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Cozypaw-Hospital/test/unit/test_snap_points_floor2.gd

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GDScript

## Tests verifying SnapPoints exist in all 2.OG and Garten room scenes.
extends GutTest
func _count_snaps(room: Node2D) -> int:
var count: int = 0
for child: Node in room.get_children():
if child is SnapPoint:
count += 1
return count
func _count_snaps_with_pose(room: Node2D, pose: String) -> int:
var count: int = 0
for child: Node in room.get_children():
var snap: SnapPoint = child as SnapPoint
if snap != null and snap.pose == pose:
count += 1
return count
func _count_snaps_baby_only(room: Node2D) -> int:
var count: int = 0
for child: Node in room.get_children():
var snap: SnapPoint = child as SnapPoint
if snap != null and snap.baby_only:
count += 1
return count
func test_ultrasound_has_one_snap_point() -> void:
var room: Node2D = preload("res://scenes/rooms/floor2/Ultrasound.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps(room), 1)
func test_ultrasound_snap_is_lying() -> void:
var room: Node2D = preload("res://scenes/rooms/floor2/Ultrasound.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps_with_pose(room, "lying"), 1)
func test_delivery_room_has_one_snap_point() -> void:
var room: Node2D = preload("res://scenes/rooms/floor2/DeliveryRoom.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps(room), 1)
func test_delivery_room_snap_is_lying() -> void:
var room: Node2D = preload("res://scenes/rooms/floor2/DeliveryRoom.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps_with_pose(room, "lying"), 1)
func test_nursery_has_three_snap_points() -> void:
var room: Node2D = preload("res://scenes/rooms/floor2/Nursery.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps(room), 3)
func test_nursery_all_snaps_are_baby_only() -> void:
var room: Node2D = preload("res://scenes/rooms/floor2/Nursery.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps_baby_only(room), 3)
func test_nursery_all_snaps_are_lying() -> void:
var room: Node2D = preload("res://scenes/rooms/floor2/Nursery.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps_with_pose(room, "lying"), 3)
func test_garden_party_has_two_snap_points() -> void:
var room: Node2D = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps(room), 2)
func test_garden_party_all_snaps_are_sitting() -> void:
var room: Node2D = preload("res://scenes/rooms/home/GardenParty.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps_with_pose(room, "sitting"), 2)