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7 Commits

Author SHA1 Message Date
Steven Wroblewski cda31fcac9 assets(audio): add floor music tracks (floor 0-3) 2026-05-11 21:05:03 +02:00
Steven Wroblewski c697b996d8 fix(sprint-14): use preload pattern in test_balloon.gd to fix class_name parse error 2026-05-11 21:04:57 +02:00
Steven Wroblewski ec473dc4e3 feat(sprint-14): update GardenParty scene with cake, balloons, and chair snap points 2026-05-11 20:17:20 +02:00
Steven Wroblewski 2cb265c922 feat(sprint-14): add Cake cut/reset state machine 2026-05-11 20:15:44 +02:00
Steven Wroblewski 666648c154 feat(sprint-14): add Balloon pop/respawn state machine 2026-05-11 20:13:39 +02:00
Steven Wroblewski 6a5a18ca42 fix(sprint-14): guarantee _start_close_lid tween callback when lid and gift are null 2026-05-11 20:11:21 +02:00
Steven Wroblewski 14a50364f3 feat(sprint-14): add GiftBox RESETTING auto-reset state 2026-05-11 20:05:21 +02:00
11 changed files with 263 additions and 24 deletions
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+52 -12
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@@ -1,10 +1,12 @@
[gd_scene load_steps=6 format=3 uid="uid://cozypaw_gardenparty"] [gd_scene load_steps=8 format=3 uid="uid://cozypaw_gardenparty"]
[ext_resource type="PackedScene" path="res://scenes/objects/GiftBox.tscn" id="1_giftbox"] [ext_resource type="PackedScene" path="res://scenes/objects/GiftBox.tscn" id="1_giftbox"]
[ext_resource type="PackedScene" path="res://scenes/objects/TeaPot.tscn" id="2_teapot"] [ext_resource type="PackedScene" path="res://scenes/objects/TeaPot.tscn" id="2_teapot"]
[ext_resource type="PackedScene" path="res://scenes/objects/HomeButton.tscn" id="3_homebtn"] [ext_resource type="PackedScene" path="res://scenes/objects/HomeButton.tscn" id="3_homebtn"]
[ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="4_snap"] [ext_resource type="Script" path="res://scripts/objects/snap_point.gd" id="4_snap"]
[ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="5_chest"] [ext_resource type="Script" path="res://scripts/objects/room_chest.gd" id="5_chest"]
[ext_resource type="Script" path="res://scripts/objects/balloon.gd" id="6_balloon"]
[ext_resource type="Script" path="res://scripts/objects/cake.gd" id="7_cake"]
[node name="GardenParty" type="Node2D"] [node name="GardenParty" type="Node2D"]
@@ -59,8 +61,24 @@ position = Vector2(640, 464)
[node name="GiftBox2" parent="." instance=ExtResource("1_giftbox")] [node name="GiftBox2" parent="." instance=ExtResource("1_giftbox")]
position = Vector2(730, 464) position = Vector2(730, 464)
[node name="GiftBox3" parent="." instance=ExtResource("1_giftbox")] [node name="Cake" type="Node2D" parent="."]
position = Vector2(820, 464) position = Vector2(820, 464)
script = ExtResource("7_cake")
[node name="Base" type="ColorRect" parent="Cake"]
offset_left = -40.0
offset_top = -20.0
offset_right = 40.0
offset_bottom = 20.0
color = Color(0.72, 0.52, 0.32, 1)
[node name="Slice" type="ColorRect" parent="Cake"]
offset_left = 5.0
offset_top = -22.0
offset_right = 33.0
offset_bottom = 18.0
color = Color(0.88, 0.74, 0.58, 1)
rotation = 0.15
[node name="TeaCup" type="ColorRect" parent="."] [node name="TeaCup" type="ColorRect" parent="."]
offset_left = 558.0 offset_left = 558.0
@@ -69,28 +87,50 @@ offset_right = 590.0
offset_bottom = 464.0 offset_bottom = 464.0
color = Color(0.96, 0.92, 0.84, 1) color = Color(0.96, 0.92, 0.84, 1)
[node name="Balloon1" type="ColorRect" parent="."] [node name="Balloon1" type="Node2D" parent="."]
