Files
Cozypaw-Hospital/scripts/objects/tea_pot.gd
2026-04-17 21:23:03 +02:00

38 lines
1.1 KiB
GDScript

## TeaPot — tap to pour: tilts 45 degrees, holds briefly, then returns to upright.
class_name TeaPot extends Node2D
enum State { IDLE, POURING }
const TILT_ANGLE: float = 45.0
const TILT_DURATION: float = 0.4
const POUR_HOLD: float = 0.8
const RETURN_DURATION: float = 0.4
const BUTTON_HALF_SIZE: float = 40.0
var _state: State = State.IDLE
func _input(event: InputEvent) -> void:
if _state != State.IDLE:
return
if not event is InputEventScreenTouch:
return
var touch: InputEventScreenTouch = event as InputEventScreenTouch
if not touch.pressed:
return
var local: Vector2 = to_local(touch.position)
if abs(local.x) > BUTTON_HALF_SIZE or abs(local.y) > BUTTON_HALF_SIZE:
return
_start_pouring()
func _start_pouring() -> void:
_state = State.POURING
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_IN_OUT)
tween.set_trans(Tween.TRANS_SINE)
tween.tween_property(self, "rotation_degrees", TILT_ANGLE, TILT_DURATION)
tween.tween_interval(POUR_HOLD)
tween.tween_property(self, "rotation_degrees", 0.0, RETURN_DURATION)
tween.finished.connect(func() -> void: _state = State.IDLE)