a877d8f5fe
ReceptionDesk, GiftShopShelf, RestaurantCounter, EmergencyCabinet added to their respective tscn files. Fixes spawn_items deferred call to avoid add_child race during _ready tree setup. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
88 lines
2.7 KiB
Plaintext
88 lines
2.7 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://cozypaw_emergency"]
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[ext_resource type="PackedScene" path="res://scenes/objects/InteractiveObject.tscn" id="1_iobj"]
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[ext_resource type="PackedScene" path="res://scenes/objects/Ambulance.tscn" id="2_ambulance"]
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[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="3_snap"]
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[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="4_chest"]
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[node name="EmergencyRoom" type="Node2D"]
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[node name="Background" type="ColorRect" parent="."]
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color = Color(0.88, 0.94, 1.0, 1)
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size = Vector2(1280, 720)
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position = Vector2(0, 0)
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[node name="Floor" type="ColorRect" parent="."]
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color = Color(0.72, 0.74, 0.80, 1)
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size = Vector2(1280, 100)
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position = Vector2(0, 620)
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[node name="WallLeft" type="ColorRect" parent="."]
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color = Color(0.90, 0.92, 0.96, 1)
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size = Vector2(40, 620)
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position = Vector2(0, 0)
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[node name="WallRight" type="ColorRect" parent="."]
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color = Color(0.90, 0.92, 0.96, 1)
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size = Vector2(40, 620)
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position = Vector2(1240, 0)
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[node name="AmbulanceBay" type="ColorRect" parent="."]
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color = Color(0.58, 0.60, 0.68, 1)
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size = Vector2(380, 120)
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position = Vector2(860, 500)
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[node name="AmbulanceBayLine" type="ColorRect" parent="."]
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color = Color(0.90, 0.80, 0.10, 1)
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size = Vector2(380, 6)
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position = Vector2(860, 500)
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[node name="MedicalTable" type="ColorRect" parent="."]
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color = Color(0.85, 0.85, 0.92, 1)
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size = Vector2(260, 30)
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position = Vector2(180, 490)
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[node name="MedicalTableLeg1" type="ColorRect" parent="."]
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color = Color(0.68, 0.68, 0.76, 1)
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size = Vector2(16, 130)
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position = Vector2(200, 520)
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[node name="MedicalTableLeg2" type="ColorRect" parent="."]
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color = Color(0.68, 0.68, 0.76, 1)
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size = Vector2(16, 130)
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position = Vector2(408, 520)
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[node name="IVPole" type="ColorRect" parent="."]
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color = Color(0.78, 0.78, 0.84, 1)
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size = Vector2(10, 220)
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position = Vector2(545, 350)
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[node name="IVBag" type="ColorRect" parent="."]
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color = Color(0.55, 0.85, 0.95, 1)
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size = Vector2(50, 70)
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position = Vector2(525, 280)
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[node name="CharacterSpawn" type="Marker2D" parent="."]
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position = Vector2(310, 490)
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[node name="Stretcher" parent="." instance=ExtResource("1_iobj")]
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position = Vector2(680, 490)
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[node name="IVStand" parent="." instance=ExtResource("1_iobj")]
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position = Vector2(550, 440)
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[node name="Ambulance" parent="." instance=ExtResource("2_ambulance")]
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position = Vector2(500, 570)
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trigger_floor = 0
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trigger_room = 3
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[node name="SnapMedicalTable" type="Node2D" parent="."]
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position = Vector2(310, 480)
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script = ExtResource("3_snap")
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pose = "lying"
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[node name="EmergencyCabinet" type="Node2D" parent="."]
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position = Vector2(150.0, 400.0)
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script = ExtResource("4_chest")
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chest_id = "emergency_cabinet"
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