offset_left = 180.0 position = Vector2(200, 150)
offset_top = 120.0 script = ExtResource("6_balloon")
offset_right = 220.0
offset_bottom = 180.0 [node name="Body" type="ColorRect" parent="Balloon1"]
offset_left = -20.0
offset_top = -30.0
offset_right = 20.0
offset_bottom = 30.0
color = Color(0.96, 0.44, 0.44, 1) color = Color(0.96, 0.44, 0.44, 1)
[node name="Balloon2" type="ColorRect" parent="."] [node name="Balloon2" type="Node2D" parent="."]
offset_left = 1020.0 position = Vector2(1040, 130)
offset_top = 100.0 script = ExtResource("6_balloon")
offset_right = 1060.0
offset_bottom = 160.0 [node name="Body" type="ColorRect" parent="Balloon2"]
offset_left = -20.0
offset_top = -30.0
offset_right = 20.0
offset_bottom = 30.0
color = Color(0.56, 0.76, 0.96, 1) color = Color(0.56, 0.76, 0.96, 1)
[node name="HomeButtonReturn" parent="." instance=ExtResource("3_homebtn")] [node name="HomeButtonReturn" parent="." instance=ExtResource("3_homebtn")]
position = Vector2(100, 620) position = Vector2(100, 620)
go_to_garden = false go_to_garden = false
[node name="ChairLeft" type="ColorRect" parent="."]
offset_left = 500.0
offset_top = 476.0
offset_right = 560.0
offset_bottom = 496.0
color = Color(0.60, 0.42, 0.26, 1)
[node name="SnapTableLeft" type="Node2D" parent="."] [node name="SnapTableLeft" type="Node2D" parent="."]
position = Vector2(530, 455) position = Vector2(530, 455)
script = ExtResource("4_snap") script = ExtResource("4_snap")
[node name="ChairRight" type="ColorRect" parent="."]
offset_left = 720.0
offset_top = 476.0
offset_right = 780.0
offset_bottom = 496.0
color = Color(0.60, 0.42, 0.26, 1)
[node name="SnapTableRight" type="Node2D" parent="."] [node name="SnapTableRight" type="Node2D" parent="."]
position = Vector2(750, 455) position = Vector2(750, 455)
script = ExtResource("4_snap") script = ExtResource("4_snap")
+55
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@@ -0,0 +1,55 @@
## Balloon — tap to pop, auto-respawns after a delay.
class_name Balloon extends Node2D
enum State { IDLE, POPPING, POPPED, RESPAWNING }
const POP_DURATION: float = 0.15
const RESPAWN_DURATION: float = 0.30
const RESPAWN_DELAY: float = 5.0
const BUTTON_HALF_SIZE: float = 20.0
var _state: State = State.IDLE
func _input(event: InputEvent) -> void:
if _state != State.IDLE:
return
if not event is InputEventScreenTouch:
return
var touch: InputEventScreenTouch = event as InputEventScreenTouch
if not touch.pressed:
return
var local: Vector2 = to_local(touch.position)
if abs(local.x) > BUTTON_HALF_SIZE or abs(local.y) > BUTTON_HALF_SIZE:
return
_start_pop()
func _start_pop() -> void:
AudioManager.play_sfx("object_tap")
_state = State.POPPING
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_IN)
tween.set_trans(Tween.TRANS_BACK)
tween.tween_property(self, "scale", Vector2.ZERO, POP_DURATION)
tween.tween_callback(_on_pop_complete)
func _on_pop_complete() -> void:
_state = State.POPPED
var tween: Tween = create_tween()
tween.tween_interval(RESPAWN_DELAY)
tween.tween_callback(_start_respawn)
func _start_respawn() -> void:
_state = State.RESPAWNING
var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_OUT)
tween.set_trans(Tween.TRANS_BACK)
tween.tween_property(self, "scale", Vector2.ONE, RESPAWN_DURATION)
tween.tween_callback(_on_respawn_complete)
func _on_respawn_complete() -> void:
