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32 lines
830 B
GDScript

## Tests for Balloon — state machine transitions.
extends GutTest
const BalloonScript = preload("res://scripts/objects/balloon.gd")
var _balloon: Node2D
func before_each() -> void:
_balloon = BalloonScript.new()
add_child_autofree(_balloon)
func test_initial_state_is_idle() -> void:
assert_eq(_balloon._state, BalloonScript.State.IDLE)
func test_start_pop_transitions_to_popping() -> void:
_balloon._start_pop()
assert_eq(_balloon._state, BalloonScript.State.POPPING)
func test_on_pop_complete_transitions_to_popped() -> void:
_balloon._on_pop_complete()
assert_eq(_balloon._state, BalloonScript.State.POPPED)
func test_on_respawn_complete_transitions_to_idle() -> void:
_balloon._state = BalloonScript.State.RESPAWNING
_balloon._on_respawn_complete()
assert_eq(_balloon._state, BalloonScript.State.IDLE)