fix(core): serialize character positions as [x,y] arrays for JSON compatibility
Vector2 is not a JSON-native type — JSON.stringify converts it to a string, which cannot be assigned back to a Vector2 return type on load. Positions are now saved as [x, y] float arrays and reconstructed as Vector2 in apply_save_data. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -35,8 +35,12 @@ func set_object_state(id: String, state: String) -> void:
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func get_save_data() -> Dictionary:
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func get_save_data() -> Dictionary:
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var positions: Dictionary = {}
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for key: String in _character_positions:
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var pos: Vector2 = _character_positions[key]
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positions[key] = [pos.x, pos.y]
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return {
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return {
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"character_positions": _character_positions,
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"character_positions": positions,
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"object_states": _object_states,
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"object_states": _object_states,
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"current_room": current_room,
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"current_room": current_room,
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"music_volume": music_volume,
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"music_volume": music_volume,
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@@ -46,7 +50,11 @@ func get_save_data() -> Dictionary:
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func apply_save_data(data: Dictionary) -> void:
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func apply_save_data(data: Dictionary) -> void:
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if data.has("character_positions"):
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if data.has("character_positions"):
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_character_positions = data["character_positions"]
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_character_positions = {}
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for key: String in data["character_positions"]:
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var val: Variant = data["character_positions"][key]
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if val is Array and val.size() >= 2:
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_character_positions[key] = Vector2(val[0], val[1])
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if data.has("object_states"):
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if data.has("object_states"):
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_object_states = data["object_states"]
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_object_states = data["object_states"]
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if data.has("current_room"):
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if data.has("current_room"):
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