_state = State.IDLE
+56
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@@ -0,0 +1,56 @@
## Cake — tap to cut a slice, slice auto-respawns after a delay.
class_name Cake extends Node2D
enum State { WHOLE, CUTTING, CUT, RESETTING }
const CUT_DURATION: float = 0.3
const RESET_DURATION: float = 0.3
const RESET_DELAY: float = 3.0
const BUTTON_HALF_WIDTH: float = 40.0
const BUTTON_HALF_HEIGHT: float = 20.0
var _state: State = State.WHOLE
func _input(event: InputEvent) -> void:
if _state != State.WHOLE:
return
if not event is InputEventScreenTouch:
return
var touch: InputEventScreenTouch = event as InputEventScreenTouch
if not touch.pressed:
return
var local: Vector2 = to_local(touch.position)
if abs(local.x) > BUTTON_HALF_WIDTH or abs(local.y) > BUTTON_HALF_HEIGHT:
return
_start_cutting()
func _start_cutting() -> void:
AudioManager.play_sfx("object_tap")
_state = State.CUTTING
var slice: Node2D = get_node_or_null("Slice") as Node2D
var tween: Tween = create_tween()
if slice != null:
tween.tween_property(slice, "modulate:a", 0.0, CUT_DURATION)
tween.tween_callback(_on_cut_complete)
func _on_cut_complete() -> void:
_state = State.CUT
var tween: Tween = create_tween()
tween.tween_interval(RESET_DELAY)
tween.tween_callback(_start_reset)
func _start_reset() -> void:
_state = State.RESETTING
var slice: Node2D = get_node_or_null("Slice") as Node2D
var tween: Tween = create_tween()
if slice != null:
tween.tween_property(slice, "modulate:a", 1.0, RESET_DURATION)
tween.tween_callback(_on_reset_complete)
func _on_reset_complete() -> void:
_state = State.WHOLE
+25 -5
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@@ -1,11 +1,14 @@
## GiftBox — tap while closed to open: lid rises and fades out, gift inside fades in. ## GiftBox — tap while closed to open: lid rises and fades out, gift inside fades in.
## Auto-resets after RESET_DELAY seconds.
class_name GiftBox extends Node2D class_name GiftBox extends Node2D
enum State { CLOSED, OPENING, OPEN } enum State { CLOSED, OPENING, RESETTING }
const LID_OPEN_Y: float = -120.0 const LID_OPEN_Y: float = -120.0
const CLOSED_LID_Y: float = -60.0
const OPEN_DURATION: float = 0.5 const OPEN_DURATION: float = 0.5
const GIFT_FADE_DURATION: float = 0.4 const GIFT_FADE_DURATION: float = 0.4
const RESET_DELAY: float = 3.0
const BUTTON_HALF_WIDTH: float = 40.0 const BUTTON_HALF_WIDTH: float = 40.0
const BUTTON_HALF_HEIGHT: float = 50.0 const BUTTON_HALF_HEIGHT: float = 50.0
@@ -37,7 +40,7 @@ func _start_opening() -> void:
_state = State.OPENING _state = State.OPENING
var lid: Node2D = get_node_or_null("Lid") as Node2D var lid: Node2D = get_node_or_null("Lid") as Node2D
if lid == null: if lid == null:
_state = State.OPEN _on_lid_opened()
return return
var tween: Tween = create_tween() var tween: Tween = create_tween()
tween.set_ease(Tween.EASE_OUT) tween.set_ease(Tween.EASE_OUT)
@@ -48,9 +51,26 @@ func _start_opening() -> void:
func _on_lid_opened() -> void: func _on_lid_opened() -> void:
_state = State.OPEN _state = State.RESETTING
var gift: Node2D = get_node_or_null("Gift") as Node2D var gift: Node2D = get_node_or_null("Gift") as Node2D
if gift == null:
return
var tween: Tween = create_tween() var tween: Tween = create_tween()
if gift != null:
tween.tween_property(gift, "modulate:a", 1.0, GIFT_FADE_DURATION) tween.tween_property(gift, "modulate:a", 1.0, GIFT_FADE_DURATION)
tween.tween_interval(RESET_DELAY)
tween.tween_callback(_start_close_lid)
func _start_close_lid() -> void:
var lid: Node2D = get_node_or_null("Lid") as Node2D
var gift: Node2D = get_node_or_null("Gift") as Node2D
var tween: Tween = create_tween()
if lid != null:
tween.parallel().tween_property(lid, "position:y", CLOSED_LID_Y, OPEN_DURATION)
tween.parallel().tween_property(lid, "modulate:a", 1.0, OPEN_DURATION)
if gift != null:
tween.parallel().tween_property(gift, "modulate:a", 0.0, OPEN_DURATION)
tween.tween_callback(_on_reset_complete)
func _on_reset_complete() -> void:
