feat(snap-points): add SnapPoints to all 1.OG rooms (XRay, Pharmacy, Lab, PatientRoom)

This commit is contained in:
Steven Wroblewski
2026-05-08 22:32:57 +02:00
parent 7848b7a979
commit 8cae50bc11
5 changed files with 102 additions and 4 deletions
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## Tests verifying SnapPoints exist in all 1.OG room scenes.
extends GutTest
func _count_snaps(room: Node2D) -> int:
var count: int = 0
for child: Node in room.get_children():
if child is SnapPoint:
count += 1
return count
func _count_snaps_with_pose(room: Node2D, pose: String) -> int:
var count: int = 0
for child: Node in room.get_children():
var snap: SnapPoint = child as SnapPoint
if snap != null and snap.pose == pose:
count += 1
return count
func test_xray_has_one_snap_point() -> void:
var room: Node2D = preload("res://scenes/rooms/floor1/XRay.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps(room), 1)
func test_xray_snap_is_lying() -> void:
var room: Node2D = preload("res://scenes/rooms/floor1/XRay.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps_with_pose(room, "lying"), 1)
func test_pharmacy_has_one_snap_point() -> void:
var room: Node2D = preload("res://scenes/rooms/floor1/Pharmacy.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps(room), 1)
func test_pharmacy_snap_is_sitting() -> void:
var room: Node2D = preload("res://scenes/rooms/floor1/Pharmacy.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps_with_pose(room, "sitting"), 1)
func test_lab_has_two_snap_points() -> void:
var room: Node2D = preload("res://scenes/rooms/floor1/Lab.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps(room), 2)
func test_lab_all_snaps_are_sitting() -> void:
var room: Node2D = preload("res://scenes/rooms/floor1/Lab.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps_with_pose(room, "sitting"), 2)
func test_patient_room_has_two_snap_points() -> void:
var room: Node2D = preload("res://scenes/rooms/floor1/PatientRoom.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps(room), 2)
func test_patient_room_all_snaps_are_lying() -> void:
var room: Node2D = preload("res://scenes/rooms/floor1/PatientRoom.tscn").instantiate() as Node2D
add_child_autofree(room)
assert_eq(_count_snaps_with_pose(room, "lying"), 2)