- RoomNavigator autoload: smooth camera pan between floors - Floor1 and Floor2 placeholder rooms with elevator buttons - CharacterData Resource with State enum (HEALTHY/SICK/SLEEPING/TIRED) - Character visual state feedback via ColorRect color - Main scene loads saved state on startup - SettingsMenu with music/sfx sliders and game reset - HUD settings button to open SettingsMenu Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
50 lines
1.2 KiB
Plaintext
50 lines
1.2 KiB
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://cozypaw_hud"]
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[ext_resource type="Script" path="res://scripts/systems/hud.gd" id="1_hud"]
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[node name="HUD" type="CanvasLayer"]
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script = ExtResource("1_hud")
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[node name="BackButton" type="Button" parent="."]
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anchors_preset = 0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_left = 16.0
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offset_top = 16.0
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offset_right = 80.0
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offset_bottom = 80.0
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text = "←"
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flat = false
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[node name="MusicToggle" type="Button" parent="."]
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anchors_preset = 1
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anchor_left = 1.0
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anchor_top = 0.0
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anchor_right = 1.0
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anchor_bottom = 0.0
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offset_left = -80.0
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offset_top = 16.0
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offset_right = -16.0
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offset_bottom = 80.0
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text = "♪"
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flat = false
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[node name="SettingsButton" type="Button" parent="."]
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anchors_preset = 1
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anchor_left = 1.0
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anchor_top = 0.0
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anchor_right = 1.0
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anchor_bottom = 0.0
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offset_left = -160.0
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offset_top = 16.0
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offset_right = -96.0
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offset_bottom = 80.0
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text = "⚙"
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flat = false
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[connection signal="pressed" from="BackButton" to="." method="_on_back_button_pressed"]
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[connection signal="pressed" from="MusicToggle" to="." method="_on_music_toggle_pressed"]
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[connection signal="pressed" from="SettingsButton" to="." method="_on_settings_button_pressed"]
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