Files
Cozypaw-Hospital/scripts/objects/balloon.gd
T
2026-05-11 20:13:39 +02:00

56 lines
1.4 KiB
GDScript

## Balloon — tap to pop, auto-respawns after a delay.
class_name Balloon extends Node2D
enum State { IDLE, POPPING, POPPED, RESPAWNING }
const POP_DURATION: float = 0.15
const RESPAWN_DURATION: float = 0.30
const RESPAWN_DELAY: float = 5.0
const BUTTON_HALF_SIZE: float = 20.0
var _state: State = State.IDLE
func _input(event: InputEvent) -> void:
if _state != State.IDLE:
return
if not event is InputEventScreenTouch:
return
var touch: InputEventScreenTouch = event as InputEventScreenTouch
if not touch.pressed:
return
var local: Vector2 = to_local(touch.position)
if abs(local.x) > BUTTON_HALF_SIZE or abs(local.y) > BUTTON_HALF_SIZE:
return
_start_pop()
func _start_pop() -> void:
AudioManager.play_sfx("object_tap")
_state = State.POPPING
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_IN)
tween.set_trans(Tween.TRANS_BACK)
tween.tween_property(self, "scale", Vector2.ZERO, POP_DURATION)
tween.tween_callback(_on_pop_complete)
func _on_pop_complete() -> void:
_state = State.POPPED
var tween: Tween = create_tween()
tween.tween_interval(RESPAWN_DELAY)
tween.tween_callback(_start_respawn)
func _start_respawn() -> void:
_state = State.RESPAWNING
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_OUT)
tween.set_trans(Tween.TRANS_BACK)
tween.tween_property(self, "scale", Vector2.ONE, RESPAWN_DURATION)
tween.tween_callback(_on_respawn_complete)
func _on_respawn_complete() -> void:
_state = State.IDLE