="res://scenes/objects/Ambulance.tscn" id="2_ambulance"]
[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"]
[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="4_chest"]
[node name="EmergencyRoom" type="Node2D"]
[node name="Background" type="ColorRect" parent="."]
color = Color(0.88, 0.94, 1.0, 1)
size = Vector2(1280, 720)
position = Vector2(0, 0)
[node name="Floor" type="ColorRect" parent="."]
color = Color(0.72, 0.74, 0.80, 1)
size = Vector2(1280, 100)
position = Vector2(0, 620)
[node name="WallLeft" type="ColorRect" parent="."]
color = Color(0.90, 0.92, 0.96, 1)
size = Vector2(40, 620)
position = Vector2(0, 0)
[node name="WallRight" type="ColorRect" parent="."]
color = Color(0.90, 0.92, 0.96, 1)
size = Vector2(40, 620)
position = Vector2(1240, 0)
[node name="AmbulanceBay" type="ColorRect" parent="."]
color = Color(0.58, 0.60, 0.68, 1)
size = Vector2(380, 120)
position = Vector2(860, 500)
[node name="AmbulanceBayLine" type="ColorRect" parent="."]
color = Color(0.90, 0.80, 0.10, 1)
size = Vector2(380, 6)
position = Vector2(860, 500)
[node name="MedicalTable" type="ColorRect" parent="."]
color = Color(0.85, 0.85, 0.92, 1)
size = Vector2(260, 30)
position = Vector2(180, 490)
[node name="MedicalTableLeg1" type="ColorRect" parent="."]
color = Color(0.68, 0.68, 0.76, 1)
size = Vector2(16, 130)
position = Vector2(200, 520)
[node name="MedicalTableLeg2" type="ColorRect" parent="."]
color = Color(0.68, 0.68, 0.76, 1)
size = Vector2(16, 130)
position = Vector2(408, 520)
[node name="IVPole" type="ColorRect" parent="."]
color = Color(0.78, 0.78, 0.84, 1)
size = Vector2(10, 220)
position = Vector2(545, 350)
[node name="IVBag" type="ColorRect" parent="."]
color = Color(0.55, 0.85, 0.95, 1)
size = Vector2(50, 70)
position = Vector2(525, 280)
[node name="CharacterSpawn" type="Marker2D" parent="."]
position = Vector2(310, 490)
[node name="Stretcher" parent="." instance=ExtResource("1_iobj")]
position = Vector2(680, 490)
[node name="IVStand" parent="." instance=ExtResource("1_iobj")]
position = Vector2(550, 440)
[node name="Ambulance" parent="." instance=ExtResource("2_ambulance")]
position = Vector2(500, 570)
trigger_floor = 0
trigger_room = 3
[node name="SnapMedicalTable" type="Node2D" parent="."]
position = Vector2(310, 480)
script = ExtResource("3_snap")
pose = "lying"
[node name="EmergencyCabinet" type="Node2D" parent="."]
position = Vector2(150.0, 400.0)
script = ExtResource("4_chest")
chest_id = "emergency_cabinet"