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Cozypaw-Hospital/scripts/objects/outfit_item.gd
T
2026-05-10 20:19:40 +02:00

35 lines
1.1 KiB
GDScript

## OutfitItem — HoldableItem that applies an outfit layer to a Character when dropped
## within OUTFIT_APPLY_RADIUS of the character's center. Falls back to hand slot
## attachment if no character body is in range.
class_name OutfitItem extends HoldableItem
const OUTFIT_APPLY_RADIUS: float = 80.0
@export var outfit_layer: int = 1
@export var outfit_sprite: Texture2D
func _on_drag_released(_pos: Vector2) -> void:
if _try_return_to_chest():
return
var character: Character = _find_nearest_character()
if character != null:
character.apply_outfit_item(outfit_layer, item_id, outfit_sprite, self)
AudioManager.play_sfx("item_drop_outfit")
return
super._on_drag_released(_pos)
func _find_nearest_character() -> Character:
var best_dist: float = OUTFIT_APPLY_RADIUS
var best: Character = null
for node: Node in get_tree().get_nodes_in_group("characters"):
var character: Character = node as Character
if character == null:
continue
var dist: float = global_position.distance_to(character.global_position)
if dist < best_dist:
best_dist = dist
best = character
return best