Vector2 is not a JSON-native type — JSON.stringify converts it to a string,
which cannot be assigned back to a Vector2 return type on load. Positions are
now saved as [x, y] float arrays and reconstructed as Vector2 in apply_save_data.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Fix SaveManager reset_game to use DirAccess.remove correctly
- Add null check for FileAccess.open in save_game
- Fix AudioManager crossfade tween callback chain
- Replace fragile absolute HUD path with relative onready
- Guard character position save against empty id
- Add GameState.has_character_position helper
- Emit room_changed signal after tween completes
- Add target_floor validation in ElevatorButton
- Persist audio settings via GameState
- Add class_name to RoomNavigator, AudioManager, HUD
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- project.godot with autoload configuration
- Reception room with placeholder visuals
- Draggable Character with DragDropComponent
- Interactive flower object with bounce animation
- GameState, SaveManager, AudioManager, InputManager autoloads
- HUD with back button and music toggle
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>