38 lines
1.1 KiB
GDScript
38 lines
1.1 KiB
GDScript
## TeaPot — tap to pour: tilts 45 degrees, holds briefly, then returns to upright.
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class_name TeaPot extends Node2D
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enum State { IDLE, POURING }
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const TILT_ANGLE: float = 45.0
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const TILT_DURATION: float = 0.4
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const POUR_HOLD: float = 0.8
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const RETURN_DURATION: float = 0.4
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const BUTTON_HALF_SIZE: float = 40.0
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var _state: State = State.IDLE
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func _input(event: InputEvent) -> void:
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if _state != State.IDLE:
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return
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if not event is InputEventScreenTouch:
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return
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var touch: InputEventScreenTouch = event as InputEventScreenTouch
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if not touch.pressed:
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return
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var local: Vector2 = to_local(touch.position)
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if abs(local.x) > BUTTON_HALF_SIZE or abs(local.y) > BUTTON_HALF_SIZE:
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return
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_start_pouring()
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func _start_pouring() -> void:
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_state = State.POURING
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var tween: Tween = create_tween()
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tween.set_ease(Tween.EASE_IN_OUT)
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tween.set_trans(Tween.TRANS_SINE)
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tween.tween_property(self, "rotation_degrees", TILT_ANGLE, TILT_DURATION)
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tween.tween_interval(POUR_HOLD)
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tween.tween_property(self, "rotation_degrees", 0.0, RETURN_DURATION)
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tween.finished.connect(func() -> void: _state = State.IDLE)
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