_state = State.CLOSED
+31
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@@ -0,0 +1,31 @@
## Tests for Balloon — state machine transitions.
extends GutTest
const BalloonScript = preload("res://scripts/objects/balloon.gd")
var _balloon: Node2D
func before_each() -> void:
_balloon = BalloonScript.new()
add_child_autofree(_balloon)
func test_initial_state_is_idle() -> void:
assert_eq(_balloon._state, BalloonScript.State.IDLE)
func test_start_pop_transitions_to_popping() -> void:
_balloon._start_pop()
assert_eq(_balloon._state, BalloonScript.State.POPPING)
func test_on_pop_complete_transitions_to_popped() -> void:
_balloon._on_pop_complete()
assert_eq(_balloon._state, BalloonScript.State.POPPED)
func test_on_respawn_complete_transitions_to_idle() -> void:
_balloon._state = BalloonScript.State.RESPAWNING
_balloon._on_respawn_complete()
assert_eq(_balloon._state, BalloonScript.State.IDLE)
+31
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@@ -0,0 +1,31 @@
## Tests for Cake — state machine transitions.
extends GutTest
const CakeScript = preload("res://scripts/objects/cake.gd")
var _cake: Node2D
func before_each() -> void:
_cake = CakeScript.new()
add_child_autofree(_cake)
func test_initial_state_is_whole() -> void:
assert_eq(_cake._state, CakeScript.State.WHOLE)
func test_start_cutting_transitions_to_cutting() -> void:
_cake._start_cutting()
assert_eq(_cake._state, CakeScript.State.CUTTING)
func test_on_cut_complete_transitions_to_cut() -> void:
_cake._on_cut_complete()
assert_eq(_cake._state, CakeScript.State.CUT)
func test_on_reset_complete_transitions_to_whole() -> void:
_cake._state = CakeScript.State.RESETTING
_cake._on_reset_complete()
assert_eq(_cake._state, CakeScript.State.WHOLE)
+12 -6
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@@ -1,4 +1,4 @@
## Tests for GiftBox — CLOSED/OPENING/OPEN state machine transitions. ## Tests for GiftBox — CLOSED/OPENING/RESETTING state machine transitions.
extends GutTest extends GutTest
var _box: GiftBox var _box: GiftBox
@@ -23,10 +23,10 @@ func test_start_opening_transitions_to_opening() -> void:
assert_eq(_box._state, GiftBox.State.OPENING) assert_eq(_box._state, GiftBox.State.OPENING)
func test_on_lid_opened_transitions_to_open() -> void: func test_on_lid_opened_transitions_to_resetting() -> void:
_box._start_opening() _box._start_opening()
_box._on_lid_opened() _box._on_lid_opened()
assert_eq(_box._state, GiftBox.State.OPEN) assert_eq(_box._state, GiftBox.State.RESETTING)
func test_input_ignored_when_state_is_opening() -> void: func test_input_ignored_when_state_is_opening() -> void:
@@ -38,13 +38,13 @@ func test_input_ignored_when_state_is_opening() -> void:
assert_eq(_box._state, GiftBox.State.OPENING) assert_eq(_box._state, GiftBox.State.OPENING)
func test_input_ignored_when_state_is_open() -> void: func test_input_ignored_when_state_is_resetting() -> void:
_box._state = GiftBox.State.OPEN _box._state = GiftBox.State.RESETTING
var event: InputEventScreenTouch = InputEventScreenTouch.new() var event: InputEventScreenTouch = InputEventScreenTouch.new()
event.pressed = true event.pressed = true
event.position = _box.global_position event.position = _box.global_position
_box._input(event) _box._input(event)
assert_eq(_box._state, GiftBox.State.OPEN) assert_eq(_box._state, GiftBox.State.RESETTING)
func test_tap_outside_hitbox_does_not_open() -> void: func test_tap_outside_hitbox_does_not_open() -> void:
@@ -61,3 +61,9 @@ func test_release_event_does_not_open() -> void:
event.position = _box.global_position event.position = _box.global_position
_box._input(event) _box._input(event)
assert_eq(_box._state, GiftBox.State.CLOSED) assert_eq(_box._state, GiftBox.State.CLOSED)
func test_on_reset_complete_transitions_to_closed() -> void:
_box._state = GiftBox.State.RESETTING
_box._on_reset_complete()
assert_eq(_box._state, GiftBox.State.CLOSED)