- Add held_left/held_right fields to CharacterData
- Add get/set_character_outfit and get/set_character_held_item to GameState
- get_save_data now returns version:2 with character_outfits and character_held_items
- apply_save_data resets both dicts when keys absent (empty-dict reset safe)
- 11 new tests in test_game_state.gd — 147/147 passing
- Character registers in "characters" group on _ready for group scanning
- detach_item saves/restores global_position after reparenting
- New HoldableItem base class: scans "characters" group on drag_released,
attaches to nearest free hand within 60px radius, detaches on pickup
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds 7 new test cases covering home/hospital navigation state:
- is_at_home() initial state and transitions
- go_to_home() with idempotence check
- go_to_hospital() state restoration and guards
- is_at_home flag cleanup on room navigation
Implements corresponding methods in RoomNavigator:
- is_at_home(): Returns home state
- go_to_home(): Navigates to home (0,0) and saves hospital position
- go_to_hospital(): Returns to previously saved hospital location
- _go_to_room_internal(): Helper to avoid flag interference
All 34 tests passing.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>